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Frogs | |
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Developer(s) | Gremlin |
Publisher(s) | |
Designer(s) | Lane Hauck [2] |
Platform(s) | Arcade |
Release |
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Genre(s) | Action |
Mode(s) | Single-player |
Frogs is a single-player action arcade game released by Gremlin in 1978. It notably featured a jumping character (predating Donkey Kong by 3 years). [4] The game's graphics are "projected" by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. (The game's graphics were actually generated and shown backward, so the mirror reflection would show letters and numbers properly.) [4] The game was distributed by Sega in Japan. [1]
The player controls a frog on lilypads and attempts to catch (with the frog's tongue and while jumping) various insects (butterflies and dragonflies) worth different numbers of points in a set amount of time.
In 1980, Adventure International published a similar game with varying names–Frog, Frogs, Frog on a Log–for the TRS-80. In this version the player controls a large frog that moves left or right on a log. [5]
Mattel released Frogs and Flies for the Atari 2600, which was renamed Frog Bog for the Intellivision version. Both were released in 1982.
Zaxxon is an isometric shooter arcade video game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game.
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river.
Pitfall! is a platform video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes. The world consists of 255 screens which are horizontally connected in a flip screen manner. Each screen has one or more hazards: quicksand, tarpits, rolling logs, crocodiles, snakes, scorpions, campfires, and swinging vines.
Though not a complete history, herein is a list of what many would consider most of the "game" changers that made arcade experiences so powerful and nostalgic.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest-grossing video game for the second year in a row. Nintendo's Donkey Kong defined the unnamed platform game genre, while Konami's Scramble established forced-scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
Carnival is a fixed shooter developed by Gremlin and released by Sega in arcades in 1980. It was one of the first video games with a bonus round.
Frog Bog is a 1982 video game by Mattel Electronics for the Intellivision. An Atari 2600 conversion was released later that year as Frogs and Flies. In both games, each player controls a frog sitting on a lily pad, attempting to eat more flies than the other. Frog Bog is similar to the 1978 Sega-Gremlin arcade game Frogs.
Targ is a maze shoot 'em up developed by Exidy and released as an arcade video game in 1980. It depicts vehicular combat in a future world. It was released in North America by Exidy in June 1980 and in Japan by Sega in July 1980.
Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America. Developed in 1982, it was the first major arcade laserdisc video game. The game combines full-motion video (FMV) footage from the laserdisc with real-time 2D graphics. The arcade game was available in both upright and cockpit arcade cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor, and a force feedback vibrating seat.
Forgotten Worlds, titled Lost Worlds in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware.
Space Fury is a 1981 multidirectional shooter arcade game developed by Gremlin. Sega/Gremlin released the game in North America in June 1981, and then Sega released it in Japan in July 1981. It is the first game with color vector graphics, and it was Sega's second game to use speech synthesis. Coleco published a ColecoVision version with raster graphics in 1983.
Wonder Boy is a 1986 platform game published by Sega and developed by Escape. Originally designed for arcades, it was later ported to the SG-1000, Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016. Wonder Boy was rereleased in 2022 as part of Wonder Boy Collection for the Nintendo Switch and PlayStation 4 which includes its versions on arcade, Master System, SG-1000 and Game Gear.
A side-scrolling video game is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
Gremlin Industries was an American arcade game manufacturer active from 1971 to 1983, based in San Diego, California. Following its acquisition by Sega in 1978, the company was known as Gremlin/Sega or Sega/Gremlin. Sega/Gremlin's notable franchise is Head On. The company's name was subsequently changed to Sega Electronics in 1982, before it closed in 1983. Sega later released emulated and playable version of some of Sega/Gremlin games as vault material for the Sega Ages and Sega Genesis Collection series.
Blockade is a monochrome arcade video game developed by Gremlin and released in November 1976. It was the first of what would become known as "snake games". It was designed by Lane Hauck, Ago Kiss, and Bob Pecarero. In Japan, it was distributed by Taito in 1977 as "Barricade II".
Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.
Monaco GP is an arcade racing game released by Sega in November 1979 in Japan, and January 1980 worldwide. An upgraded version, Pro Monaco GP, was released later in 1980. One of the last Sega games to use TTL chips instead of a microprocessor CPU, the game has players race against a clock and pass rival racers while attempting to earn points driving through five areas.
Head On is an arcade video game developed by Sega/Gremlin and released by Sega in 1979. It's the first maze game where the goal is to run over dots. Designed by Lane Hauck at Sega/Gremlin in the United States, the game was a commercial success, becoming the fourth highest-grossing 1979 in both Japan and the US.
Turbo is a racing game released in arcades in 1981 by Sega. Designed and coded by Steve Hanawa, the game received positive reviews upon release, with praise for its challenging and realistic gameplay, 2.5D color graphics with changing scenery, and cockpit sit-down arcade cabinet. It topped the monthly Play Meter arcade charts in North America and ranking highly on the Game Machine arcade charts in Japan.
Space Zap is a space-themed fixed shooter arcade video game developed by Game-A-Tron and licensed to Midway Manufacturing in 1980. Space Zap shipped in three form factors: standard upright, cocktail, and Bally's Mini-Myte reduced size cabinet. The player controls the defenses of an immobile base at screen center. The base is attacked from four sides, and the player must rapidly press one of four corresponding buttons to fire in the direction of an incoming attacker.