Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of analog signals. Digital video comprises a series of digital images displayed in rapid succession, usually at 24, 25, 30, or 60 frames per second. Digital video has many advantages such as easy copying, multicasting, sharing and storage.
Digital video was first introduced commercially in 1986 with the Sony D1 format, which recorded an uncompressed standard-definition component video signal in digital form. In addition to uncompressed formats, popular compressed digital video formats today include MPEG-2, H.264 and AV1. Modern interconnect standards used for playback of digital video include HDMI, DisplayPort, Digital Visual Interface (DVI) and serial digital interface (SDI).
Digital video can be copied and reproduced with no degradation in quality. In contrast, when analog sources are copied, they experience generation loss. Digital video can be stored on digital media such as Blu-ray Disc, on computer data storage, or streamed over the Internet to end users who watch content on a personal computer or mobile device screen or a digital smart TV. Today, digital video content such as TV shows and movies also includes a digital audio soundtrack.
The basis for digital video cameras is metal–oxide–semiconductor (MOS) image sensors. [1] The first practical semiconductor image sensor was the charge-coupled device (CCD), invented in 1969 [2] by Willard S. Boyle, who won a Nobel Prize for his work in physics. [3] Following the commercialization of CCD sensors during the late 1970s to early 1980s, the entertainment industry slowly began transitioning to digital imaging and digital video from analog video over the next two decades. [4] The CCD was followed by the CMOS active-pixel sensor (CMOS sensor), [5] developed in the 1990s. [6] [7]
Major films [a] shot on digital video overtook those shot on film in 2013. Since 2016 over 90% of major films were shot on digital video. [8] [9] As of 2017 [update] , 92% of films are shot on digital. [10] Only 24 major films released in 2018 were shot on 35mm. [11] Today, cameras from companies like Sony, Panasonic, JVC and Canon offer a variety of choices for shooting high-definition video. At the high end of the market, there has been an emergence of cameras aimed specifically at the digital cinema market. These cameras from Sony, Vision Research, Arri, Blackmagic Design, Panavision, Grass Valley and Red offer resolution and dynamic range that exceeds that of traditional video cameras, which are designed for the limited needs of broadcast television. [12]
In the 1970s, pulse-code modulation (PCM) induced the birth of digital video coding, demanding high bit rates of 45-140 Mbit/s for standard-definition (SD) content. By the 1980s, the discrete cosine transform (DCT) became the standard for digital video compression. [13]
The first digital video coding standard was H.120, created by the (International Telegraph and Telephone Consultative Committee) or CCITT (now ITU-T) in 1984. H.120 was not practical due to weak performance. [14] H.120 was based on differential pulse-code modulation (DPCM), a compression algorithm that was inefficient for video coding. During the late 1980s, a number of companies began experimenting with DCT, a much more efficient form of compression for video coding. The CCITT received 14 proposals for DCT-based video compression formats, in contrast to a single proposal based on vector quantization (VQ) compression. The H.261 standard was developed based on DCT compression, [15] becoming first practical video coding standard. [14] Since H.261, DCT compression has been adopted by all the major video coding standards that followed. [15]
MPEG-1, developed by the Motion Picture Experts Group (MPEG), followed in 1991, and it was designed to compress VHS-quality video. It was succeeded in 1994 by MPEG-2/H.262, [14] which became the standard video format for DVD and SD digital television. [14] It was followed by MPEG-4 in 1999, and then in 2003 it was followed by H.264/MPEG-4 AVC, which has become the most widely used video coding standard. [16]
The current-generation video coding format is HEVC (H.265), introduced in 2013. While AVC uses the integer DCT with 4x4 and 8x8 block sizes, HEVC uses integer DCT and DST transforms with varied block sizes between 4x4 and 32x32. [17] HEVC is heavily patented, with the majority of patents belonging to Samsung Electronics, GE, NTT and JVC Kenwood. [18] It is currently being challenged by the aiming-to-be-freely-licensed AV1 format. As of 2019 [update] , AVC is by far the most commonly used format for the recording, compression and distribution of video content, used by 91% of video developers, followed by HEVC which is used by 43% of developers. [19]
Starting in the late 1970s to the early 1980s, video production equipment that was digital in its internal workings was introduced. These included time base correctors (TBC) [b] and digital video effects (DVE) units. [c] They operated by taking a standard analog composite video input and digitizing it internally. This made it easier to either correct or enhance the video signal, as in the case of a TBC, or to manipulate and add effects to the video, in the case of a DVE unit. The digitized and processed video information was then converted back to standard analog video for output.
