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Designer | Andrew Plotkin |
---|---|
Bits | 32 |
Introduced | 1999 |
Version | 3.1.3 (2022) |
Design | CISC |
Endianness | Big |
Open | Yes |
Glulx is a 32-bit portable virtual machine intended for writing and playing interactive fiction. It was designed by Andrew Plotkin to relieve some of the restrictions in the venerable Z-machine format. For example, because the Z-machine uses 16-bit integers its RAM is limited to 64KB, while Glulx natively supports 32-bit integers and has a 32-bit address space, allowing gigabytes of memory. Glulx programs typically use the Glk API for input and output. In recent years Glulx has overtaken the Z-machine in terms of published works in each format.
The Inform compiler, starting with version 6.30, can produce either Z-machine or Glulx story files. A Spanish interactive fiction development system called Superglús also uses Glulx.
The reference interpreter is Andrew Plotkin's Glulxe, [1] but the Git interpreter is often used as it is somewhat faster. [2] There is also a JavaScript interpreter called Quixe. [3]
The MIME type for Glulx is "application/x-glulx". Glulx files have the file extension .ulx, but they are commonly archived in Blorb packages. For Blorb packages containing a Glulx work, accepted file extensions are .gblorb, .glb, .blorb and .blb. The former two extensions are intended to make it easy for interpreters to figure out which type of game is inside the Blorb file.
A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes what is required in a JVM implementation. Having a specification ensures interoperability of Java programs across different implementations so that program authors using the Java Development Kit (JDK) need not worry about idiosyncrasies of the underlying hardware platform.
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.
Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games.
OCaml is a general-purpose, high-level, multi-paradigm programming language which extends the Caml dialect of ML with object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Didier Rémy, Ascánder Suárez, and others.
Bytecode is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects.
A filename extension, file name extension or file extension is a suffix to the name of a computer file. The extension indicates a characteristic of the file contents or its intended use. A filename extension is typically delimited from the rest of the filename with a full stop (period), but in some systems it is separated with spaces.
OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.
SpiderMonkey is an open-source JavaScript and WebAssembly engine by the Mozilla Foundation.
Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released between 1993 and 1996. Around 1996, Nelson rewrote Inform from first principles to create version 6. Over the following decade, version 6 became reasonably stable and a popular language for writing interactive fiction. In 2006, Nelson released Inform 7, a completely new language based on principles of natural language and a new set of tools based around a book-publishing metaphor.
Quetzal is a standardised file format for the saved state of Z-machine games, invented by Martin Frost. Prior to the introduction of Quetzal, each Z-machine interpreter saved games in its own format; Quetzal enabled players to save a game using one interpreter and restore it with another. Use of the format is strongly recommended in Graham Nelson's Z-machine standards document, but not obligatory. Most modern Z-machine interpreters have the ability to save Quetzal files.
DOT is a graph description language, developed as a part of the Graphviz project. DOT graphs are typically stored as files with the .gv
or .dot
filename extension — .gv
is preferred, to avoid confusion with the .dot
extension used by versions of Microsoft Word before 2007. dot
is also the name of the main program to process DOT files in the Graphviz package.
Andrew Plotkin, also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene.
Glk is a portable application programming interface (API) created by Andrew Plotkin for use by programs with a text interface; these programs mostly include interactive fiction (IF) interpreters for Z-machine, TADS, Glulx, and Hugo games, and IF games written in more obscure file formats such as those used by Level 9 Computing and Magnetic Scrolls.
Blorb is a package format for interactive fiction games. Many such games incorporate resources such as sound effects, music, or pictures. Blorb's purpose is to bind these together into one file. The format was devised by Andrew Plotkin and is used in both the Z-machine and Glulx virtual machines, as well as by the Glk library.
Dalvik is a discontinued process virtual machine (VM) in the Android operating system that executes applications written for Android. Dalvik was an integral part of the Android software stack in the Android versions 4.4 "KitKat" and earlier, which were commonly used on mobile devices such as mobile phones and tablet computers, and more in some devices such as smart TVs and wearables. Dalvik is open-source software, originally written by Dan Bornstein, who named it after the fishing village of Dalvík in Eyjafjörður, Iceland.
V8 is a JavaScript and WebAssembly engine developed by Google for its Chrome browser. V8 is free and open-source software that is part of the Chromium project and also used separately in non-browser contexts, notably the Node.js runtime system.
Dart is a programming language designed by Lars Bak and Kasper Lund and developed by Google. It can be used to develop web and mobile apps as well as server and desktop applications.
asm.js is a subset of JavaScript designed to allow computer software written in languages such as C to be run as web applications while maintaining performance characteristics considerably better than standard JavaScript, which is the typical language used for such applications.
WebAssembly (Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environment.
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