A habit (or wont, as a humorous and formal term) is a routine of behavior that is repeated regularly and tends to occur subconsciously. [1]
A 1903 paper in the American Journal of Psychology defined a "habit, from the standpoint of psychology, [as] a more or less fixed way of thinking, willing, or feeling acquired through previous repetition of a mental experience." [2] Habitual behavior often goes unnoticed by persons exhibiting it, because a person does not need to engage in self-analysis when undertaking routine tasks. Habits are sometimes compulsory. [3] A 2002 daily experience study by habit researcher Wendy Wood and her colleagues found that approximately 43% of daily behaviors are performed out of habit. [4] New behaviours can become automatic through the process of habit formation. Old habits are hard to break and new habits are hard to form because the behavioural patterns that humans repeat become imprinted in neural pathways, but it is possible to form new habits through repetition. [5]
When behaviors are repeated in a consistent context, there is an incremental increase in the link between the context and the action. This increases the automaticity of the behavior in that context. [6] Features of an automatic behavior are all or some of: efficiency, lack of awareness, unintentionality, and uncontrollability. [7]
The word habit derives from the Latin words habere, which means "have, consist of," and habitus, which means "condition, or state of being." It also is derived from the French word habit (French pronunciation: [abi] ), which means clothes. [8] In the 13th century CE, the word habit first just referred to clothing. The meaning then progressed to the more common use of the word, which is "acquired mode of behavior." [8]
In 1890, William James, a pioneering philosopher and psychologist, addressed the subject of habit in his book, The Principles of Psychology . James viewed habit as natural tendency in order to navigate life. To him, "living creatures... are bundles of habits" and those habits that have "an innate tendency are called instincts." [9] James also explains how habits can govern our lives. He states, "Any sequence of mental action which has been frequently repeated tends to perpetuate itself; so that we find ourselves automatically prompted to think, feel, or do what we have been before accustomed to think, feel, or do, under like circumstances, without any consciously formed purpose, or anticipated of result." [9]
Habit formation is the process by which a behavior, through regular repetition, becomes automatic or habitual. This is modeled as an increase in automaticity with the number of repetitions, up to an asymptote. [10] [11] This process of habit formation can be slow. Lally et al. found the average time for participants to reach the asymptote of automaticity was 66 days with a range of 18–254 days. [11]
There are three main components to habit formation: the context cue, behavioral repetition, and the reward. [12] The context cue can be a prior action, time of day, location, or anything that triggers the habitual behavior. This could be anything that one associates with that habit, and upon which one will automatically let a habitual behavior begin. The behavior is the actual habit that one exhibits, and the reward, such as a positive feeling, reinforces the "habit loop". [13] A habit may initially be triggered by a goal, but over time that goal becomes less necessary and the habit becomes more automatic. Intermittent or uncertain rewards have been found to be particularly effective in promoting habit learning. [14]
A variety of digital tools, such as online or mobile apps, support habit formation. For example, Habitica uses gamification, implementing strategies found in video games to real-life tasks by adding rewards such as experience and gold. [15] However, a review of such tools suggests most are poorly designed with respect to theory and fail to support the development of automaticity. [16]
Shopping habits are particularly vulnerable to change at "major life moments" like graduation, marriage, the birth of the first child, moving to a new home, and divorce. Some stores use purchase data to try to detect these events and take advantage of the marketing opportunity. [17]
Some habits are known as "keystone habits," and these influence the formation of other habits. For example, identifying as the type of person who takes care of their body and is in the habit of exercising regularly, can also influence eating better and using credit cards less. In business, safety can be a keystone habit that influences other habits that result in greater productivity. [17]
A recent study by Adriaanse et al. found that habits mediate the relationship between self-control and unhealthy snack consumption. [18] The results of the study empirically demonstrate that high self-control may influence the formation of habits and in turn affect behavior.
The habit–goal interface or interaction is constrained by the particular manner in which habits are learned and represented in memory. Specifically, the associative learning underlying habits is characterized by the slow, incremental accrual of information over time in procedural memory. [6] Habits can either benefit or hurt the goals a person sets for themselves.
Goals guide habits by providing the initial outcome-oriented motivation for response repetition. In this sense, habits are often a trace of past goal pursuit. [6] Although, when a habit forces one action, but a conscious goal pushes for another action, an oppositional context occurs. [19] When the habit prevails over the conscious goal, a capture error has taken place.
