Gridiron!

Last updated
Gridiron!
Gridiron! cover.jpg
Developer(s) Bethesda Softworks
Publisher(s) Bethesda Softworks (Amiga), Electronic Arts (Atari ST) [1]
Designer(s) Ed Fletcher [2]
Platform(s) Amiga, Atari ST
Release1986 [3] [4]
Genre(s) Sports

Gridiron! is a 1986 sports video game developed by Bethesda Softworks and published by Electronic Arts. The game was the first title of Maryland studio, founded by MIT graduate Christopher Weaver and lead programmer Ed Fletcher, who aimed to create a more realistic sports simulation game.

Contents

Gameplay

Gridiron! is a game in which statistics for players are provided on an NFL DataDisc. [5]

Development and release

Gridiron! was developed by Bethesda Softworks, a Maryland-based studio created by founder Christopher Weaver in 1986. [6] Weaver created the game with lead programmer Ed Fletcher, a colleague in Weaver's former consulting company Media Technology who suggested entering the video game market. [7] A football game was chosen as an initial project due to Fletcher's knowledge and interest in the game, with Weaver lacking knowledge of the game but having experience with physics and display interaction as a MIT science graduate. [8] Production was "extremely frugal" according to Weaver, with development taking place from his home in Bethesda. Developing the tools and physics engine from scratch, the developers aimed to address the problem of sports games of the time being limited in their potential to simulate reality. [9]

Electronic Arts entered an agreement with Bethesda Softworks to further market and distribute Gridiron! in return for developing a licensed John Madden football title, a game that the publisher had been developing since 1984. [10] In 1988, Bethesda Softworks filed a $7.3 million lawsuit against the publisher on the claim that they had ceased release of Gridiron! to integrate major portions of the game into the Madden title. [11] An undisclosed sum was settled out of court. [12] Weaver retrospectively named the decision one of the "worst" made in his company, [13] considering Bethesda Softworks' contributions to its engine and technology to have "heavily influenced" its success. [14] John Madden Football was later published by Electronic Arts in 1988.

Reception

Gridiron! received generally positive reviews from critics. Writing for Computer Gaming World , Wyatt Lee wrote that the game's custom playbooks and teams provided the potential for "tremendous constructability" and the "statistics critical" design was not often observed in football simulation games. [5] John Harrington of Games International considered the game to be an impressive mixture of strategy and arcade play. [2] Andy Eddy for Atari Explorer found the Atari title to be challenging and enjoyable with a "strategically accurate" design, commenting that whilst the minimal graphics assisted with seeing how formations and plays evolve, the graphics were not of a high standard. [15] Ervin Bobo of Compute! noted the game's customisation abilities presented "options never before seen" in a football simulation, finding the simplified graphics was "no handicap" to the gameplay. [18] Bob Ryan of Amiga World Magazine commended the title as an "excellent physical simulation" and the "best game" played on the Amiga, although acknowledging the "simple but not crude" graphics. [19] Uwe Rönitz for Amiga Joker considered the Amiga version to be appealing and playable, although noting the game took time to get used to with the difficulty "high demands" on the user. [17] However, Torsten Blum for Aktueller Software Markt dismissed the Amiga version of the game as a "failed sports-strategy hybrid" and "lousy simulator", citing the lack of game options, the "spartan" graphics and "monotonous" gameplay. [20]

The game sold well [21] and was awarded Sports game of the year, [22] [1] as well as voted as one of the 40 Best Games of All Time by Amiga World. [23] Bethesda founder Christopher Weaver said in 1994 that Gridiron "put us on the map" [24] and In 1995 Weaver said that the game was the best-selling sports game ever published for Atari ST and Amiga. [25] By 1989, the game sold nearly 20,000 units. [26]

Retrospective reception

Several critics have retrospectively praised Gridiron for its technical innovation and subsequent influence upon the Madden Football series. Rick Maese of The Washington Post described the game as "unremarkable for its stone-age graphics but ahead of its time for the physics and coding that laid the technical groundwork for sports titles to follow". [13] Tyler Wilde of PC Gamer described the simulation mechanics as an "unheard of feat" for its time. [27] Luke Plunkett of Kotaku similarly noted the game's simulation mechanics were "unheard of" and the first time "true physics" were integrated into sports gaming, whilst assessing the game to by "ugly" even by the standards of the time. [10]

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations It is a turn-based strategy game set in a post-apocalyptic future that resembles the world portrayed in the Mad Max films.

