Fish Tycoon | |
---|---|
Developer(s) | Last Day of Work |
Publisher(s) | Big Fish Games (PC) Majesco Entertainment (Nintendo DS) |
Designer(s) | Arthur Humphrey Carla Humphrey |
Platform(s) | Windows, Windows Mobile, Android, Tapwave Zodiac, Mac OS X, Nintendo DS, iOS, Mobile phone, Palm OS |
Release | |
Genre(s) | Business simulation |
Mode(s) | Single-player |
Fish Tycoon is a casual game created and developed by Last Day of Work. One of the top-selling downloadable games of 2004, 2005, and 2006, [3] Fish Tycoon was later ported to cell phone, retail, and Nintendo DS.
Players take on the role of a fish store owner who must breed and care for hundreds of different kinds of exotic fish, all the while attempting to keep the fish store economically viable long enough to achieve the ultimate objective: breeding the Seven Magic Fish of Isola. The story for this game is that on the mysterious island of Isola there was a lagoon where the most magnificent fish swam. These fish were held together by the 7 magic fish but one day all of the fish have disappeared. Thus, the player has to cross-breed fish to rediscover the 7 magic fish, solve the genetic puzzle, [4] and "restore the island to its former glory." [5]
Steven Ross Purcell is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise Sam & Max, for which Purcell received an Eisner Award in 2007. The series has grown to incorporate an animated television series and several video games.
Reflexive Entertainment was an American video game developer based in Lake Forest, California. The company was cofounded by Lars Brubaker, Ernie Ramirez, James C. Smith and Ion Hardie in 1997. They developed nineteen games independently, published two games, started distribution of downloadable casual games on their online Arcade, created a division of their Arcade entirely devoted to Mac games for Mac users and started hosting ad supported free online web browser games. In 2005, Reflexive's Wik and the Fable of Souls won three awards at the 2005 Independent Games Festival which included Innovation in Visual Art, Innovation in Game Design and the Seumas McNally Award For Independent Game Of The Year. In October 2008, Reflexive Entertainment was acquired by Amazon.com. On February 3, 2009, Amazon.com began hosting casual game content for internet download.
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