Later on in the 1970s, manufacturers of professional video broadcast equipment, such as Bosch (through their Fernseh division) and Ampex developed prototype digital videotape recorders (VTR) in their research and development labs. Bosch's machine used a modified 1-inch type B videotape transport and recorded an early form of CCIR 601 digital video. Ampex's prototype digital video recorder used a modified 2-inch quadruplex videotape VTR (an Ampex AVR-3) fitted with custom digital video electronics and a special octaplex 8-head headwheel (regular analog 2" quad machines only used 4 heads). Like standard 2" quad, the audio on the Ampex prototype digital machine, nicknamed Annie by its developers, still recorded the audio in analog as linear tracks on the tape. None of these machines from these manufacturers were ever marketed commercially.
Digital video was first introduced commercially in 1986 with the Sony D1 format, which recorded an uncompressed standard definition component video signal in digital form. Component video connections required 3 cables, but most television facilities were wired for composite NTSC or PAL video using one cable. Due to this incompatibility the cost of the recorder, D1 was used primarily by large television networks and other component-video capable video studios.
In 1988, Sony and Ampex co-developed and released the D2 digital videocassette format, which recorded video digitally without compression in ITU-601 format, much like D1. In comparison, D2 had the major difference of encoding the video in composite form to the NTSC standard, thereby only requiring single-cable composite video connections to and from a D2 VCR. This made it a perfect fit for the majority of television facilities at the time. D2 was a successful format in the television broadcast industry throughout the late '80s and the '90s. D2 was also widely used in that era as the master tape format for mastering laserdiscs. [d]
D1 & D2 would eventually be replaced by cheaper systems using video compression, most notably Sony's Digital Betacam, that were introduced into the network's television studios. Other examples of digital video formats utilizing compression were Ampex's DCT (the first to employ such when introduced in 1992), the industry-standard DV and MiniDV and its professional variations, Sony's DVCAM and Panasonic's DVCPRO, and Betacam SX, a lower-cost variant of Digital Betacam using MPEG-2 compression. [20]
One of the first digital video products to run on personal computers was PACo: The PICS Animation Compiler from The Company of Science & Art in Providence, RI. It was developed starting in 1990 and first shipped in May 1991. PACo could stream unlimited-length video with synchronized sound from a single file (with the .CAV file extension) on CD-ROM. Creation required a Mac, and playback was possible on Macs, PCs, and Sun SPARCstations. [21]
QuickTime, Apple Computer's multimedia framework, was released in June 1991. Audio Video Interleave from Microsoft followed in 1992. Initial consumer-level content creation tools were crude, requiring an analog video source to be digitized to a computer-readable format. While low-quality at first, consumer digital video increased rapidly in quality, first with the introduction of playback standards such as MPEG-1 and MPEG-2 (adopted for use in television transmission and DVD media), and the introduction of the DV tape format allowing recordings in the format to be transferred directly to digital video files using a FireWire port on an editing computer. This simplified the process, allowing non-linear editing systems (NLE) to be deployed cheaply and widely on desktop computers with no external playback or recording equipment needed.
