Punctuality

Last updated

Punctuality is the characteristic of completing a required task or fulfilling an obligation before or at a previously designated time. [1] "Punctual" is often used synonymously with "on time".

Contents

An opposite characteristic is tardiness.

Each culture tends to have its own understanding about what is considered an acceptable degree of punctuality. [2] Typically, a small amount of lateness is acceptable—this is commonly about five to ten minutes in most Western cultures—but this is context-dependent, for example it might not the case for doctor's appointments. [3]

Some cultures have an unspoken understanding that actual deadlines are different from stated deadlines, for example with African time were times for some types of casual or social events arrival time is implied. For example, it may be understood in a particular culture that people will turn up later than advertised. [4] In this case, since everyone understands that a 9 p.m. party will actually start at around 10 p.m., no-one is inconvenienced when everyone arrives at 10 p.m. [5]

In cultures that value punctuality, being late is seen as disrespectful of others' time and may be considered insulting. In such cases, punctuality may be enforced by social penalties, for example by excluding low-status latecomers from meetings entirely. Such considerations can lead on to considering the value[ clarification needed ] of punctuality in econometrics and to considering the effects of non-punctuality on others in queueing theory.[ citation needed ]

See also

Related Research Articles

In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multiprogramming or multitasking operating system. In a traditional CPU, each process - a program in execution - utilizes the various CPU registers to store data and hold the current state of the running process. However, in a multitasking operating system, the operating system switches between processes or threads to allow the execution of multiple processes simultaneously. For every switch, the operating system must save the state of the currently running process, followed by loading the next process state, which will run on the CPU. This sequence of operations that stores the state of the running process and the loading of the following running process is called a context switch.

A convention is a set of agreed, stipulated, or generally accepted standards, social norms, or other criteria, often taking the form of a custom.

Time management is the process of planning and exercising conscious control of time spent on specific activities - especially to increase effectiveness, efficiency, and productivity. It involves of various demands upon a person relating to work, social life, family, hobbies, personal interests, and commitments with the finite nature of time. Using time effectively gives the person "choice" on spending or managing activities at their own time and expediency. Time management may be aided by a range of skills, tools, and techniques used to manage time when accomplishing specific tasks, projects, and goals complying with a due date. Initially, time management referred to just business or work activities, but eventually, the term broadened to include personal activities as well. A time management system is a designed combination of processes, tools, techniques, and methods. Time management is usually a necessity in any project management as it determines the project completion time and scope.

<span class="mw-page-title-main">Social norm</span> Informal understanding of acceptable conduct

Social norms are shared standards of acceptable behavior by groups. Social norms can both be informal understandings that govern the behavior of members of a society, as well as be codified into rules and laws. Social normative influences or social norms, are deemed to be powerful drivers of human behavioural changes and well organized and incorporated by major theories which explain human behaviour. Institutions are composed of multiple norms. Norms are shared social beliefs about behavior; thus, they are distinct from "ideas", "attitudes", and "values", which can be held privately, and which do not necessarily concern behavior. Norms are contingent on context, social group, and historical circumstances.

<span class="mw-page-title-main">Humanities</span> Academic disciplines that study society and culture

Humanities are academic disciplines that study aspects of human society and culture, including the fundamental questions asked by humans. During the Renaissance, the term 'humanities' referred to the study of classical literature and language, as opposed to the study of religion or 'divinity.' The study of the humanities was a key part of the secular curriculum in universities at the time. Today, the humanities are more frequently defined as any fields of study outside of natural sciences, social sciences, formal sciences, and applied sciences. They use methods that are primarily critical, or speculative, and have a significant historical element—as distinguished from the mainly empirical approaches of science.

<span class="mw-page-title-main">Procrastination</span> Avoidance of doing a task that needs to be accomplished by a certain deadline

Procrastination is the act of unnecessarily and voluntarily delaying or postponing something despite knowing that there will be negative consequences for doing so. It is a common human experience involving delays in everyday chores or even putting off important tasks such as attending an appointment, submitting a job report or academic assignment, or broaching a stressful issue with a partner. It is often perceived as a negative trait due to its hindering effect on one's productivity, associated with depression, low self-esteem, guilt, and feelings of inadequacy. However, it can also be considered a wise response to certain demands that could present risky or negative outcomes or require waiting for new information to arrive.

<span class="mw-page-title-main">Feminist economics</span> Gender-aware branch of economics

Feminist economics is the critical study of economics and economies, with a focus on gender-aware and inclusive economic inquiry and policy analysis. Feminist economic researchers include academics, activists, policy theorists, and practitioners. Much feminist economic research focuses on topics that have been neglected in the field, such as care work, intimate partner violence, or on economic theories which could be improved through better incorporation of gendered effects and interactions, such as between paid and unpaid sectors of economies. Other feminist scholars have engaged in new forms of data collection and measurement such as the Gender Empowerment Measure (GEM), and more gender-aware theories such as the capabilities approach. Feminist economics is oriented towards the goal of "enhancing the well-being of children, women, and men in local, national, and transnational communities."

