High-motion

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High-motion is the characteristic of video or film footage displayed possessing a sufficiently high frame rate (or field rate) that moving images do not blur or strobe even when tracked closely by the eye. [1] [2] [3] The most common forms of high motion are NTSC and PAL video (i.e., "normal television") at their native display rates.[ citation needed ] Movie film (at the standard 24 frame/s) does not portray high motion even when shown on television monitors.

Contents

History

In the early 20th century when 35mm movie film was developed, producers found that 18–24 frames per second was adequate for portraying motion in a movie theater environment. Flicker was still a problem at these rates, but projectors solved this by projecting each frame twice, thus creating a refresh rate of 36–48 Hz without using excessive amounts of film. However, when television was developed, there was no corresponding way to capture a video frame and project it twice. The solution to this was interlace, which had a side effect that 50 to 60 images per second were presented to the viewer.

Television producers found that these higher image rates made certain shots possible that were unacceptable on film. Camera pans and text scrolls could be faster. Handheld camera work seemed less objectionable, and most importantly, sports action was much clearer — particularly when following a ball was critical.

Definition of high motion

There are no commonly used imaging systems that run at rates higher than 30 frame/s but lower than 48 Hz, so 48 Hz or higher is the de facto standard for high motion[ citation needed ]. The effects of high motion can be reduced or negated by converter lag when NTSC video is converted to PAL, or vice versa (a particular problem for coverage of international sporting events such as the Olympic Games or the FIFA World Cup, for example); however, more recent motion adaptive converters can minimize this. Showscan's research indicates that an average of 66.7 frames per second is the upper limit of what the human eye can perceive, and higher frame rates have no further effect, except in reducing flicker.[ citation needed ] (See refresh rate.)

High motion and the "video look"

Until the late 1990s, programs shot on video always possessed high motion, while programming shot on film never did. (The exceptions: Certain motion simulators and amusement park rides included film projected at 48–60 frames per second, and video recorded on kinescope film recorders lost its high motion characteristic.) This had the result of high motion being associated with news coverage and low-budget programming such as soap operas and some sitcoms. [4] [5] Higher-budget programming on television was usually shot on film. In the 1950s, when Hollywood experimented with higher frame rates for films (such as with the Todd AO process) some objected to the more video-like look (although the inability to convert such films for projection in regular theaters was a more serious problem).[ citation needed ]

High motion is often criticized as interfering with the suspension of disbelief, and making it difficult to forget that the viewer is watching actors performing a scene. [6] Some feel that this is an inherent advantage to lower frame rates, while others suggest that it is due to the historical availability of high motion only in programs that are least able to use the medium artistically, and the evolution of acting techniques based on lack of high motion. In areas where high-motion drama is more common, such as Britain, viewers tend to tolerate the look better.[ citation needed ]

Effects of new technology

In the mid and late 2000s, digital video technology had started to make it possible to shoot video at the "film look" rate of 24 frame/s at little or no additional cost. This had resulted in less high motion on television and on the internet on Video sharing applications such as YouTube in the early to mid 2010s.[ citation needed ]

The future presence of digital projectors in theaters opens up the possibility that Hollywood movies could someday include high motion—perhaps in action films intercut with 24 frame/s for non-action scenes.[ citation needed ] The MaxiVision48 3-perf film format promotes this use with its ability to switch from 24 frame/s to 48 frame/s on the fly during projection. However, 3-perf has not seen much adaptation as a projection format.

Director Peter Jackson's three-part Hobbit film series was shot at 48 fps, using the Red Digital Cinema Epic video camera system.

Many action cameras of the 2010s take video at High-Motion frame rates. GoPro, Sony and other action camera competitors record video at 1080p and 2.7k at 120 fps, 720p and 1080p at 240 fps, and 4k at 60 fps. Although the video formats were designed for slowing down in post-production, the cameras generally record very high frame rates [7] in high definition with generally clear audio.

