Fighter Bomber (video game)

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Fighter Bomber
Fighter Bomber coverart.png
European cover art
Developer(s) Vektor Grafix
Publisher(s)
Designer(s) Andy Craven
John Lewis
Ciaran Gultnieks
Programmer(s) Ian Martin
Peter Featherstone
Artist(s) Derrick Austin
Mark Griffiths
John Guerin
Composer(s) Paul Summers
Platform(s) Atari ST, Commodore 64, MS-DOS, Amstrad CPC, Amiga, ZX Spectrum
Release1989
Genre(s) Combat flight simulator
Mode(s) Single-player

Fighter Bomber (released as Strike Aces in the USA) is a combat flight simulator developed by Vektor Grafix and released in 1989 by Activision UK for several platforms.

Contents

Gameplay

In the game, the player participates in the annual Strategic Air Command Bombing and Navigation Competition at Ellsworth Air Force Base in South Dakota. Aircrews from around the world come here to compete against each other, undertaking three missions which are monitored and points are awarded. The best aircrew then receives the Curtis E. LeMay Trophy.

The player can choose between six different planes. After having selected the aircraft the player has to select a mission, and then appropriate weaponry for the selected mission from an array of weapons consisting of different types of missiles and bombs.

Reception

Computer Gaming World in 1990 approved of the large variety of aircraft and the scenario editor, but criticized the graphics as inferior to that of competitors such as A-10 Tank Killer , and claiming to support sound card audio when only a few portions of music did so. The magazine concluded that "Strike Aces is not a bad product; it simply did not live up to its potential in execution". [1] 1992 and 1994 surveys in the magazine of wargames with modern settings gave the game two and a half stars out of five. [2] [3]

Further reading

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References

  1. Dille, H. E. (December 1990). "Bomber, Man". Computer Gaming World. No. 77. p. 75. Retrieved 16 November 2013.
  2. Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  3. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  4. https://archive.org/details/jeux-et-strategie-nf-5/page/20/mode/2up