Foundations and Trends in Computer Graphics and Vision

Last updated

Abstracting and indexing

The journal is abstracted and indexed in:

Related Research Articles

Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory.

<span class="mw-page-title-main">Raster graphics</span> Image display as a 2D grid of pixels

In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of pixels, viewable via a computer display, paper, or other display medium. A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats.

<span class="mw-page-title-main">Imaging</span> Representation or reproduction of an objects form

Imaging is the representation or reproduction of an object's form; especially a visual representation.

Graphical Models is an academic journal in computer graphics and geometry processing publisher by Elsevier. As of 2021, its editor-in-chief is Bedrich Benes of the Purdue University.

<span class="mw-page-title-main">Non-photorealistic rendering</span> Style of rendering

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.

<span class="mw-page-title-main">Motion graphics</span> Digital footage or animation which create the illusion of motion or rotation

Motion graphics are pieces of animation or digital footage that create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology. The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.

Eric Lengyel is a computer scientist specializing in game engine development, computer graphics, and geometric algebra. He holds a Ph.D. in computer science from the University of California, Davis and a master's degree in mathematics from Virginia Tech.

<span class="mw-page-title-main">VCN ExecuVision</span> Graphics and presentation program

VCN ExecuVision, a combination graphics program and file manager, was the first presentation program for the personal computer, created by Visual Communications Network, Inc. and published by Prentice-Hall, Inc. for the IBM PC in 1984. The program's pre-loaded graphics library and its separate additions make the VCN ExecuVision the first professional digital clip art library. Featuring ten different typefaces, 64 color schemes, clip art, animation options, the ability to import images and the ability to draw freehand using a mouse, this program allowed users to manipulate graphics and text built with business data presentation in mind but could be used for all visual communication purposes. The program's capabilities were expanded with the release of six supplemental graphics libraries sold as individual floppy disks, which were to be joined by four more said to be in production but were ultimately never released. All of these functions required PC DOS 1.01, 128KB RAM, two disk drives, a color monitor and color graphics adapter to operate, as well as either an IBM dot-matrix or Hewlett-Packard printer to print visuals created within the program.

Object recognition – technology in the field of computer vision for finding and identifying objects in an image or video sequence. Humans recognize a multitude of objects in images with little effort, despite the fact that the image of the objects may vary somewhat in different view points, in many different sizes and scales or even when they are translated or rotated. Objects can even be recognized when they are partially obstructed from view. This task is still a challenge for computer vision systems. Many approaches to the task have been implemented over multiple decades.

<span class="mw-page-title-main">3D reconstruction</span> Process of capturing the shape and appearance of real objects

In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. If the model is allowed to change its shape in time, this is referred to as non-rigid or spatio-temporal reconstruction.

<span class="mw-page-title-main">Lawrence J. Rosenblum</span> American mathematician

Lawrence Jay Rosenblum is an American mathematician, and Program Director for Graphics and Visualization at the National Science Foundation.

<span class="mw-page-title-main">Computer graphics (computer science)</span> Sub-field of computer science

Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.

<span class="mw-page-title-main">Computer graphics</span> Graphics created using computers

Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

Heung-Yeung "Harry" Shum is a Chinese computer scientist. He was a doctoral student of Raj Reddy. He was the Executive Vice President of Artificial Intelligence & Research at Microsoft. He is known for his research on computer vision and computer graphics, and for the development of the search engine Bing.

Informatics is the study of computational systems. According to the ACM Europe Council and Informatics Europe, informatics is synonymous with computer science and computing as a profession, in which the central notion is transformation of information. In some cases, the term "informatics" may also be used with different meanings, e.g. in the context of social computing, or in context of library science.

Song-Chun Zhu is a Chinese computer scientist and applied mathematician known for his work in computer vision, cognitive artificial intelligence and robotics. Zhu currently works at Peking University and was previously a professor in the Departments of Statistics and Computer Science at the University of California, Los Angeles. Zhu also previously served as Director of the UCLA Center for Vision, Cognition, Learning and Autonomy (VCLA).

Gabriel Peyré is a French mathematician. Most of his work lies in the field of transportation theory. He is a CNRS senior researcher and a Professor in the mathematics and applications department of the École normale supérieure in Paris. He was awarded the CNRS Silver Medal in 2021.

References

  1. "Foundations and Trends in Computer Graphics and Vision". www.scimagojr.com. Retrieved 2023-04-03.