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Gimbal lock is the loss of one degree of freedom in a multi-dimensional mechanism at certain alignments of the axes. In a three-dimensional three-gimbal mechanism, gimbal lock occurs when the axes of two of the gimbals are driven into a parallel configuration, "locking" the system into rotation in a degenerate two-dimensional space.
The term gimbal-lock can be misleading in the sense that none of the individual gimbals are actually restrained. All three gimbals can still rotate freely about their respective axes of suspension. Nevertheless, because of the parallel orientation of two of the gimbals' axes, there is no gimbal available to accommodate rotation about one axis, leaving the suspended object effectively locked (i.e. unable to rotate) around that axis.
The problem can be generalized to other contexts, where a coordinate system loses definition of one of its variables at certain values of the other variables.
A gimbal is a ring that is suspended so it can rotate about an axis. Gimbals are typically nested one within another to accommodate rotation about multiple axes.
They appear in gyroscopes and in inertial measurement units to allow the inner gimbal's orientation to remain fixed while the outer gimbal suspension assumes any orientation. In compasses and flywheel energy storage mechanisms they allow objects to remain upright. They are used to orient thrusters on rockets. [1]
Some coordinate systems in mathematics behave as if they were real gimbals used to measure the angles, notably Euler angles.
For cases of three or fewer nested gimbals, gimbal lock inevitably occurs at some point in the system due to properties of covering spaces.
While only two specific orientations produce exact gimbal lock, practical mechanical gimbals encounter difficulties near those orientations. When a set of gimbals is close to the locked configuration, small rotations of the gimbal platform require large motions of the surrounding gimbals. Although the ratio is infinite only at the point of gimbal lock, the practical speed and acceleration limits of the gimbals—due to inertia (resulting from the mass of each gimbal ring), bearing friction, the flow resistance of air or other fluid surrounding the gimbals (if they are not in a vacuum), and other physical and engineering factors—limit the motion of the platform close to that point.
Gimbal lock can occur in gimbal systems with two degrees of freedom such as a theodolite with rotations about an azimuth (horizontal angle) and elevation (vertical angle). These two-dimensional systems can gimbal lock at zenith and nadir, because at those points azimuth is not well-defined, and rotation in the azimuth direction does not change the direction the theodolite is pointing.
Consider tracking a helicopter flying towards the theodolite from the horizon. The theodolite is a telescope mounted on a tripod so that it can move in azimuth and elevation to track the helicopter. The helicopter flies towards the theodolite and is tracked by the telescope in elevation and azimuth. The helicopter flies immediately above the tripod (i.e. it is at zenith) when it changes direction and flies at 90 degrees to its previous course. The telescope cannot track this maneuver without a discontinuous jump in one or both of the gimbal orientations. There is no continuous motion that allows it to follow the target. It is in gimbal lock. So there is an infinity of directions around zenith for which the telescope cannot continuously track all movements of a target. [2] Note that even if the helicopter does not pass through zenith, but only near zenith, so that gimbal lock does not occur, the system must still move exceptionally rapidly to track it, as it rapidly passes from one bearing to the other. The closer to zenith the nearest point is, the faster this must be done, and if it actually goes through zenith, the limit of these "increasingly rapid" movements becomes infinitely fast, namely discontinuous.
To recover from gimbal lock the user has to go around the zenith – explicitly: reduce the elevation, change the azimuth to match the azimuth of the target, then change the elevation to match the target.
Mathematically, this corresponds to the fact that spherical coordinates do not define a coordinate chart on the sphere at zenith and nadir. Alternatively, the corresponding map T2→S2 from the torus T2 to the sphere S2 (given by the point with given azimuth and elevation) is not a covering map at these points.
Consider a case of a level-sensing platform on an aircraft flying due north with its three gimbal axes mutually perpendicular (i.e., roll, pitch and yaw angles each zero). If the aircraft pitches up 90 degrees, the aircraft and platform's yaw axis gimbal becomes parallel to the roll axis gimbal, and changes about yaw can no longer be compensated for.
This problem may be overcome by use of a fourth gimbal, actively driven by a motor so as to maintain a large angle between roll and yaw gimbal axes. Another solution is to rotate one or more of the gimbals to an arbitrary position when gimbal lock is detected and thus reset the device.
Modern practice is to avoid the use of gimbals entirely. In the context of inertial navigation systems, that can be done by mounting the inertial sensors directly to the body of the vehicle (this is called a strapdown system) [3] and integrating sensed rotation and acceleration digitally using quaternion methods to derive vehicle orientation and velocity. Another way to replace gimbals is to use fluid bearings or a flotation chamber. [4]
A well-known gimbal lock incident happened in the Apollo 11 Moon mission. On this spacecraft, a set of gimbals was used on an inertial measurement unit (IMU). The engineers were aware of the gimbal lock problem but had declined to use a fourth gimbal. [5] Some of the reasoning behind this decision is apparent from the following quote:
The advantages of the redundant gimbal seem to be outweighed by the equipment simplicity, size advantages, and corresponding implied reliability of the direct three degree of freedom unit.