Behavior prediction is also derived from goals. Behavior prediction acknowledges the likelihood that a habit will form, but in order to form that habit, a goal must have been initially present. The influence of goals on habits is what makes a habit different from other automatic processes in the mind. [20]
Some habits are nervous habits. These include nail-biting, stammering, sniffling, and banging the head. They are symptoms of an emotional state and conditions of anxiety, insecurity, inferiority, and tension. These habits are often formed at a young age and may be due to a need for attention. When trying to overcome a nervous habit, it is important to resolve the cause of the nervousness rather than the symptom which is a habit itself. [21] Anxiety is a disorder characterized by excessive and unexpected worry that negatively impacts individuals' daily life and routines. [22]
A bad habit is an undesirable behavior pattern. Common examples of individual habits include procrastination, fidgeting, overspending, and nail-biting. [23] The sooner one recognizes these bad habits, the easier it is to fix them. [24] Rather than merely attempting to eliminate a bad habit, it may be more productive to seek to replace it with a healthier coping mechanism. [25] Undesirable habits may also be shared at a communal level: for example, there are many shared habits of consumer behaviour.
A key factor in distinguishing a bad habit from an addiction or mental disease is willpower and how it affects the daily functioning of an individual in their lives. If a person can easily control the behavior, then it is a habit. So habits, though often challenging to break, can be managed with intention and effort. [26] Implementation intentions can override the negative effect of bad habits, but seem to act by temporarily subduing rather than eliminating those habits. However, it's important to note that while these techniques can temporarily subdue bad habits, they do not completely eliminate them. [27]
Many techniques exist for removing established bad habits, for example withdrawal of reinforcers: identifying and removing factors that trigger and reinforce the habit. [28] The basal ganglia appears to remember the context that triggers a habit, and can revive habits if triggers reappear. [29] Habit elimination becomes more difficult with age because repetitions reinforce habits cumulatively over the lifespan. [24] According to Charles Duhigg, there is a loop that includes a cue, routine, and reward for every habit. An example of a habit loop is: TV program ends (cue), go to the fridge (routine), eat a snack (reward). The key to changing habits is to identify the cue and modify routine and reward. [30]
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event, but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.
Classical conditioning is a behavioral procedure in which a biologically potent stimulus is paired with a neutral stimulus. The term classical conditioning refers to the process of an automatic, conditioned response that is paired with a specific stimulus.
Discipline is the self-control that is gained by requiring that rules or orders be obeyed, and the ability to keep working at something that is difficult. Disciplinarians believe that such self-control is of the utmost importance and enforce a set of rules that aim to develop such behavior. Such enforcement is sometimes based on punishment, although there is a clear difference between the two. One way to convey such differences is through the root meaning of each word: discipline means “to teach”, while punishment means “to correct or cause pain”. While punishment might extinguish unwanted behavior in the moment, it is rarely effective long-term, while discipline usually is.
An attitude "is a summary evaluation of an object of thought. An attitude object can be anything a person discriminates or holds in mind." Attitudes include beliefs (cognition), emotional responses (affect) and behavioral tendencies. In the classical definition an attitude is persistent, while in more contemporary conceptualizations, attitudes may vary depending upon situations, context, or moods.
Habituation is a form of non-associative learning in which an organism’s non-reinforced response to a stimulus decreases after repeated or prolonged presentations of that stimulus. For example, organisms may habituate to repeated sudden loud noises when they learn that these have no consequences.
Motivational salience is a cognitive process and a form of attention that motivates or propels an individual's behavior towards or away from a particular object, perceived event or outcome. Motivational salience regulates the intensity of behaviors that facilitate the attainment of a particular goal, the amount of time and energy that an individual is willing to expend to attain a particular goal, and the amount of risk that an individual is willing to accept while working to attain a particular goal.
In the field of psychology, automaticity is the ability to do things without occupying the mind with the low-level details required, allowing it to become an automatic response pattern or habit. It is usually the result of learning, repetition, and practice. Examples of tasks carried out by 'muscle memory' often involve some degree of automaticity.
Edwin Ray Guthrie was a behavioral psychologist who began his career in mathematics and philosophy. He spent most of his career at the University of Washington, where he became a full professor and then an emeritus professor in psychology.
In psychology, a dual process theory provides an account of how thought can arise in two different ways, or as a result of two different processes. Often, the two processes consist of an implicit (automatic), unconscious process and an explicit (controlled), conscious process. Verbalized explicit processes or attitudes and actions may change with persuasion or education; though implicit process or attitudes usually take a long amount of time to change with the forming of new habits. Dual process theories can be found in social, personality, cognitive, and clinical psychology. It has also been linked with economics via prospect theory and behavioral economics, and increasingly in sociology through cultural analysis.
