| Goodnight Universe | |
|---|---|
| | |
| Developer | Nice Dream |
| Publisher | Skybound Games |
| Directors |
|
| Producer | Oliver Lewin |
| Designer | Bela Messex |
| Programmers |
|
| Artist | Daniel Beaulieu |
| Writer | Graham Parkes |
| Composers |
|
| Engine | Unity |
| Platforms | |
| Release | November 11, 2025 |
| Genre | Adventure |
| Mode | Single-player |
Goodnight Universe is an adventure video game developed by Nice Dream and published by Skybound Games. Players control a 6-month-old baby named Isaac, voiced by Lewis Pullman, who is discovering he has psychic powers. The game was released for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S on November 11, 2025.
Goodnight Universe is a first-person adventure game. The player controls 6-month-old Isaac as he discovers his psychic abilities. Just like Before Your Eyes , the game Nice Dream founders worked on while at GoodbyeWorld Games, the game features optional eye-tracking using the player's camera to interact with the game, but instead of blinking to progress, Goodnight Universe allows the player to move and manipulate objects with their eyes and head, as well as using facial expressions to make in-game choices. [1]
The game was made by American developer Nice Dream, a studio that was formed by Graham Parkes and Oliver Lewin, who worked on Before Your Eyes. [2] The main character, Isaac, is voiced by actor Lewis Pullman and other cast members consist of Kerri Kenney-Silver, Al Madrigal, Tessa Espinola, Timothy Simons, and Sarah Burns. [3] The game was announced in April 2024 [4] and was released for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S on November 11, 2025. [5]
| Aggregator | Score |
|---|---|
| Metacritic | (PC) 83/100 [6] |
| OpenCritic | 88% recommend [7] |
| Publication | Score |
|---|---|
| Game Informer | 8/10 [8] |
| Gamekult | 8/10 [9] |
| GameSpot | 9/10 [10] |
Goodnight Universe was received "generally favorable" by critics, according to review aggregator website Metacritic. [11] OpenCritic determined that 88% of critics recommended the game. [7]
GameSpot 's Mark Delaney praised the game's story, characters, soundtrack, and creative use of the camera, but noted a few moments of the game's pacing being weighed down by frustrating areas. [10] Gamekult 's Kelmazad enjoyed the plot, tone, dialogue, and use of the camera, but noted that since the camera function is completely optional, they feel the experience could be lessened by those who don't use the feature. [9]