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FireHawk | |
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Developer(s) | Codemasters (Oliver Twins) |
Publisher(s) | Camerica |
Platform(s) | NES, Atari ST, Amiga |
Release | September 1991 |
Genre(s) | Action |
Mode(s) | Single-player |
FireHawk is an unlicensed game developed by Codemasters which was released by Camerica for the Nintendo Entertainment System. This game has the player being commissioned by the President of the United States to stop the trafficking of drugs into the United States. The player flies an Apache helicopter to different places around the world and the player must destroy the drug traffickers' factories. It is very similar to Desert Strike and the rest of the "Strike" series, and nearly identical to Raid on Bungeling Bay , which was released for the Commodore 64 in 1984 as well as the Nintendo Entertainment System and MSX computers in 1985. On 1993, an unrelated action game Firehawk (Super Nintendo) was shown by Sony. [1]
In 1992 it was released by Codemasters in Europe for the Nintendo Entertainment System (cartridge and Aladdin Deck Enhancer), Atari ST and Amiga.
The Aladdin Deck Enhancer is a system-enhancing adaptor to use Compact Cartridges on the Nintendo Entertainment System. It was produced by Camerica and developed by Codemasters but not licensed by Nintendo. It is similar to the Datach system for the Famicom, but without the Barcode feature. It was released in November 1992, with its planned library to reach a total 24 games by the end of 1993. However, only seven games were actually released.
Treasure Island Dizzy is a puzzle video game published in 1989 by Codemasters for the Amstrad CPC and ZX Spectrum, and later ported to the Commodore 64, NES, Amiga, Atari ST and Atari Jaguar.
Dizzy is a series of video games, created by the Oliver Twins and published by Codemasters. It was one of the most successful British video game franchises of the late 1980s and early 1990s. Originally created for the ZX Spectrum and Amstrad CPC, the series appeared on multiple home computer and video game console formats, with over a dozen games being published between 1987 and 1992.
Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear. All Game Genie devices temporarily modify game data, allowing the player to do things unintended by developers such as, depending on the game, cheating, manipulating various aspects of games, and accessing unused assets and functions. Five million units of the original Game Genie products were sold worldwide, and most video game console emulators feature Game Genie code support. Emulators that have Game Genie support also allow a near-unlimited number of codes to be entered whereas the actual products have an upper and lower limit, between three and six codes.
The Codemasters Software Company Limited is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine Develop.
Camerica was a Canadian video game company founded in 1988. It released various unlicensed video games and accessories for the Nintendo Entertainment System, such as the Game Genie, and was the North American publisher for British developer Codemasters.
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Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. is a 1992 legal case where the United States Court of Appeals for the Ninth Circuit concluded that there was no copyright infringement made by the Game Genie, a video game accessory that could alter the output of games for the Nintendo Entertainment System. The court determined that Galoob's Game Genie did not violate Nintendo's exclusive right to make derivative works of their games, because the Game Genie did not create a new permanent work. The court also found that the alterations produced by the Game Genie qualified as non-commercial fair use, and none of the alterations were supplanting demand for Nintendo's games.
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