The widespread adoption of digital video and accompanying compression formats has reduced the bandwidth needed for a high-definition video signal (with HDV and AVCHD, as well as several professional formats such as XDCAM, all using less bandwidth than a standard definition analog signal). These savings have increased the number of channels available on cable television and direct broadcast satellite systems, created opportunities for spectrum reallocation of terrestrial television broadcast frequencies, and made tapeless camcorders based on flash memory possible, among other innovations and efficiencies.
Culturally, digital video has allowed video and film to become widely available and popular, beneficial to entertainment, education, and research. [22] Digital video is increasingly common in schools, with students and teachers taking an interest in learning how to use it in relevant ways. [23] Digital video also has healthcare applications, allowing doctors to track infant heart rates and oxygen levels. [24]
In addition, the switch from analog to digital video impacted media in various ways, such as in how businesses use cameras for surveillance. Closed circuit television (CCTV) switched to using digital video recorders (DVR), presenting the issue of how to store recordings for evidence collection. Today, digital video is able to be compressed in order to save storage space. [25]
Digital television (DTV) is the production and transmission of digital video from networks to consumers. This technique uses digital encoding instead of analog signals used prior to the 1950s. [26] As compared to analog methods, DTV is faster and provides more capabilities and options for data to be transmitted and shared. [27]
Digital television's roots are tied to the availability of inexpensive, high-performance computers. It was not until the 1990s that digital TV became a real possibility. [28] Digital television was previously not practically feasible due to the impractically high bandwidth requirements of uncompressed video, [29] requiring around 200 Mbit/s for a standard-definition television (SDTV) signal, [30] [31] and over 1 Gbit/s for high-definition television (HDTV). [29] [32]
Digital video comprises a series of digital images displayed in rapid succession. In the context of video, these images are called frames. [e] The rate at which frames are displayed is known as the frame rate and is measured in frames per second. Every frame is a digital image and so comprises a formation of pixels. The color of a pixel is represented by a fixed number of bits of that color where the information of the color is stored within the image. [33] For example, 8-bit captures 256 levels per channel, and 10-bit captures 1,024 levels per channel. [34] The more bits, the more subtle variations of colors can be reproduced. This is called the color depth, or bit depth, of the video.
In interlaced video each frame is composed of two halves of an image. The first half contains only the odd-numbered lines of a full frame. The second half contains only the even-numbered lines. These halves are referred to individually as fields. Two consecutive fields compose a full frame. If an interlaced video has a frame rate of 30 frames per second the field rate is 60 fields per second, though both part of interlaced video, frames per second and fields per second are separate numbers.
By definition, bit rate is a measurement of the rate of information content from the digital video stream. In the case of uncompressed video, bit rate corresponds directly to the quality of the video because bit rate is proportional to every property that affects the video quality. Bit rate is an important property when transmitting video because the transmission link must be capable of supporting that bit rate. Bit rate is also important when dealing with the storage of video because, as shown above, the video size is proportional to the bit rate and the duration. Video compression is used to greatly reduce the bit rate while having little effect on quality. [35]
Bits per pixel (BPP) is a measure of the efficiency of compression. A true-color video with no compression at all may have a BPP of 24 bits/pixel. Chroma subsampling can reduce the BPP to 16 or 12 bits/pixel. Applying JPEG compression on every frame can reduce the BPP to 8 or even 1 bits/pixel. Applying video compression algorithms like MPEG1, MPEG2 or MPEG4 allows for fractional BPP values to exist.
BPP represents the average bits per pixel. There are compression algorithms that keep the BPP almost constant throughout the entire duration of the video. In this case, we also get video output with a constant bitrate (CBR). This CBR video is suitable for real-time, non-buffered, fixed bandwidth video streaming (e.g. in videoconferencing). Since not all frames can be compressed at the same level, because quality is more severely impacted for scenes of high complexity, some algorithms try to constantly adjust the BPP. They keep the BPP high while compressing complex scenes and low for less demanding scenes. [36] This way, it provides the best quality at the smallest average bit rate (and the smallest file size, accordingly). This method produces a variable bitrate because it tracks the variations of the BPP.