<i>One on One: Dr. J vs. Larry Bird</i> 1983 video game

One on One: Dr. J vs. Larry Bird, commonly known as One on One, is a basketball video game written by Eric Hammond for the Apple II and published by Electronic Arts in 1983. It was initially ported to the Atari 8-bit computers, ColecoVision, Commodore 64, and IBM PC compatibles. Versions followed for the TRS-80 Color Computer, Classic Mac OS, Amiga, and ZX Spectrum. In Europe, the publisher was Ariolasoft. Atari Corporation released an Atari 7800 port in 1987.

Artworx was a Naples, Florida software company that produced and supported a line of computer games from 1981 to 2015. It is named after the founder's given name. At first the company published a variety of games, including titles in adventure and arcade-action genres, but were later best known for a strip poker series.

<i>John Madden Football</i> (1988 video game) 1988 American football video game

John Madden Football is a football video game originally released for the Apple II, in 1988 following the success of Earl Weaver Baseball. It was later ported to MS-DOS and the Commodore 64. It was followed by the 1990 Sega Genesis video game of same name, and went on to become the yearly Madden NFL game series. It is sometimes called Madden '88 or Madden '89 to distinguish it from later games in the series.

ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks. The company additionally owns the development studios Bethesda Game Studios, id Software, Arkane Studios, MachineGames (Wolfenstein), and ZeniMax Online Studios. Microsoft acquired ZeniMax Media for $8.1 billion in March 2021 and operates it under the Microsoft Gaming division.

<i>Sword of Sodan</i> 1988 video game

Sword of Sodan is a hack and slash video game released for the Amiga in 1988 by Discovery Software, which also commissioned a port for the Apple IIGS. A scaled-down version for the Sega Genesis was released in 1990 by Electronic Arts, and in 1993 it was released for the Apple Macintosh System 7 by Bethesda Softworks.

<i>The Terminator</i> (DOS) 1991 video game

The Terminator is a 1991 action-adventure game developed and published by Bethesda Softworks for DOS. It is based on the 1984 film of the same name, and was the first video game based on the Terminator film series.

<i>Football Manager</i> (1982 video game) 1982 video game

Football Manager is the first game in the Football Manager series.

<i>Brian Cloughs Football Fortunes</i> 1987 video game

Brian Clough's Football Fortunes is a sports video game featuring English football player Brian Clough. It was released in 1987 for the Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit computers, Atari ST, BBC Micro, Commodore 16, Plus/4, Commodore 64, MS-DOS, Acorn Electron, MSX, and ZX Spectrum.

<i>Indoor Sports</i> 1987 video game

Indoor Sports is a sports video game developed by DesignStar's SportTime and first published in the U.S. by Mindscape in 1987 for the Commodore 64. Indoor Sports includes simulations of bowling, darts, ping-pong, and air hockey. It was converted to the Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, MS-DOS, and ZX Spectrum. Verisons for the Commodore 16 and Commodore Plus/4 omit Air Hockey. In Europe it was published by Databyte, Advance Software, and Tynesoft, depending on the platform.

Christopher S. Weaver is an American entrepreneur, software developer, scientist, author, and educator. He is known for founding Bethesda Softworks, where he was one of the creators of The Elder Scrolls role-playing series.

<i>Wayne Gretzky Hockey</i> 1988 video game

Wayne Gretzky Hockey is an ice hockey-themed sports game developed by Bethesda Softworks, and first published in 1988.

<i>Paragliding Simulation</i> 1991 video game

Paragliding Simulation is a 1991 video game developed by Atreid Concept and published by Loriciels for the Amiga. The player attempts to paraglides across a map avoiding obstacles and landing safely.

<i>Roadwar Europa</i> 1987 video game

Roadwar Europa is a video game designed by Jeffrey Johnson, developed by George MacDonald, and published in 1987 by Strategic Simulations. The game was released for Amiga, Apple II, Atari ST, Commodore 64, and MS-DOS. It is a sequel to the 1986 video game Roadwar 2000 also published by Strategic Simulations.

<i>Protector</i> (Atari Jaguar video game) 1999 video game

Protector is a scrolling shooter video game developed by Bethesda Softworks for the Atari Jaguar. The game was released in 1999, followed by the Special Edition in 2002 and the expansion pack Resurgence in 2014. The game takes place during a futuristic alien invasion of Earth, where the player pilots the Starblade to defend the planetoid Haven-7.

<i>Brutal Sports Football</i> 1993 video game

Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.

