Gotcha! Extreme Paintball

Last updated
Gotcha! Extreme Paintball
Gotcha! Extreme Paintball.jpg
Developer(s) Sixteen Tons Entertainment
Publisher(s)
Producer(s) Ralph Stock
Designer(s) Sebastian Witt
Programmer(s) Volker Arweiler
Engine Vision
Platform(s) Windows, Xbox
ReleaseWindows
Xbox
  • GER: 5 April 2005
Genre(s) First-person shooter, sports
Mode(s) Single-player, multiplayer

Gotcha! Extreme Paintball (also known as Gotcha! in Europe) is a first person paintball video game developed by Sixteen Tons Entertainment and published by Gathering. The game was produced by Ralph Stock. It was released on Microsoft Windows and Xbox in Germany first in 2004, and the rest of Europe in 2004 and 2005, following a release in North America in 2006, published by Viva Media. [2]

Contents

Gameplay

Gameplay screenshot. Gotcha! Extreme Paintball Gameplay Screenshot.png
Gameplay screenshot.

Gotcha! Extreme Paintball is a non-violent first-person shooter in which the characters play paintball. Its gameplay is inspired in particular by Counter-Strike. The game can be played alone or with others, through a local network or direct connection. The player can choose between 18 male and female top players, 12 different high-tech-markers and also colored grenades you can use and equip your team with. The scenario is the player playing Gotcha (a.k.a. Paintball) can play in a league with 28 teams and compete in 17 different locations. Multiplayer modes include Team Deathmatch, Capture the Flag, Flag Elimination, Team Elimination, Last Man Standing, and Kill the King. [3] The character can crouch, lie down, or strafe. There are up to 12 fields around the Earth with realistic weather effects. For online play, players can play around the Internet, LAN matches and Xbox Live tournaments with up to 12 players. [4]

Weapons

- From pistol to automatic gun
- Paintball pumpgun
- Sniper-marker with telescopic sight
- Paint and smoke grenades [5]

Reception

Gotcha! Extreme Paintball received mixed to average reviews.

For Xbox Gamer's Etienne Froment, the game "is ultimately a pretty good surprise" on Xbox. Unlike Greg Hastings' Tournament Paintball, which "only offers fairly 'heavy' simulation", Gotcha! offers nervous gameplay and a terribly trippy atmosphere." [16]

Cyril Dupont of Joystick gives the Windows version a 2/10, criticizing the game for a "glaring lack of dynamism for an FPS", and assures that "it's guaranteed boredom" and that there is "nothing to save the title". [10]

Ludovic Bechtold of JeuxActu gives the score of 12/20 to the Windows version of the game, which he explains as follows: "We don't forget its shortcomings in artificial intelligence, its outdated graphics and its ridiculous animation, but I'm not ashamed to say yes, I had a great time on Gotcha! even if it only comes close to the great Counter-Strike. He points out as strong points the side "fun and fast to play" and the "numerous game modes". [13]

Jean-Marc Wallimann of Jeuxvideo.com, testing the Windows version, also gave it a score of 12/20. He finds the maps to be small but satisfying: "They are full of places to hide and to wait in deceit for the arrival of opponents. However, we would have liked more so-called secret passages, or detours to have the choice of rushing into the heap or taking the opposite team from behind." [8] Nicolas Charciarek, for his part, gives the Xbox version a score of 9/20. He makes a similar observation about the maps, but mentions "gameplay problems absent from the PC version which pollute the game", and judges the realization of the environments and the characters rude. He adds that "the solo mode is of limited interest, the bots being of a relative intelligence." [9]

Kévin Kuipers of Gamekult gives the Windows version a score of 3/10. He says that "paintball is obviously sorely lacking in interest when played virtually, and Gotcha! proves it once again. According to him, the game's gameplay and artificial intelligence are bad. However, he appreciates "the technical aspect [...] very correct with well-modeled sets and some nice effects". [7]

Thomas Weiss of PC Games gave a score of 5.2/10, stating that the game would have had a bigger appeal if it had the necessary technical requirements, such as spectacularly bursting projectiles. Graphically, the title "reminds of Counter-Strike instead: angular rooms, blurred textures, hardly any particle effects except for the pretty water". Gameplay isn't considered bad but just "ordinary". [12]

For Sébastien Delahaye of NoFrag, "the game is of little interest", because of the "maddeningly stupid" AI, the "failed" gameplay, the "titou technique [and the] sound to match". He concludes by describing the game as "very beautiful crap". [17]

The non-violent aspect of Gotcha! Extreme Paintball is praised by Kévin Kuipers, which makes it accessible to the little ones; [7] for Jean-Marc Wallimann, the title is not just another version of terrorists facing counter-terrorists, but it wants to be more good-natured by aligning itself with the culture of paintball. [8]

Related Research Articles

<i>Fly!</i> Flight simulator software

Fly! is a flight simulator video game for Windows and Macintosh developed by Terminal Reality and published by Gathering of Developers.

