Photopia

Last updated
Photopia
Photopia computer game screenshot.png
Developer(s) Adam Cadre
Publisher(s) Self published
Designer(s) Adam Cadre
Engine Z-machine
Platform(s) Z-machine, glulx
Release1998
Genre(s) interactive fiction, adventure
Mode(s) Single player

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It has received both praise and criticism for its heavy focus on fiction rather than on interactivity. [1] It won first place in the 1998 Interactive Fiction Competition. [2] Photopia has few puzzles and a linear structure, [3] allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity.

Contents

Development

Adam Cadre has stated that Photopia was heavily influenced by The Sweet Hereafter , a film that prominently features a babysitter and a bus crash. [4]

He submitted Photopia to the 1998 Interactive Fiction Competition pseudonymously. He felt that his previous game I-0 would inspire certain expectations in players, since in that game the playable character is a young college student who could be instructed to undress. Years later, he dropped the pretense that there was a real "Opal O'Donnell" who had submitted Photopia for him, stating: "it started to bother me that v1.0 of the Phaq had lies in it." [4]

Reception

At the 1998 XYZZY Awards, the game won in the Best Writing and Best Story categories, and was nominated for Best Game, Best NPCs, Best Individual Puzzle, Best Individual NPC, and Best Use of Medium. [5] In 1999, XYZZYnews gave the game a positive review, calling it an "amazing piece of work". [1] In 2007, Emily Short described the game as "hugely influential" and "ground-breaking." [5] In 2012, while reviewing Winter Lake's Rat Chaos , Short hyperlinked Photopia as a game that "plays with agency not in the usual ways [...] discovering you have none." [6]

In 2015, the game won first place in the Interactive Fiction Database's "Interactive Fiction Top 50 of all time" contest. [5]

Related Research Articles

<span class="mw-page-title-main">Interactive fiction</span> Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

The Interactive Fiction Competition is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the "Super Bowl" of interactive fiction.

Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released between 1993 and 1996. Around 1996, Nelson rewrote Inform from first principles to create version 6 . Over the following decade, version 6 became reasonably stable and a popular language for writing interactive fiction. In 2006, Nelson released Inform 7, a completely new language based on principles of natural language and a new set of tools based around a book-publishing metaphor.

Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games.

Adam Cadre is an American writer active in a number of forms—novels, screenplays, webcomics, essays—but best known for his work in interactive fiction.

<i>Galatea</i> (video game) 2000 video game

Galatea is an interactive fiction video game by Emily Short featuring a modern rendition of the Greek myth of Galatea, the sculpture of a woman that gained life. It took "Best of Show" in the 2000 IF Art Show and won a XYZZY Award for Best Non-Player Character. The game displays an unusually rich approach to non-player character dialogue and diverts from the typical puzzle-solving in interactive fiction: gameplay consists entirely of interacting with a single character in a single room.

The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of XYZZYnews. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony.

Spring Thing is an annual competition to highlight works of text adventure games and other literary works, also known as Interactive Fiction.

Blue Chairs is an interactive fiction game by American author Chris Klimas.

Spider and Web is a piece of interactive fiction written by Andrew Plotkin.

<i>Slouching Towards Bedlam</i> 2003 video game

Slouching Towards Bedlam is an interactive fiction game that won the first place in the 2003 Interactive Fiction Competition. It is a collaboration between American authors Daniel Ravipinto and Star Foster. Slouching Towards Bedlam was finalist for eight 2003 XYZZY Awards, winning four: Best Game, Setting, Story, and Individual NPC. The game takes place in a steampunk Victorian era setting. Its title is inspired by a line from The Second Coming, a poem by W. B. Yeats.

<span class="mw-page-title-main">Emily Short</span>

Emily Short is an interactive fiction (IF) writer.

Jon Ingold is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote 80 Days, and wrote Heaven's Vault and Overboard!. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for All Roads in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.

<i>Anchorhead</i> 1998 video game

Anchorhead is a Lovecraftian horror interactive fiction game, originally written and published by Michael S. Gentry in 1998. The game is heavily inspired by the works and writing style of H.P. Lovecraft, particularly the Cthulhu mythos.

Savoir-Faire is a piece of interactive fiction written by Emily Short, about a magician in 18th-century France searching his aristocratic adoptive father's house. It won the Best Game, Best Story, Best Individual Player Character and Best Puzzles awards at the 2002 Xyzzy Awards, and was a finalist for four other categories. Puzzles in the game require the player to make "leap[s] of inference" between objects with similar functions. The game was generally praised for its unique use of magical powers and its high-quality implementation. A mini-game follow-up, Damnatio Memoriae, was released in 2006.

Earth and Sky is an interactive fiction trilogy written and produced by American author Paul O'Brian about the adventures of a brother and sister who gain superpowers while searching for their lost parents. Games in the series have won awards in the annual Interactive Fiction Competition and received an XYZZY Award.

<i>Floatpoint</i> 2006 video game

Floatpoint is a 2006 work of interactive fiction written by Emily Short about a diplomat sent to an endangered colony to discuss evacuation options and terms of cohabitation. It is written in Inform 7 and won the 2006 annual Interactive Fiction Competition. Floatpoint also won 2006 XYZZY Awards for Best Settings and Best NPCs. The game was generally praised for its use of multiple endings.

<i>Rendition</i> (text adventure game) 2007 video game

Rendition is a 2007 work of interactive fiction by "nespresso", written using Inform 7 and published in z-code format, in which the player performs an interrogation of a suspected terrorist. The game describes itself as a "political art experiment in text adventure form". It was submitted to the 2007 Interactive Fiction Art Show in the "Portrait" category.

<i>Violet</i> (video game) 2008 video game

Violet is a work of interactive fiction by American author Jeremy Freese. It is a one-room puzzle game.

<i>Rat Chaos</i> 2012 video game

Rat Chaos is a 2012 stream of consciousness art and browser game created by Winter Lake.

References

  1. 1 2 Barnwell, Brendan (1999). "XYZZYnews - Issue #18". farchive.heanet.ie. Retrieved May 9, 2017.
  2. "4th Annual Interactive Fiction Competition". ifcomp.org. 1998. Retrieved May 31, 2013.
  3. Therum (2008-03-24). "Photopia: Taking the term "Interactive Fiction" to a new level". Play This Thing. Manifesto Games, Inc. Archived from the original on October 13, 2008. Retrieved October 30, 2008.
  4. 1 2 Cadre, Adam. "Photopia Phaq, v2.1" . Retrieved June 2, 2013.
  5. 1 2 3 "Photopia". IFDB. Michael J. Roberts. 2007-10-21. Archived from the original on October 24, 2008. Retrieved May 9, 2017.
  6. Short, Emily (November 8, 2012). "Rat Chaos (j chastain)". Emily Short's Interactive Storytelling. WordPress . Retrieved April 12, 2017.