Gotcha! Extreme Paintball | |
---|---|
Developer(s) | Sixteen Tons Entertainment |
Publisher(s) | |
Producer(s) | Ralph Stock |
Designer(s) | Sebastian Witt |
Programmer(s) | Volker Arweiler |
Engine | Vision |
Platform(s) | Windows, Xbox |
Release | WindowsXbox
|
Genre(s) | First-person shooter, sports |
Mode(s) | Single-player, multiplayer |
Gotcha! Extreme Paintball (also known as Gotcha! in Europe) is a first person paintball video game developed by Sixteen Tons Entertainment and published by Gathering. The game was produced by Ralph Stock. It was released on Microsoft Windows and Xbox in Germany first in 2004, and the rest of Europe in 2004 and 2005, following a release in North America in 2006, published by Viva Media. [2]
Gotcha! Extreme Paintball is a non-violent first-person shooter in which the characters play paintball. Its gameplay is inspired in particular by Counter-Strike. The game can be played alone or with others, through a local network or direct connection. The player can choose between 18 male and female top players, 12 different high-tech-markers and also colored grenades you can use and equip your team with. The scenario is the player playing Gotcha (a.k.a. Paintball) can play in a league with 28 teams and compete in 17 different locations. Multiplayer modes include Team Deathmatch, Capture the Flag, Flag Elimination, Team Elimination, Last Man Standing, and Kill the King. [3] The character can crouch, lie down, or strafe. There are up to 12 fields around the Earth with realistic weather effects. For online play, players can play around the Internet, LAN matches and Xbox Live tournaments with up to 12 players. [4]
- From pistol to automatic gun
- Paintball pumpgun
- Sniper-marker with telescopic sight
- Paint and smoke grenades [5]
Publication | Score | |
---|---|---|
PC | Xbox | |
4Players | 51/100 [6] | N/A |
Gamekult | 3/10 [7] | N/A |
Jeuxvideo.com | 12/20 [8] | 9/20 [9] |
Joystick | 2/10 [10] | N/A |
M! Games | N/A | 40/100 [11] |
PC Games (DE) | 5.2/10 [12] | N/A |
JeuxActu | 12/20 [13] | N/A |
Games.Tiscali.cz | 6/10 [14] | N/A |
GamersGlobal | 3.5/10 [15] | N/A |
Gotcha! Extreme Paintball received mixed to average reviews.
For Xbox Gamer's Etienne Froment, the game "is ultimately a pretty good surprise" on Xbox. Unlike Greg Hastings' Tournament Paintball, which "only offers fairly 'heavy' simulation", Gotcha! offers nervous gameplay and a terribly trippy atmosphere." [16]
Cyril Dupont of Joystick gives the Windows version a 2/10, criticizing the game for a "glaring lack of dynamism for an FPS", and assures that "it's guaranteed boredom" and that there is "nothing to save the title". [10]
Ludovic Bechtold of JeuxActu gives the score of 12/20 to the Windows version of the game, which he explains as follows: "We don't forget its shortcomings in artificial intelligence, its outdated graphics and its ridiculous animation, but I'm not ashamed to say yes, I had a great time on Gotcha! even if it only comes close to the great Counter-Strike. He points out as strong points the side "fun and fast to play" and the "numerous game modes". [13]
Jean-Marc Wallimann of Jeuxvideo.com, testing the Windows version, also gave it a score of 12/20. He finds the maps to be small but satisfying: "They are full of places to hide and to wait in deceit for the arrival of opponents. However, we would have liked more so-called secret passages, or detours to have the choice of rushing into the heap or taking the opposite team from behind." [8] Nicolas Charciarek, for his part, gives the Xbox version a score of 9/20. He makes a similar observation about the maps, but mentions "gameplay problems absent from the PC version which pollute the game", and judges the realization of the environments and the characters rude. He adds that "the solo mode is of limited interest, the bots being of a relative intelligence." [9]
Kévin Kuipers of Gamekult gives the Windows version a score of 3/10. He says that "paintball is obviously sorely lacking in interest when played virtually, and Gotcha! proves it once again. According to him, the game's gameplay and artificial intelligence are bad. However, he appreciates "the technical aspect [...] very correct with well-modeled sets and some nice effects". [7]
Thomas Weiss of PC Games gave a score of 5.2/10, stating that the game would have had a bigger appeal if it had the necessary technical requirements, such as spectacularly bursting projectiles. Graphically, the title "reminds of Counter-Strike instead: angular rooms, blurred textures, hardly any particle effects except for the pretty water". Gameplay isn't considered bad but just "ordinary". [12]
For Sébastien Delahaye of NoFrag, "the game is of little interest", because of the "maddeningly stupid" AI, the "failed" gameplay, the "titou technique [and the] sound to match". He concludes by describing the game as "very beautiful crap". [17]
The non-violent aspect of Gotcha! Extreme Paintball is praised by Kévin Kuipers, which makes it accessible to the little ones; [7] for Jean-Marc Wallimann, the title is not just another version of terrorists facing counter-terrorists, but it wants to be more good-natured by aligning itself with the culture of paintball. [8]
Taito Legends 2 a compilation of Taito arcade video games and the follow-up to Taito Legends. It was published for Xbox, PlayStation 2, and Microsoft Windows. As with the former collection, it is derived from the Japan exclusive Taito Memories series.