<i>Taito Legends 2</i> 2006 video game compilation

Taito Legends 2 a compilation of Taito arcade video games and the follow-up to Taito Legends. It was published for Xbox, PlayStation 2, and Microsoft Windows. As with the former collection, it is derived from the Japan exclusive Taito Memories series.

<i>The Da Vinci Code</i> (video game) 2006 video game

The Da Vinci Code is a 2006 adventure puzzle video game developed by The Collective and published by 2K for PlayStation 2, Xbox and Microsoft Windows. Although the game was released on the same day that the film of the same name opened in theaters, it is based directly on the 2003 novel by Dan Brown rather than the film. As such, the characters in the game do not resemble nor sound like their filmic counterparts.

<i>Kingdom Under Fire: The Crusaders</i> 2004 video game

Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the Xbox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor.

<i>Ford Racing 3</i> 2004 video game

Ford Racing 3 is a racing video game published by Empire Interactive, 2K, and ZOO Digital. It is the third game in the Ford Racing series, and was released in Europe in October 2004, for Microsoft Windows, PlayStation 2 and Xbox. In the United States, the game was released on the same platforms the following year, followed by releases later that year for the Game Boy Advance and Nintendo DS. Visual Impact Productions developed the GBA and DS versions, while Razorworks developed the other versions. The game received mixed reviews, critics were divided in its soundtrack, physics and overall content and gameplay.

<i>Mercedes-Benz Truck Racing</i> 2000 video game

Mercedes-Benz Truck Racing (MBTR) is a simulation truck racing video game developed by the German company Synetic GmbH and published by THQ. The game was released for Microsoft Windows in 2000. The development was carried out in cooperation with Daimler AG, owner of Mercedes-Benz.

<i>Lotus Challenge</i> 2001 video game

Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, Xbox, and mobile phones from different publishers.

The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops. The series was aimed to cater to three groups of players: players who wish to play The Sims 2 on their laptops ; players who wish to engage in other activities such as instant messaging while playing the game; and players who are new to the franchise. Titles in this series are categorized as "laptop-friendly" since they do not require a dedicated graphic card.

<i>Garfield</i> (video game) 2004 video game

Garfield is a 2004 video game based on the comic strip of the same name, developed by The Code Monkeys and published by Hip Games. It was released for PlayStation 2 and Windows in November 2004 in Europe, and on May 17, 2005 in North America for Windows only. It was the first 3D Garfield video game.

<i>Rally Championship</i> (video game) 2002 video game

Rally Championship is a rally video game. It was released for PlayStation 2 in 2002 and GameCube in 2003. It is developed by Warthog Games and published by SCi. It is the last game in the Rally Championship series. The game is a sequel to the 2001 game Rally Championship Xtreme. It is the first game in the series not published by Europress and the first game not released on the PC.

<i>The Emperors New Groove</i> (video game) 2000 video game

The Emperor's New Groove is the name of two video games based on the 2000 Disney movie of the same name, one developed by Argonaut Games for the PlayStation and Microsoft Windows and the other by Sandbox Studios for the Game Boy Color.

<i>Adventure Pinball: Forgotten Island</i> 2001 video game

Adventure Pinball: Forgotten Island is a pinball video game released in 2001 by Electronic Arts for Microsoft Windows.

<i>Gravity Games Bike: Street Vert Dirt</i> 2002 video game

Gravity Games Bike: Street Vert Dirt is a sports video game developed and published by Midway for the PlayStation 2 and Xbox. It was released in North America on June 27, 2002 for the PlayStation 2 and on September 4, 2002 for the Xbox. It was the only game released under the Gravity Games license by Midway.

<i>IndyCar Series</i> (video game) 2003 video game

IndyCar Series is a racing simulator developed by Brain in a Jar and published by Codemasters. The game was released in 2003 for PlayStation 2, Xbox, and Windows. The game is based on the 2002 Indy Racing League. A sequel to the game, IndyCar Series 2005, was released in 2004 for PlayStation 2, Xbox, and Windows based on the 2003 IndyCar Series.

<i>Puss in Boots</i> (video game) 2011 video game

Puss in Boots is an action game based on the film of the same name. It was developed by Blitz Games Studios, and released by THQ for Xbox 360, PlayStation 3, Wii and Nintendo DS. It features support for Kinect and PlayStation Move on the respective platforms.