John A. Bargh is a social psychologist currently working at Yale University, where he has formed the Automaticity in Cognition, Motivation, and Evaluation (ACME) Laboratory. Bargh's work focuses on automaticity and unconscious processing as a method to better understand social behavior, as well as philosophical topics such as free will. Much of Bargh's work investigates whether behaviors thought to be under volitional control may result from automatic interpretations of and reactions to external stimuli, such as words.
In psychology, a heuristic is an easy-to-compute procedure or rule of thumb that people use when forming beliefs, judgments or decisions. The familiarity heuristic was developed based on the discovery of the availability heuristic by psychologists Amos Tversky and Daniel Kahneman; it happens when the familiar is favored over novel places, people, or things. The familiarity heuristic can be applied to various situations that individuals experience in day-to-day life. When these situations appear similar to previous situations, especially if the individuals are experiencing a high cognitive load, they may regress to the state of mind in which they have felt or behaved before. This heuristic is useful in most situations and can be applied to many fields of knowledge; however, there are both positives and negatives to this heuristic as well.
A bad habit is a behaviour pattern perceived as negative. Common examples include: procrastination, overspending and nail-biting.
Rumination is the focused attention on the symptoms of one's mental distress. In 1998, Nolen-Hoeksema proposed the Response Styles Theory, which is the most widely used conceptualization model of rumination. However, other theories have proposed different definitions for rumination. For example, in the Goal Progress Theory, rumination is conceptualized not as a reaction to a mood state, but as a "response to failure to progress satisfactorily towards a goal". According to multiple studies, rumination is a mechanism that develops and sustains psychopathology conditions such as anxiety, depression, and other negative mental disorders. There are some defined models of rumination, mostly interpreted by the measurement tools. Multiple tools exist to measure ruminative thoughts. Treatments specifically addressing ruminative thought patterns are still in the early stages of development.
Social cues are verbal or non-verbal signals expressed through the face, body, voice, motion and guide conversations as well as other social interactions by influencing our impressions of and responses to others. These percepts are important communicative tools as they convey important social and contextual information and therefore facilitate social understanding.
The Power of Habit: Why We Do What We Do in Life and Business is a book by Charles Duhigg, a New York Times reporter, published in February 2012 by Random House. It explores the science behind habit creation and reformation. The book reached the best seller list for The New York Times, Amazon.com, and USA Today. It was long listed for the Financial Times and McKinsey Business Book of the Year Award in 2012.
Nathan H. Azrin was a behavioral modification researcher, psychologist, and university professor. He taught at Southern Illinois University and was the research director of Anna State Hospital between 1958 and 1980. In 1980 he became a professor at Nova Southeastern University, and entered emeritus status at the university in 2010. Azrin was the founder of several research methodologies, including Token Economics, the Community Reinforcement Approach (CRA) on which the CRAFT model was based, Family Behavior Therapy, and habit reversal training. According to fellow psychologist Brian Iwata “Few people have made research contributions equaling Nate’s in either basic or applied behaviour analysis, and none have matched his contributions to both endeavors.”
Wendy Wood is a UK-born psychologist who is the Provost Professor of Psychology and Business at University of Southern California, where she has been a faculty member since 2009. She previously served as vice dean of social sciences at the Dornsife College of the University of Southern California. Her primary research contributions are in habits and behavior change along with the psychology of gender.
An antecedent is a stimulus that cues an organism to perform a learned behavior. When an organism perceives an antecedent stimulus, it behaves in a way that maximizes reinforcing consequences and minimizes punishing consequences. This might be part of complex, interpersonal communication.
Cognitive behavioral training (CBTraining), sometimes referred to as structured cognitive behavioral training, (SCBT) is an organized process that uses systematic, highly-structured tasks designed to improve cognitive functions. Functions such as working memory, decision making, and attention are thought to inform whether a person defaults to an impulsive behavior or a premeditated behavior. The aim of CBTraining is to affect a person's decision-making process and cause them to choose the premeditated behavior over the impulsive behavior in their everyday life. Through scheduled trainings that may be up to a few hours long and may be weekly or daily over a specific set of time, the goal of CBTraining is to show that focusing on repetitive, increasingly difficult cognitive tasks can transfer those skills to other cognitive processes in your brain, leading to behavioral change. There has been a recent resurgence of interest in this field with the invention of new technologies and a greater understanding of cognition in general.
Kate Wassum is an American neuroscientist and professor of behavioral neuroscience at the University of California, Los Angeles. Wassum probes the neural circuits underlying appetitive associative learning the circuit dynamics that give rise to diverse motivated behaviors.