<i>TV Sports: Football</i> 1988 video game

TV Sports: Football is a 1988 video game by Cinemaware for Amiga, Atari ST, Commodore 64, DOS, and TurboGrafx-16.

<i>NCAA Basketball: Road to the Final Four</i> 1992 video game

NCAA Basketball: Road to the Final Four is a basketball video game. The game was a joint effort by Bethesda Softworks and Earl Weaver Baseball creators Mirage Graphics. A sequel, NCAA Basketball: Road to the Final Four 2, was released in 1994.

<i>Chess Player 2150</i> 1989 video game

Chess Player 2150 is a 1989 chess video game by Oxfordshire-based Oxford Softworks released for the Amiga, Atari ST, and MS-DOS. A successor, Chess Champion 2175, was released in 1990.

References

  1. 1 2 "Bethesda Softworks History". bethsoft.com. Archived from the original on June 5, 1997. Retrieved July 20, 2021.
  2. 1 2 Harrington, John (February–March 1990). "Gridiron!". Games International (13): 52–3.
  3. Blancato, Joe (February 6, 2007). "Bethesda: The Right Direction". The Escapist . Archived from the original on May 15, 2021. Retrieved July 18, 2021.
  4. Crowe, Greg. "Out of the hype, but still in the money is a way of life". Game Industry News. Archived from the original on May 9, 2006. Retrieved November 15, 2022.
  5. 1 2 Lee, Wyatt (December 1987). "The Electronic Gridiron" (PDF). Computer Gaming World. Vol. 1, no. 42. p. 17. Archived from the original (PDF) on May 10, 2013.
  6. Ramsay (2012) p. 281
  7. Ramsay (2012) p. 281, 285
  8. Ramsay (2012) p. 282
  9. Ramsay (2012) p. 287
  10. 1 2 Plunkett, Luke (3 February 2019). "Before Elder Scrolls, Bethesda Helped Create Madden". Kotaku. Retrieved 31 March 2024.
  11. "Late News Flashes". Antic. Vol. 7, no. 5. September 1988. Retrieved 31 March 2024.
  12. Campbell, Colin (28 June 2018). "A brief history of Bethesda's many legal tangles". Polygon. Retrieved 31 March 2024.
  13. 1 2 Maese, Rick (9 August 2018). "This forgotten video game helped pave the way for Madden NFL". The Washington Post. Retrieved 31 March 2024.
  14. Ramsay (2012) p. 287
  15. 1 2 Eddy, Andy (August 1988). "Gridiron". Atari Explorer. p. 56. Retrieved July 20, 2021.
  16. Kennedy, John (December 1989). "Gridiron!". Amiga Computing . p. 26. Retrieved November 15, 2022.
  17. 1 2 Rönitz, Uwe (January 1990). "Gridiron!". Amiga Joker  [ de ] (in German). p. 59-60. Retrieved 15 November 2022.
  18. Bobo, Ervin (June 1987). "Gridiron!". Compute!. No. 85. p. 57.
  19. Ryan, Bob (March 1987). "Gridiron!". Amiga World. p. 90.
  20. Blum, Torsten (January 1990). "Certainly Not a Touchdown!". Aktueller Software Markt (in German). p. 86.
  21. Ginsburg, David (January 9, 1994). "Computer experts, hockey coach team up to create realistic video games". Fort Worth Star-Telegram . Archived from the original on September 13, 2021. Retrieved July 19, 2021 via Newspapers.com.
  22. "Bethesda A brief History". GamePro . March 1996. Retrieved July 12, 2021.
  23. "Dare to Face Off with "The Great One"". The Record . December 5, 1989. Archived from the original on January 23, 2022. Retrieved August 16, 2021 via Newspapers.com.
  24. Snider, Rick (March 10, 1994). "Putting Future in play:Games as door to new worlds Virtual Reality is Newton in a box to founder of software firm". The Washington Times . p. C12. Retrieved March 2, 2023.
  25. "Bethesda Softworks the litle giant". PC Gamer . November 1995. Archived from the original on February 5, 2024. Retrieved February 3, 2024.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  26. Durantine, Peter (October 30, 1989). "They may not be Bluebeard but software pirates sink companies". Washington Business Journal . Archived from the original on August 23, 2024. Retrieved August 24, 2024 via Gale Research.
  27. Wilde, Tyler (11 March 2021). "The games that defined Bethesda, from 1986 to the Microsoft acquisition". PC Gamer. Retrieved 31 March 2024.

Bibliography