Players | 2+ |
---|---|
Setup time | < 1 minute |
Chance | High, Dice rolling |
Skills | Luck, Hands, Betting, Ability to Cheat |
Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's Canterbury Tales in the 14th century.
Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money. At Crockford's Club in London, hazard was especially popular. In the 19th century, the game craps developed from hazard through a simplification of the rules. Craps is now popular in North America but neither game remains popular within the rest of the world.
Any number may play, but only one player – the caster – has the dice at any time.
In each round, the caster specifies a number between 5 and 9 inclusive: this is the main. [1] : 168 They then throw two dice.
Roll Main | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|
5 | o | o | C | N | C | C | C | C | C | o | o |
6 | o | o | C | C | N | C | C | C | C | o | N |
7 | o | o | C | C | C | N | C | C | C | N | o |
8 | o | o | C | C | C | C | N | C | C | o | N |
9 | o | o | C | C | C | C | C | N | C | o | o |
Notes
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The caster keeps their role until losing three times in succession. [3] After the third loss, they must pass the dice to the left, that player becoming the new caster.
Bets are between the caster and the bank (the setter), which may be the remaining players acting as a group.
If the caster nicks on the first throw, they win an amount equal to their stake. After the first throw, the caster wins their stake if they get their chance before their main.
After the first throw, the caster (and others, via side bets) may wager an additional sum that the chance will come before the main. These bets are made at odds determined by the relative proportions of the main and the chance. [2]
Chance Main | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|
5 | 4/3 | — | 4/5 | 2/3 | 4/5 | 1/1 | 4/3 |
6 | 5/3 | 5/4 | — | 5/6 | 1/1 | 5/4 | 5/3 |
7 | 2/1 | 3/2 | 6/5 | — | 6/5 | 3/2 | 2/1 |
8 | 5/3 | 5/4 | 1/1 | 5/6 | — | 5/4 | 5/3 |
9 | 4/3 | 1/1 | 4/5 | 2/3 | 4/5 | — | 4/3 |
For example, there are six possible rolls (out of 36 total combinations with two dice) that add up to 7: 1-6, 2-5, 3-4, 4-3, 5-2, and 6-1; in comparison, there are only four possible rolls that add up to 5: 1-4, 2-3, 3-2, and 4-1. The relative proportion of the probabilities with a main of 7 and a chance of 5 is main⁄chance which is 6⁄4 or, simplified, 3⁄2. Assuming an odds stake of £10, a caster stands to win £15 (3⁄2 × £10) with a main of 7 and a chance of 5; with the same stake, a main of 5 and a chance of 6, they could win £8 (4⁄5 × £10).
For each main the probability of winning can be calculated:
Main | Probability of winning | Disadvantage to caster |
---|---|---|
5 | 0.492 | 1.52% |
6 | 0.488 | 2.34% |
7 | 0.493 | 1.41% |
8 | 0.488 | 2.34% |
9 | 0.492 | 1.52% |
In some reports [5] on the rules of the game, the main is determined randomly by tossing the dice until a valid main appears. In this case, the overall player disadvantage is 1.84%.
If the caster can choose a main, they should always choose 7 (resulting in the lowest disadvantage, with 1.41%). This is the origin of a similar dice game, craps, since if 7 is always chosen, the game is played under the rules of craps.
The name "hazard" is borrowed from Old French. The origin of the French word is unclear, [6] but probably derives from Spanish azar ("an unfortunate card or dice roll"), with the final -d by analogy with the common French suffix -ard. [6] [7] The Spanish word has been supposed in turn to come from Arabic, either from the name of a castle in Palestine, [6] or from the word az-zahr (الزهر) meaning "dice". [6] [7] However, early evidence for this word in Arabic is lacking, as it is absent from Classical Arabic dictionaries, making the etymology doubtful (although any other source is unknown). [6] [7] Another possibility is Arabic yasara ("he played at dice"). [7]
According to William of Tyre, the game was invented by Crusaders during the siege of Hazart (Azaz), but this origin has been called into question. [5] : 32–33 The game was popular in 17th century England, as described by Charles Cotton in The Compleat Gamester (1674): "Certainly Hazzard is the most bewitching Game that is plaid on the Dice; for when a man begins to play he knows not when to leave off; and having once accustom'd himself to play at Hazzard he hardly ever after minds anything else." [1] : 172 By that time, the game had already been brought to the Colony of Virginia, as a law barring ministers from playing dice was passed in 1624. [5] : 35 The rules including relative odds for side wagers were largely complete by 1790, as published in Hoyle's Games, Improved. [4] : 237
It was brought to France some time before 1792, when it was described in the Encyclopédie Méthodique as Krabs, after the English term crabs, referring to the roll combination of 2 or 3. [5] : 35 [4] : 238 This was corrupted to craps by 1818, as it was named in Bibliothèque Historique, [5] : 35 although the rules of that game described at that time were identical to those of Hazard.
From the game of Hazard came the modern terms:
Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other or against a bank. Because it requires little equipment, "street craps" can be played in informal settings. While shooting craps, players may use slang terminology to place bets and actions.
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