Standard film stocks typically record at 24 frames per second. For video, there are two frame rate standards: NTSC, at 30/1.001 (about 29.97) frames per second (about 59.94 fields per second), and PAL, 25 frames per second (50 fields per second). Digital video cameras come in two different image capture formats: interlaced and progressive scan. Interlaced cameras record the image in alternating sets of lines: the odd-numbered lines are scanned, and then the even-numbered lines are scanned, then the odd-numbered lines are scanned again, and so on.
One set of odd or even lines is referred to as a field, and a consecutive pairing of two fields of opposite parity is called a frame. Progressive scan cameras record all lines in each frame as a single unit. Thus, interlaced video captures the scene motion twice as often as progressive video does for the same frame rate. Progressive scan generally produces a slightly sharper image, however, motion may not be as smooth as interlaced video.
Digital video can be copied with no generation loss; which degrades quality in analog systems. However, a change in parameters like frame size, or a change of the digital format can decrease the quality of the video due to image scaling and transcoding losses. Digital video can be manipulated and edited on non-linear editing systems.
Digital video has a significantly lower cost than 35 mm film. In comparison to the high cost of film stock, the digital media used for digital video recording, such as flash memory or hard disk drive is very inexpensive. Digital video also allows footage to be viewed on location without the expensive and time-consuming chemical processing required by film. Network transfer of digital video makes physical deliveries of tapes and film reels unnecessary.
Digital television (including higher quality HDTV) was introduced in most developed countries in early 2000s. Today, digital video is used in modern mobile phones and video conferencing systems. Digital video is used for Internet distribution of media, including streaming video and peer-to-peer movie distribution.
Many types of video compression exist for serving digital video over the internet and on optical disks. The file sizes of digital video used for professional editing are generally not practical for these purposes, and the video requires further compression with codecs to be used for recreational purposes.
As of 2017 [update] , the highest image resolution demonstrated for digital video generation is 132.7 megapixels (15360 x 8640 pixels). The highest speed is attained in industrial and scientific high-speed cameras that are capable of filming 1024x1024 video at up to 1 million frames per second for brief periods of recording.
Live digital video consumes bandwidth. Recorded digital video consumes data storage. The amount of bandwidth or storage required is determined by the frame size, color depth and frame rate. Each pixel consumes a number of bits determined by the color depth. The data required to represent a frame of data is determined by multiplying by the number of pixels in the image. The bandwidth is determined by multiplying the storage requirement for a frame by the frame rate. The overall storage requirements for a program can then be determined by multiplying bandwidth by the duration of the program.
These calculations are accurate for uncompressed video, but due to the relatively high bit rate of uncompressed video, video compression is extensively used. In the case of compressed video, each frame requires only a small percentage of the original bits. This reduces the data or bandwidth consumption by a factor of 5 to 12 times when using lossless compression, but more commonly, lossy compression is used due to its reduction of data consumption by factors of 20 to 200. [37] [ failed verification ] Note that it is not necessary that all frames are equally compressed by the same percentage. Instead, consider the average factor of compression for all the frames taken together.
Purpose-built digital video interfaces
General-purpose interfaces use to carry digital video
The following interface has been designed for carrying MPEG-Transport compressed video:
Compressed video is also carried using UDP-IP over Ethernet. Two approaches exist for this:
Other methods of carrying video over IP
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder.
Digital television (DTV) is the transmission of television signals using digital encoding, in contrast to the earlier analog television technology which used analog signals. At the time of its development it was considered an innovative advancement and represented the first significant evolution in television technology since color television in the 1950s. Modern digital television is transmitted in high-definition television (HDTV) with greater resolution than analog TV. It typically uses a widescreen aspect ratio in contrast to the narrower format (4:3) of analog TV. It makes more economical use of scarce radio spectrum space; it can transmit up to seven channels in the same bandwidth as a single analog channel, and provides many new features that analog television cannot. A transition from analog to digital broadcasting began around 2000. Different digital television broadcasting standards have been adopted in different parts of the world; below are the more widely used standards:
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. Higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques.
