Habitica

Last updated
Habitica
Habitica Logo, from gamification website by OCDevel.png
Type of site
Task management
Available in Multilingual
FoundedJanuary 30, 2013;11 years ago (2013-01-30)
OwnerHabitRPG, Inc.
Founder(s)
  • Tyler Renelle
  • Siena Leslie
  • Vicky Hsu
URL habitica.com
Content license
Written inJavaScript

Habitica, formerly HabitRPG, is an online task management application developed by HabitRPG, Inc. [1] [2] [3] It was founded on January 30, 2013. The application uses the format of a role-playing game to organize tasks. [4] Habitica is an open source project. [1] [5] It has attracted the interest of scientific research into the efficacy of habit-forming. [6] [7]

Contents

Concept

Primary Habitica gameplay screen as of July 1st, 2021 Habitica UI.png
Primary Habitica gameplay screen as of July 1st, 2021

Habitica is a self-improvement web application that uses game mechanics to assist users in structuring their behavior. [8] [9]

The game is laid out in the form of a RPG in which the player collects items, such as gold and armor, and gains levels to become more powerful. Rewards are achieved through maintaining real-life goals in the form of Habits, Dailies, and To-Dos.

Gameplay

In Habitica, Habits are long-term goals that are utilized to change a person's habits. [1] [10] [11] These Habits can be set to either 'positive', 'negative', or both.

For example:

If a user completes a positive Habit often, it will turn green, signifying their ability to commit to their Habit. If a user performs a negative Habit often, it will start to turn red and do increasing damage to their health. When players accrue enough experience points, they gain a level, which restores their health.

Dailies are completed in a scheduled and repeatable fashion, as the player schedules these in advance. [1] [10] To-Dos are one-time tasks that can be added or deleted; when completed, they disappear. Unlike Habits and Dailies, these do not damage health. [1] [10] [11]

Mobile application

A screenshot of the Habitica Android mobile app. Habitica Android Screenshot.png
A screenshot of the Habitica Android mobile app.

An official mobile application named Habitica is available for the Android and iOS operating systems. These mobile applications are replacements for the deprecated mobile apps named HabitRPG, which were released as promised after the $25,000 Kickstarter fund goal was reached. [5]

History

Tyler Renelle originally created HabitRPG to help with his own habits, having been inspired by the self-help books The Power of Habit and The Now Habit. [12] The earliest version of HabitRPG was a Google Docs spreadsheet with color-coded cell formulae. [13]

As the community of HabitRPG users grew, Renelle reached out to Siena Leslie and Vicky Hsu. Leslie and Hsu became co-founders of HabitRPG, Inc., which was formally incorporated as a company in 2014.[ citation needed ]

On July 31, 2015, the website and apps were renamed to Habitica, after the land where players’ adventures take place. The change was made because some users found the name HabitRPG confusing or difficult to remember. The company name remained HabitRPG, Inc.[ citation needed ]

In December 2022, the moderators left after a disagreement with the staff. As a result, many recurring challenges ended. On August 8, 2023, Habitica removed the Tavern and guilds, which were their social spaces, forcing much of the community to instead use sites like Discord.[ citation needed ]

Community

Community volunteers contribute to Habitica in various ways, such as by creating pixel art, translating text, creating music and sound effects, writing blog posts to promote Habitica, editing the wiki, resolving bugs, implementing new features, and answering new users’ questions.

Kickstarter

Starting on January 11, 2013, Renelle started a campaign on the fund-raising site Kickstarter to improve the development of the application with a goal of $25,000. The goal was surpassed. [14]

See also

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References

  1. 1 2 3 4 5 Pot, Justin (21 February 2013). "HabitRPG Makes Improving Yourself Actually Addictive". MakeUseOf.com. Retrieved 16 December 2013.
  2. Whitwam, Ryan (16 August 2013). "[New App] HabitRPG Turns Your To-Do List Into A Real Life RPG". AndroidPolice.com. Retrieved 16 December 2013.
  3. "Habitica: How it Works" . Retrieved September 30, 2016.
  4. "HabitRPG: Because doing the dishes sucks less when there's treasure involved". 20 August 2013. Retrieved 17 December 2013.
  5. 1 2 Chavez, Chris (16 January 2013). "HabitRPG turns your real life to-do list into an online role playing game". Phandroid.com. Retrieved 16 December 2013.
  6. Diefenbach, Sarah. "Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica". International Journal of Human-Computer Studies. 127: 190–210. doi:10.1016/j.ijhcs.2018.09.004.
  7. Zhang, Qi. "Investigating the Effects of Gamification and Ludicization on Learning Achievement and Motivation: An Empirical Study Employing Kahoot! and Habitica". International Journal of Technology-Enhanced Education. 2 (1): 1–19. doi: 10.4018/IJTEE.326127 .
  8. Dachis, Adam (January 16, 2013). "HabitRPG Turns Better Behavior into a Game of Survival". Lifehacker. Retrieved November 21, 2013.
  9. Behrens, Andre (11 June 2013). "Gamification Done Right". The New York Times . Retrieved 30 January 2014.
  10. 1 2 3 Iaccino, Laura. "HabitRPG: Gamify Your Life – Because IRL Is Boring" . Retrieved November 29, 2013.
  11. 1 2 Sachtleben, Amanda (9 October 2013). "App review: HabitRPG rewards your good habits". Idealog.co.nz. Archived from the original on 30 March 2014. Retrieved 17 December 2013.
  12. Renelle, Tyler (2013-09-18). "HabitRPG - Don't Forget Custom Rewards". Blog.habitrpg.com. Retrieved 2014-01-30.
  13. Orin, Andy (29 January 2015). "Behind the App: The Story of HabitRPG." LifeHacker.com. Retrieved 31 May 2018.
  14. Renelle, Tyler. "HabitRPG by Tyler Renelle — Kickstarter". Kickstarter.com. Retrieved 2014-01-30.