Alongside action cameras, gaming monitors often display very high refresh rates as high as 240 Hz as of 2017, while generally the standard is 144 Hz.[ citation needed ] This means gaming displays can display videos shot at high motion and play them back at their proper frame rates in real time at up to 240 fps, achieving basically an authentic high motion look. The human eye can perceive anywhere from 480 fps to 4000 fps,[ dubious ][ citation needed ] and see it as looking completely realistic or immersive naturally. While 120 fps looks 'realistic', the stroboscopic look can still be seen, which also happens on 60 Hz monitors playing 60 fps video and sometimes excessive motion blur, depending on the camera and shutter speed that was used when the video was recorded. Otherwise, videos over 200 fps are more preferred, since they look more fluid and realistic naturally or by simply changing the shutter speed with an ND filter at frame rates between 50 fps and 120 fps.[ citation needed ]

YouTube in October 2014 started to allow for the beginning of High-Motion content or High Frame Rate content, as well as videos before 2014 uploaded at over 30 fps, up to 60 fps.

Alternate use of the term

In the context of digital video compression, "high motion" is sometimes used to describe footage in which frames change too rapidly for motion prediction techniques to be effective.[ citation needed ] This article describes only the high frame rate definition.

Related Research Articles

<span class="mw-page-title-main">NTSC</span> Analog television system

NTSC is the first American standard for analog television, published in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170.

Frame rate is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings may reduce the actual frequency to a lower number than the frame rate.

<span class="mw-page-title-main">Interlaced video</span> Technique for doubling the perceived frame rate of a video display

Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the phi phenomenon.

<span class="mw-page-title-main">Telecine</span> Process for broadcasting content stored on film stock

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<span class="mw-page-title-main">Slow motion</span> Effect in film-making

Slow motion is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use of high-speed cameras and then playing the footage produced by such cameras at a normal rate like 30 fps, or in post production through the use of software.

The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On CRT displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated.

In video technology, 24p refers to a video format that operates at 24 frames per second frame rate with progressive scanning. Originally, 24p was used in the non-linear editing of film-originated material. Today, 24p formats are being increasingly used for aesthetic reasons in image acquisition, delivering film-like motion characteristics. Some vendors advertise 24p products as a cheaper alternative to film acquisition.

Flicker is a visible change in brightness between cycles displayed on video displays. It applies to the refresh interval on cathode ray tube (CRT) televisions and computer monitors, as well as plasma computer displays and televisions.

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HD-MAC was a broadcast television standard proposed by the European Commission in 1986, as part of Eureka 95 project. It belongs to the MAC - Multiplexed Analogue Components standard family. It is an early attempt by the EEC to provide High-definition television (HDTV) in Europe. It is a complex mix of analogue signal, multiplexed with digital sound, and assistance data for decoding (DATV). The video signal was encoded with a modified D2-MAC encoder.

High-definition video is video of higher resolution and quality than standard-definition. While there is no standardized meaning for high-definition, generally any video image with considerably more than 480 vertical scan lines or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal, by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing.

In filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture. The term is derived from the historical development of film stock, in which the sequentially recorded single images look like a framed picture when examined individually.

Flicker-free is a term given to video displays, primarily cathode ray tubes, operating at a high refresh rate to reduce or eliminate the perception of screen flicker. For televisions, this involves operating at a 100 Hz or 120 Hz hertz field rate to eliminate flicker, compared to standard televisions that operate at 50 Hz or 60 Hz (NTSC), most simply done by displaying each field twice, rather than once. For computer displays, this is usually a refresh rate of 70–90 Hz, sometimes 100 Hz or higher. This should not be confused with motion interpolation, though they may be combined – see implementation, below.

This article discusses moving image capture, transmission and presentation from today's technical and creative points of view; concentrating on aspects of frame rates.

Television standards conversion is the process of changing a television transmission or recording from one video system to another. Converting video between different numbers of lines, frame rates, and color models in video pictures is a complex technical problem. However, the international exchange of television programming makes standards conversion necessary so that video may be viewed in another nation with a differing standard. Typically video is fed into video standards converter which produces a copy according to a different video standard. One of the most common conversions is between the NTSC and PAL standards.

Display motion blur, also called HDTV blur and LCD motion blur, refers to several visual artifacts that are frequently found on modern consumer high-definition television sets and flat panel displays for computers.

<span class="mw-page-title-main">Motion interpolation</span> Form of video processing

Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.

Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.

In motion picture technology—either film or video—high frame rate (HFR) refers to higher frame rates than typical prior practice.

References

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  6. "What Is Motion Smoothing? And How Can You Turn It Off on Your TV? (Because You Should)". No Film School. April 14, 2022.
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