<span class="mw-page-title-main">Social status</span> Position within social structure

Social status is the relative level of social value a person is considered to possess. Such social value includes respect, honor, assumed competence, and deference. On one hand, social scientists view status as a "reward" for group members who treat others well and take initiative. This is one explanation for its apparent cross-cultural universality. On the other hand, while people with higher status experience a litany of benefits--such as greater health, admiration, resources, influence, and freedom--those with lower status experience poorer outcomes across all of those metrics.

In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows.

Social learning is a theory of learning process social behavior which proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. In addition to the observation of behavior, learning also occurs through the observation of rewards and punishments, a process known as vicarious reinforcement. When a particular behavior is rewarded regularly, it will most likely persist; conversely, if a particular behavior is constantly punished, it will most likely desist. The theory expands on traditional behavioral theories, in which behavior is governed solely by reinforcements, by placing emphasis on the important roles of various internal processes in the learning individual.

In 18th- and 19th-century German philosophy, a zeitgeist is an invisible agent, force, or daemon dominating the characteristics of a given epoch in world history. The term is usually associated with Georg W. F. Hegel, contrasting with Hegel's use of Volksgeist "national spirit" and Weltgeist "world-spirit". Its coinage and popularization precede Hegel, and are mostly due to Herder and Goethe. Other philosophers who were associated with such concepts include Spencer and Voltaire. Contemporary use of the term sometimes, more colloquially, refers to a schema of fashions or fads that prescribes what is considered to be acceptable or tasteful for an era: e.g., in the field of architecture.

cron Job scheduler for Unix-like operating systems

The cron command-line utility is a job scheduler on Unix-like operating systems. Users who set up and maintain software environments use cron to schedule jobs, also known as cron jobs, to run periodically at fixed times, dates, or intervals. It typically automates system maintenance or administration—though its general-purpose nature makes it useful for things like downloading files from the Internet and downloading email at regular intervals.

Intercultural communication is a discipline that studies communication across different cultures and social groups, or how culture affects communication. It describes the wide range of communication processes and problems that naturally appear within an organization or social context made up of individuals from different religious, social, ethnic, and educational backgrounds. In this sense, it seeks to understand how people from different countries and cultures act, communicate, and perceive the world around them. Intercultural communication focuses on the recognition and respect of those with cultural differences. The goal is mutual adaptation between two or more distinct cultures which leads to biculturalism/multiculturalism rather than complete assimilation. It promotes the development of cultural sensitivity and allows for empathic understanding across different cultures.

<span class="mw-page-title-main">Enculturation</span> Process of acquiring values from a neighboring culture

Enculturation is the process by which people learn the dynamics of their surrounding culture and acquire values and norms appropriate or necessary to that culture and its worldviews.

Cultural psychology is the study of how cultures reflect and shape their members' psychological processes.

Competence is the set of demonstrable characteristics and skills that enable and improve the efficiency or performance of a job. Competency is a series of knowledge, abilities, skills, experiences and behaviors, which leads to effective performance in an individual's activities. Competency is measurable and can be developed through training.

<span class="mw-page-title-main">Chronemics</span> Study of the role of time in communication

Chronemics is an anthropological, philosophical, and linguistic subdiscipline that describes how time is perceived, coded, and communicated across a given culture. It is one of several subcategories to emerge from the study of nonverbal communication. According to the Encyclopedia of Special Education, "Chronemics includes time orientation, understanding and organisation, the use of and reaction to time pressures, the innate and learned awareness of time, by physically wearing or not wearing a watch, arriving, starting, and ending late or on time." A person's perception and values placed on time plays a considerable role in their communication process. The use of time can affect lifestyles, personal relationships, and work life. Across cultures, people usually have different time perceptions, and this can result in conflicts between individuals. Time perceptions include punctuality, interactions, and willingness to wait.

Incentivisation or incentivization is the practice of building incentives into an arrangement or system in order to motivate the actors within it. It is based on the idea that individuals within such systems can perform better not only when they are coerced but also when they are given rewards.

<span class="mw-page-title-main">Brain Fuck Scheduler</span> Process scheduler in Linux

The Brain Fuck Scheduler (BFS) is a process scheduler designed for the Linux kernel in August 2009 based on earliest eligible virtual deadline first scheduling (EEVDF), as an alternative to the Completely Fair Scheduler (CFS) and the O(1) scheduler. BFS was created by an experienced kernel programmer Con Kolivas.

Tardiness is the habit of being late or delaying arrival. Being late as a form of misconduct may be formally punishable in various arrangements, such as workplace, school, etc. An opposite personality trait is punctuality.

References

  1. "punctual". Merriam-Webster . 2012-08-31. Retrieved 2014-02-01.
  2. Engle, Jane (2005-12-11). "Punctuality: Some cultures are wound tighter than others" . Los Angeles Times . Retrieved 2014-02-01.
  3. Zudeick, Peter (2012-12-09). "Germans and punctuality". Deutsche Welle . Retrieved 2014-02-01.
  4. White, Lawrence T. (2012-02-23). "Is "Punctuality Standard" an Oxymoron?" . Psychology Today . Retrieved 2014-02-01.
  5. "Can Africa keep time?". BBC News . 2003-10-28. Retrieved 2014-02-01.

Further reading