Final Legacy

Last updated
Final Legacy
Final Legacy cover.jpg
Developer(s) Atari, Inc.
Publisher(s) Atari Corporation
Programmer(s) Atari 8-bit
Chris Horseman
Dan Oliver [1]
Platform(s) Atari 8-bit, Atari ST
ReleaseNovember 1985: Atari 8-bit
1988: Atari ST
Genre(s) Shoot 'em up
Mode(s) Single-player

Final Legacy is a shoot 'em up video game released on cartridge by Atari Corporation for Atari 8-bit computers in November 1985. The game takes place in 2051 with the player in control of a highly advanced ship, attempting to fend off an attack by a nuclear-armed doomsday computer. The game was developed by Atari, Inc., and completed in 1984, but was not released until late 1985 due to the ongoing turmoil within the company. A third party Atari ST port was published in 1988.

Contents

Plot

After a nuclear war in 2001 turned much of the planet into the "dead zone", the surviving portions of the world are controlled by the Patriarchs in Antarctica. In 2051 they learn that the Warmonger, a war computer, has activated itself and is planning to attack the remaining undamaged cities. The player commands the newly launched battleship Legacy with the mission to destroy the Warmonger's mobile ICBM bases hiding in the dead zone. [2]

Gameplay

Final Legacy consists of a series of three mini-games connected together through the main Navigation screen. This is a color map of the world with the dead zone on the left. The position of the Legacy is indicated by a black dot that is moved around the display by the player's joystick or trackball controller. A dotted-outline circle around the Legacy's location indicates the area within which the Legacy can attack targets and the enemy can detect the ship. Also seen on the map are the eight friendly cities, the enemy missile launchers, and a number of enemy ships that roam the oceans attempting to sink the Legacy. [2]

The main goal of the game is to attack the enemy missile launchers. This takes place in one of the mini-games, Sea-to-Land. This mode is started by approaching one of the black dots representing the missile sites close enough that it lies within the dotted circle. This brings up a 3D display that shows the four launchers in the squadron moving about on an isometric grid representing the ground. Pressing the fire button fires the E-beam, which will destroy the launcher if it is in the center of the display. [2]

Attacking a launcher squadron will also cause the launchers to immediately fire their missiles. These can be intercepted by switching to the Sea-to-Air mode. This shows a view looking upward from the ship, with the warheads falling towards the user. In this mode, the direction of the E-beam can be moved about the screen to track the pattern of movement of the warheads. If the player takes too long, or misses some of them, the action will "zoom out" to give a second, and then third, chance to attack them. [2]

The final mode is Torpedo, which occurs when one of the computer ships approaches the Legacy. This shows a view forward over the bow of the Legacy, which can move side-to-side and close the distance with the enemy by moving forward. The enemy fires shells at the Legacy which can be dodged, and the Legacy fires torpedos back. A single hit will sink the enemy, while several hits are required to sink the Legacy. [2]

One interesting feature of the game is that the action occurs in realtime no matter what mode the player is in. For instance, if the player starts Sea-to-Land mode, they may find themselves under attack by a computer ship, which will be indicated by the sound of the falling shells and the damage animation when they are hit. Additionally, the ICBMs fly fast enough that the player may have to abandon an attack on the launchers in order to shoot down the warheads before they land. [2]

There are six skill levels which speed up the action, the number of enemies and the complexity of their movement, and adds other limitations. For instance, at higher levels the ship has a finite amount of fuel and has to periodically approach friendly cities to refuel. It also adds hidden launcher sites which can only be located by finding and sinking one of the enemy intelligence ships, which are found near the friendly cities. [3]

Development

The game was developed under a series of names: Sea Protector, Sea Sentinel, Sub Sentinel, Sub-Mariner, and The Legacy. It was completed during a period of turmoil at Atari, Inc., which led to its purchase in July 1985 by Jack Tramiel. [4] During this period, the company saw mass layoffs and practically every ongoing effort either stalled or was cancelled outright. Final Legacy was caught up in this process, and although it was apparently complete at the time, it was not launched until November 1985. [2]

Ports

A port to the Atari 5200, a system which shares the internal architecture of the Atari 8-bit computers, was advertised, but never released. A prototype cartridge was found in 1998. [5] The 5200 version was later used as the basis for the version found in Atari Flashback volume 3. [6]

An Atari ST conversion from Paradox Software was sold by Atari in UK in 1988. It was later described as a "dodgy, janky port". [7]

Reception

A capsule review in Antic described the game in some depth and praised its graphics and sound effects. It was critical of the gameplay, stating it "lacks strategy and tends to become a little repetitious." It nevertheless concluded that it was "quite entertaining" and "a worthy successor to the great tradition of Atari action games." [3]

ANALOG Computing rated it highly, praising the graphics which they stated was "much better than most Atari cartridges" and the ease of control and switching between the different game modes. It concluded "The Final Legacy is one of the most original games I've seen in a long time... I recommend it highly." [8]

TeleMatch a German magazine, rated it highly, concluding "Anyone who has seen and played Final Legacy once will not be able to escape the fascination of this program for a long time. An excellent achievement!" [9]

Retrospective reviews are less kind. Video Game Critic gave it a D rating. The description stated "Final Legacy tries to be a sophisticated war epic with strategic implications, but under the surface it's just a series of mediocre shooting mini-games." [10]

Related Research Articles

<span class="mw-page-title-main">Atari 5200</span> Home video game console

The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit computers and Atari VCS in 1979 and 1981 respectively.