<i>The Black Eyed Peas Experience</i> 2011 video game

The Black Eyed Peas Experience is a music video game based on songs by The Black Eyed Peas. It was developed by Ubisoft Quebec for the Wii and iNiS for the Xbox 360's Kinect, published by Ubisoft and released in November 2011.

<i>Castle of Illusion Starring Mickey Mouse</i> (2013 video game) 2013 video game

Castle of Illusion Starring Mickey Mouse is a 2013 2.5D platform game developed by Sega Studios Australia and published by Sega. The game is a remake of the original 1990 Sega Genesis/Sega Mega Drive video game of the same name, which was the first title in the Illusion series of Mickey Mouse video games. The game was released on PlayStation 3, Windows and Xbox 360, in September 2013, and later for iOS, Windows Phone, Android and OS X.

<i>Wild Earth</i> (video game) 2006 video game

Wild Earth is a safari video game and motion simulator ride by Super X Studios. The player photographs 30 types of animals as a photojournalist in Serengeti National Park. It was first released as an online video game in France on March 17, 2006, and in North America on April 24, 2006. Akella published the game for Microsoft Windows as Safari Photo Africa: Wild Earth on September 18, 2006, and Ubisoft published it as Wild Earth: Photo Safari in November 2006, while Xplosiv published it as Wild Earth: Africa on April 5, 2007. Majesco later published a Wii version, Wild Earth: African Safari, in 2008. The game was also installed as a motion simulator ride in multiple American zoos. It won several awards including the grand prize at the 2003 Independent Games Festival.

<i>Hugo: Bukkazoom!</i> 2003 video game

Hugo: Bukkazoom! is a 2003 racing video game developed by ITE Media and published by Namco for Game Boy Advance and ITE Media for PlayStation 2 and Microsoft Windows. The game is part of the Hugo series and was released in 2003 for Microsoft Windows, Game Boy Advance, and PlayStation 2.

<i>MotoGP: Ultimate Racing Technology</i> 2002 video game

MotoGP: Ultimate Racing Technology, known in the United States as simply MotoGP, is a Grand Prix motorcycle racing video game for Game Boy Advance, Xbox, Microsoft Windows, mobile phones, and N-Gage. It is based on the 2001 Grand Prix motorcycle racing season.

References

  1. "Jetzt erhältlich: Gotcha! und Gotcha!-Demo" [Now available: Gotcha! and Gotcha! Demo]. Take-Two Interactive GmbH . 30 July 2004. Archived from the original on 5 August 2004. Retrieved 6 June 2024.
  2. "Gotcha! Extreme Paintball (2004) release dates". MobyGames. Retrieved 12 April 2022.
  3. "Gotcha! Extreme Paintball (2004)". MobyGames. Retrieved 12 April 2022.
  4. "Gotcha the Game - Details". Sixteen Tons Entertainment. Archived from the original on 5 February 2005. Retrieved 12 April 2022.
  5. "Gotcha the Game - Markers". Sixteen Tons Entertainment. Archived from the original on 6 February 2005. Retrieved 12 April 2022.
  6. Marcel Kleffmann (20 August 2004). "Test: Gotcha!". 4Players. Retrieved 27 May 2022..
  7. 1 2 3 Kévin Kuipers (22 April 2005). "Test : Gotcha! : le FPS qui tache". Gamekult. Retrieved 13 April 2022..
  8. 1 2 3 Jean-Marc Wallimann (25 February 2005). "Test Gotcha!". Jeuxvideo.com. Retrieved 13 April 2022..
  9. 1 2 Nicolas Charciarek (12 April 2005). "Test Gotcha!". Jeuxvideo.com. Retrieved 13 April 2022..
  10. 1 2 Dupont, Cyril (April 2005). "Test : Gotcha". Joystick . No. 169. p. 91.
  11. Team of MANIAC.de (30 June 2005). "Gotcha! - im Test (Xbox)". MANIAC.de. Retrieved 27 May 2022..
  12. 1 2 Thomas Weiss (3 August 2004). "Test : Gotcha". PCGames. Retrieved 13 April 2022..
  13. 1 2 Ludovic Bechtold (14 April 2005). "Test Gotcha!". JeuxActu. Retrieved 13 April 2022..
  14. "Gotcha! Extreme Paintball - GAMES.CZ". Games.Tiscali.cz. Retrieved 27 May 2022..
  15. "Gotcha! Extreme Paintball for PC Xbox - Characteristics". GamersGlobal. Retrieved 27 May 2022..
  16. Etienne Froment (8 May 2005). "Test Gotcha!". Xbox Gamer. Retrieved 13 April 2022..
  17. Sébastien Delahaye (17 March 2005). "Nofrag teste Gotcha!". NoFrag. Retrieved 13 April 2022..