— David Hoag, Apollo Lunar Surface Journal
They preferred an alternate solution using an indicator that would be triggered when near to 85 degrees pitch.
Near that point, in a closed stabilization loop, the torque motors could theoretically be commanded to flip the gimbal 180 degrees instantaneously. Instead, in the LM, the computer flashed a "gimbal lock" warning at 70 degrees and froze the IMU at 85 degrees
— Paul Fjeld, Apollo Lunar Surface Journal
Rather than try to drive the gimbals faster than they could go, the system simply gave up and froze the platform. From this point, the spacecraft would have to be manually moved away from the gimbal lock position, and the platform would have to be manually realigned using the stars as a reference. [6]
After the Lunar Module had landed, Mike Collins aboard the Command Module joked "How about sending me a fourth gimbal for Christmas?"
In robotics, gimbal lock is commonly referred to as "wrist flip", due to the use of a "triple-roll wrist" in robotic arms, where three axes of the wrist, controlling yaw, pitch, and roll, all pass through a common point.
An example of a wrist flip, also called a wrist singularity, is when the path through which the robot is traveling causes the first and third axes of the robot's wrist to line up. The second wrist axis then attempts to spin 180° in zero time to maintain the orientation of the end effector. The result of a singularity can be quite dramatic and can have adverse effects on the robot arm, the end effector, and the process.
The importance of avoiding singularities in robotics has led the American National Standard for Industrial Robots and Robot Systems – Safety Requirements to define it as "a condition caused by the collinear alignment of two or more robot axes resulting in unpredictable robot motion and velocities". [7]
This section includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations .(July 2013) |
The problem of gimbal lock appears when one uses Euler angles in applied mathematics; developers of 3D computer programs, such as 3D modeling, embedded navigation systems, and video games must take care to avoid it.
In formal language, gimbal lock occurs because the map from Euler angles to rotations (topologically, from the 3-torus T3 to the real projective space RP3, which is the same as the space of rotations for three-dimensional rigid bodies, formally named SO(3) ) is not a local homeomorphism at every point, and thus at some points the rank (degrees of freedom) must drop below 3, at which point gimbal lock occurs. Euler angles provide a means for giving a numerical description of any rotation in three-dimensional space using three numbers, but not only is this description not unique, but there are some points where not every change in the target space (rotations) can be realized by a change in the source space (Euler angles). This is a topological constraint – there is no covering map from the 3-torus to the 3-dimensional real projective space; the only (non-trivial) covering map is from the 3-sphere, as in the use of quaternions.
To make a comparison, all the translations can be described using three numbers , , and , as the succession of three consecutive linear movements along three perpendicular axes , and axes. The same holds true for rotations: all the rotations can be described using three numbers , , and , as the succession of three rotational movements around three axes that are perpendicular one to the next. This similarity between linear coordinates and angular coordinates makes Euler angles very intuitive, but unfortunately they suffer from the gimbal lock problem.
A rotation in 3D space can be represented numerically with matrices in several ways. One of these representations is:
An example worth examining happens when . Knowing that and , the above expression becomes equal to:
Carrying out matrix multiplication:
And finally using the trigonometry formulas:
Changing the values of and in the above matrix has the same effects: the rotation angle changes, but the rotation axis remains in the direction: the last column and the first row in the matrix won't change. The only solution for and to recover different roles is to change .
It is possible to imagine an airplane rotated by the above-mentioned Euler angles using the X-Y-Z convention. In this case, the first angle - is the pitch. Yaw is then set to and the final rotation - by - is again the airplane's pitch. Because of gimbal lock, it has lost one of the degrees of freedom - in this case the ability to roll.
It is also possible to choose another convention for representing a rotation with a matrix using Euler angles than the X-Y-Z convention above, and also choose other variation intervals for the angles, but in the end there is always at least one value for which a degree of freedom is lost.
The gimbal lock problem does not make Euler angles "invalid" (they always serve as a well-defined coordinate system), but it makes them unsuited for some practical applications.
The cause of gimbal lock is the representation of orientation in calculations as three axial rotations based on Euler angles. A potential solution therefore is to represent the orientation in some other way. This could be as a rotation matrix, a quaternion (see quaternions and spatial rotation), or a similar orientation representation that treats the orientation as a value rather than three separate and related values. Given such a representation, the user stores the orientation as a value. To quantify angular changes produced by a transformation, the orientation change is expressed as a delta angle/axis rotation. The resulting orientation must be re-normalized to prevent the accumulation of floating-point error in successive transformations. For matrices, re-normalizing the result requires converting the matrix into its nearest orthonormal representation. For quaternions, re-normalization requires performing quaternion normalization.
In mathematical physics and mathematics, the Pauli matrices are a set of three 2 × 2 complex matrices that are traceless, Hermitian, involutory and unitary. Usually indicated by the Greek letter sigma, they are occasionally denoted by tau when used in connection with isospin symmetries.