<span class="mw-page-title-main">Atari 7800</span> Home video game console

The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.

<i>Missile Command</i> 1980 video game

Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Realm of Impossibility</i> 1983 video game

Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.

<i>Combat</i> (video game) 1977 video game

Combat is a 1977 video game by Atari, Inc. for the Atari Video Computer System. In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with the most points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields.

<i>Demon Attack</i> 1982 video game

Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.

<i>Infiltrator</i> (video game) 1986 video game

Infiltrator is a combat flight simulation game published in North America in 1986 by Mindscape and in Europe by U.S. Gold. It was developed for the Commodore 64, MS-DOS, Apple II, and Atari 8-bit computers by Chris Gray Enterprises. Paragon Programming ported it to the Amstrad CPC and ZX Spectrum.

<i>Ace of Aces</i> (video game) 1986 video game

Ace of Aces is a combat flight simulation game developed by Artech Digital Entertainment and published in 1986 by Accolade in North America and U.S. Gold in Europe. It was released for the Amstrad CPC, Atari 8-bit computers, Atari 7800, Commodore 64, MSX, MS-DOS, Master System, and ZX Spectrum. Set in World War II, the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. In 1988, Atari Corporation released a version on cartridge for Atari 8-bit computers styled for the then-new Atari XEGS.

<i>Air-Sea Battle</i> 1977 video game

Air-Sea Battle is a fixed shooter developed and published by Atari, Inc. for the Atari VCS. Air-Sea Battle is partially based on the 1975 Atari arcade video game Anti-Aircraft where each player uses a ground-based gun to shoot passing aircraft. The cartridge adds other variants, such as planes dropping bombs on ships and a carnival-themed shooting gallery.

<i>Vanguard</i> (video game) 1981 video game

Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.

<i>Super Breakout</i> 1978 video game

Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading.

<i>Crossfire</i> (1981 video game) 1981 video game

Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.

<i>Astro Chase</i> 1982 video game

Astro Chase is a multidirectional shooter written by Fernando Herrera for Atari 8-bit computers. It was published by First Star Software in 1982 as the company's first game. Parker Brothers licensed it, releasing cartridge versions for the Atari 8-bit family and Atari 5200 console in 1983 and a Commodore 64 version in 1984. Exidy licensed it for arcade use with its Max-A-Flex cabinet.

<i>Megamania</i> 1982 video game

Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends of the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.

<i>Bounty Bob Strikes Back!</i> 1985 video game

Bounty Bob Strikes Back! is the sequel to Miner 2049er published in 1985 for Atari 8-bit computers. The game adds a pseudo-3D look to the platforms and increases the level count from 10 to 25. As with the original, the Atari 8-bit version was released on ROM cartridge. A port for the Atari 5200 was released the same year, followed by versions for the Commodore 64, Amstrad CPC, and ZX Spectrum also in 1985.

<i>RealSports Tennis</i> 1983 video game

RealSports Tennis is a sports video game developed and published by Atari, Inc. for the Atari 2600, Atari 5200, and Atari 8-bit computers in 1983. It is part of the RealSports series of games.

<i>Attack at EP-CYG-4</i> 1982 video game

Attack at EP-CYG-4 is a shoot 'em up video game created by Mike Edwards for Atari 8-bit computers and published by his company BRAM, Inc. in 1982. It allows two players to cooperatively control the action against a computer enemy, in a fashion similar to Synapse Software's Survivor, also released in 1982. EP-CYG-4 was the first of Edwards' game efforts, and its success led to the creation of Zombies, which was published by Electronic Arts as Realm of Impossibility.

<i>Cosmic Tunnels</i> 1983 video game

Cosmic Tunnels is a space-themed action game written by Tim Ferris and published by Datamost in 1983 for Atari 8-bit computers and in 1984 for the Commodore 64. Datamost also sold the game with Cohen's Towers as a "twin pack". It was re-released in 1986 by Databyte in the United Kingdom.

<i>Stealth</i> (1984 video game) 1984 video game

Stealth is a pseudo-3D rail shooter designed by Tracy Lagrone and Richard Sansom. The game was published in 1984 by Broderbund for the Atari 8-bit and Commodore 64 home computers.

References

  1. "Final Legacy". Atari Mania.
  2. 1 2 3 4 5 6 7 Persidsky 1985, p. 76.
  3. 1 2 Persidsky 1985, p. 78.
  4. "Time Warner Companies Inc, et al. SC 13D/A". SEC. 29 March 1994. Retrieved December 6, 2007.
  5. "Final Legacy for the Atari 5200 prototype".
  6. "Atari Flashback Volume III". Atari. Includes some hard to find Atari 5200 titles, including ... Final Legacy
  7. Davidson, Pete (9 May 2020). "Atari Flashback Classics: Final Legacy".
  8. Panak 1985, p. 49.
  9. Huff 1984, p. 59.
  10. VGC 2007.

Bibliography