The Da Vinci Code is a 2006 adventure puzzle video game developed by The Collective and published by 2K for PlayStation 2, Xbox and Microsoft Windows. Although the game was released on the same day that the film of the same name opened in theaters, it is based directly on the 2003 novel by Dan Brown rather than the film. As such, the characters in the game do not resemble nor sound like their filmic counterparts.
Ford Racing 3 is a racing video game published by Empire Interactive, 2K, and ZOO Digital. It is the third game in the Ford Racing series, and was released in Europe in October 2004, for Microsoft Windows, PlayStation 2 and Xbox. In the United States, the game was released on the same platforms the following year, followed by releases later that year for the Game Boy Advance and Nintendo DS. Visual Impact Productions developed the GBA and DS versions, while Razorworks developed the other versions. The game received mixed reviews, critics were divided in its soundtrack, physics and overall content and gameplay.
Disney's Extreme Skate Adventure is a 2003 skateboarding game published by Activision and developed by Toys for Bob for the PlayStation 2, GameCube, and Xbox, and Vicarious Visions for the Game Boy Advance, and published by Activision. The game features characters and stages licensed from Disney's The Lion King and Tarzan, and Pixar's Toy Story.
Urban Freestyle Soccer is a sports video game developed by British studio Gusto Games, a company announced in 2003, made up from eleven former employees of Silicon Dreams Studio, the game's original developer, which closed down in September that year. The game was published by Acclaim Entertainment and released for mobile phones, GameCube, Microsoft Windows, PlayStation 2 and Xbox, between August 2003 and March 2004. The GameCube and Xbox versions were released as a Blockbuster-exclusive in the U.S. in March 2004.
Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, Xbox, and mobile phones from different publishers.
The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops. The series was aimed to cater to three groups of players: players who wish to play The Sims 2 on their laptops ; players who wish to engage in other activities such as instant messaging while playing the game; and players who are new to the franchise. Titles in this series are categorized as "laptop-friendly" since they do not require a dedicated graphic card.
Garfield is a 2004 video game based on the comic strip of the same name, developed by The Code Monkeys and published by Hip Games. It was released for PlayStation 2 and Windows in November 2004 in Europe, and on May 17, 2005, in North America for Windows only. It was the first 3D Garfield video game.
The Lion King: Simba's Mighty Adventure is a platformer video game based on Walt Disney Pictures′ animated film The Lion King. It was developed in a collaboration between Torus Games and Paradox Development, and published by Activision. It was released for Game Boy Color and PlayStation in December 2000. Unlike the previous The Lion King video game, it adhered more closely to the events in the film and the storyline carried on into The Lion King II: Simba's Pride, with Simba having to battle his evil uncle Scar, rescue his daughter Kiara, and finally battle Zira.
Rally Championship is a rally video game. It was released for PlayStation 2 in 2002 and GameCube in 2003. It is developed by Warthog Games and published by SCi. It is the last game in the Rally Championship series. The game is a sequel to the 2001 game Rally Championship Xtreme. It is the first game in the series not published by Europress and the first game not released on the PC.
The Emperor's New Groove is a platform video game developed by Argonaut Games for the PlayStation and Microsoft Windows. It is based on the 2000 Disney movie of the same name. An abridged version was developed by Sandbox Studios for the Game Boy Color.
Adventure Pinball: Forgotten Island is a pinball video game released in 2001 by Electronic Arts for Microsoft Windows.
Gravity Games Bike: Street Vert Dirt is a sports video game developed and published by Midway for the PlayStation 2 and Xbox. It was released in North America on June 27, 2002 for the PlayStation 2 and on September 4, 2002 for the Xbox. It was the only game released under the Gravity Games license by Midway.
IndyCar Series is a racing simulator developed by Brain in a Jar and published by Codemasters. The game was released in 2003 for PlayStation 2, Xbox, and Windows. The game is based on the 2002 Indy Racing League. A sequel to the game, IndyCar Series 2005, was released in 2004 for PlayStation 2, Xbox, and Windows based on the 2003 IndyCar Series.
Antz Extreme Racing is a 2002 racing video game developed by Supersonic Software and published by Empire Interactive. The game is based on the 1998 DreamWorks Animation film Antz. The game was released in 2002 for Microsoft Windows, Xbox, and PlayStation 2. The Game Boy Advance version of Antz Extreme Racing was developed by Magic Pockets and released on 20 November 2002.
Bloody Good Time is a first-person shooter developed by Outerlight and published by Ubisoft for Microsoft Windows and Xbox 360. It was released in October 2010.
Puss in Boots is an action game based on the film of the same name. It was developed by Blitz Games Studios, and released by THQ for Xbox 360, PlayStation 3, Wii and Nintendo DS. It features support for Kinect and PlayStation Move on the respective platforms.
Woody Woodpecker: Escape from Buzz Buzzard Park is a set of two video games based on the animated series The New Woody Woodpecker Show. One is for PlayStation 2 and Windows, and the other is for the Game Boy Color.
The Secrets of Da Vinci: The Forbidden Manuscript is an adventure game developed by Kheops Studio and published by Tri Synergy for Windows. In 2009 it was released on the Mac OS X.
MotoGP: Ultimate Racing Technology, known in the United States as simply MotoGP, is a Grand Prix motorcycle racing video game for Game Boy Advance, Xbox, Microsoft Windows, mobile phones, and N-Gage. It is based on the 2001 Grand Prix motorcycle racing season.