In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three real numbers: the radial distancer along the radial line connecting the point to the fixed point of origin; the polar angleθ between the radial line and a given polar axis; and the azimuthal angleφ as the angle of rotation of the radial line around the polar axis. (See graphic re the "physics convention".) Once the radius is fixed, the three coordinates (r, θ, φ), known as a 3-tuple, provide a coordinate system on a sphere, typically called the spherical polar coordinates. The plane passing through the origin and perpendicular to the polar axis (where the polar angle is a right angle) is called the reference plane (sometimes fundamental plane).
Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation, in contrast to rotation around a fixed axis.
In physics, angular velocity, also known as angular frequency vector, is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates around an axis of rotation and how fast the axis itself changes direction.
In mechanics and geometry, the 3D rotation group, often denoted SO(3), is the group of all rotations about the origin of three-dimensional Euclidean space under the operation of composition.
Unit quaternions, known as versors, provide a convenient mathematical notation for representing spatial orientations and rotations of elements in three dimensional space. Specifically, they encode information about an axis-angle rotation about an arbitrary axis. Rotation and orientation quaternions have applications in computer graphics, computer vision, robotics, navigation, molecular dynamics, flight dynamics, orbital mechanics of satellites, and crystallographic texture analysis.
Flight dynamics is the science of air vehicle orientation and control in three dimensions. The three critical flight dynamics parameters are the angles of rotation in three dimensions about the vehicle's center of gravity (cg), known as pitch, roll and yaw. These are collectively known as aircraft attitude, often principally relative to the atmospheric frame in normal flight, but also relative to terrain during takeoff or landing, or when operating at low elevation. The concept of attitude is not specific to fixed-wing aircraft, but also extends to rotary aircraft such as helicopters, and dirigibles, where the flight dynamics involved in establishing and controlling attitude are entirely different.
Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.
The Euler angles are three angles introduced by Leonhard Euler to describe the orientation of a rigid body with respect to a fixed coordinate system.
A nonholonomic system in physics and mathematics is a physical system whose state depends on the path taken in order to achieve it. Such a system is described by a set of parameters subject to differential constraints and non-linear constraints, such that when the system evolves along a path in its parameter space but finally returns to the original set of parameter values at the start of the path, the system itself may not have returned to its original state. Nonholonomic mechanics is autonomous division of Newtonian mechanics.
In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix
In geometry, Euler's rotation theorem states that, in three-dimensional space, any displacement of a rigid body such that a point on the rigid body remains fixed, is equivalent to a single rotation about some axis that runs through the fixed point. It also means that the composition of two rotations is also a rotation. Therefore the set of rotations has a group structure, known as a rotation group.
In rotordynamics, the rigid rotor is a mechanical model of rotating systems. An arbitrary rigid rotor is a 3-dimensional rigid object, such as a top. To orient such an object in space requires three angles, known as Euler angles. A special rigid rotor is the linear rotor requiring only two angles to describe, for example of a diatomic molecule. More general molecules are 3-dimensional, such as water, ammonia, or methane.
Spatial rotations in three dimensions can be parametrized using both Euler angles and unit quaternions. This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by Euler some seventy years earlier than Hamilton to solve the problem of magic squares. For this reason the dynamics community commonly refers to quaternions in this application as "Euler parameters".
In geometry, various formalisms exist to express a rotation in three dimensions as a mathematical transformation. In physics, this concept is applied to classical mechanics where rotational kinematics is the science of quantitative description of a purely rotational motion. The orientation of an object at a given instant is described with the same tools, as it is defined as an imaginary rotation from a reference placement in space, rather than an actually observed rotation from a previous placement in space.
In mathematics, the dual quaternions are an 8-dimensional real algebra isomorphic to the tensor product of the quaternions and the dual numbers. Thus, they may be constructed in the same way as the quaternions, except using dual numbers instead of real numbers as coefficients. A dual quaternion can be represented in the form A + εB, where A and B are ordinary quaternions and ε is the dual unit, which satisfies ε2 = 0 and commutes with every element of the algebra. Unlike quaternions, the dual quaternions do not form a division algebra.
In mechatronics engineering, the Denavit–Hartenberg parameters are the four parameters associated with the DH convention for attaching reference frames to the links of a spatial kinematic chain, or robot manipulator.
In electrical engineering, the alpha-betatransformation is a mathematical transformation employed to simplify the analysis of three-phase circuits. Conceptually it is similar to the dq0 transformation. One very useful application of the transformation is the generation of the reference signal used for space vector modulation control of three-phase inverters.
In mathematics and mechanics, the Euler–Rodrigues formula describes the rotation of a vector in three dimensions. It is based on Rodrigues' rotation formula, but uses a different parametrization.
In physics and engineering, Davenport chained rotations are three chained intrinsic rotations about body-fixed specific axes. Euler rotations and Tait–Bryan rotations are particular cases of the Davenport general rotation decomposition. The angles of rotation are called Davenport angles because the general problem of decomposing a rotation in a sequence of three was studied first by Paul B. Davenport.
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