MPEG-2 is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods, which permit storage and transmission of movies using currently available storage media and transmission bandwidth. While MPEG-2 is not as efficient as newer standards such as H.264/AVC and H.265/HEVC, backwards compatibility with existing hardware and software means it is still widely used, for example in over-the-air digital television broadcasting and in the DVD-Video standard.
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types.
Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved.
DV is a family of codecs and tape formats used for storing digital video, launched in 1995 by a consortium of video camera manufacturers led by Sony and Panasonic. It includes the recording or cassette formats DV, MiniDV, DVCAM, Digital8, HDV, DVCPro, DVCPro50 and DVCProHD. DV has been used primarily for video recording with camcorders in the amateur and professional sectors.
A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, codec is a portmanteau of encoder and decoder, while a device that only compresses is typically called an encoder, and one that only decompresses is a decoder.
Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the characteristics of the human visual system.
Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance.
Motion JPEG is a video compression format in which each video frame or interlaced field of a digital video sequence is compressed separately as a JPEG image.
A compression artifact is a noticeable distortion of media caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth. If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts. The compression algorithm may not be intelligent enough to discriminate between distortions of little subjective importance and those objectionable to the user.
A camcorder is a self-contained portable electronic device with video and recording as its primary function. It is typically equipped with an articulating screen mounted on the left side, a belt to facilitate holding on the right side, hot-swappable battery facing towards the user, hot-swappable recording media, and an internally contained quiet optical zoom lens.
H.262 or MPEG-2 Part 2 is a video coding format standardised and jointly maintained by ITU-T Study Group 16 Video Coding Experts Group (VCEG) and ISO/IEC Moving Picture Experts Group (MPEG), and developed with the involvement of many companies. It is the second part of the ISO/IEC MPEG-2 standard. The ITU-T Recommendation H.262 and ISO/IEC 13818-2 documents are identical.
High-definition video is video of higher resolution and quality than standard-definition. While there is no standardized meaning for high-definition, generally any video image with considerably more than 480 vertical scan lines or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal, by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing.
HDCAM is a high-definition video digital recording videocassette version of Digital Betacam introduced in 1997 that uses an 8-bit discrete cosine transform (DCT) compressed 3:1:1 recording, in 1080i-compatible down-sampled resolution of 1440×1080, and adding 24p and 23.976 progressive segmented frame (PsF) modes to later models. The HDCAM codec uses rectangular pixels and as such the recorded 1440×1080 content is upsampled to 1920×1080 on playback. The recorded video bit rate is 144 Mbit/s. Audio is also similar, with four channels of AES3 20-bit, 48 kHz digital audio. Like Betacam, HDCAM tapes were produced in small and large cassette sizes; the small cassette uses the same form factor as the original Betamax. The main competitor to HDCAM was the DVCPRO HD format offered by Panasonic, which uses a similar compression scheme and bit rates ranging from 40 Mbit/s to 100 Mbit/s depending on frame rate.
1080p is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the screen vertically; the p stands for progressive scan, i.e. non-interlaced. The term usually assumes a widescreen aspect ratio of 16:9, implying a resolution of 2.1 megapixels. It is often marketed as Full HD or FHD, to contrast 1080p with 720p resolution screens. Although 1080p is sometimes referred to as 2K resolution, other sources differentiate between 1080p and (true) 2K resolution.
High-definition television (HDTV) describes a television or video system which provides a substantially higher image resolution than the previous generation of technologies. The term has been used since at least 1933; in more recent times, it refers to the generation following standard-definition television (SDTV). It is the standard video format used in most broadcasts: terrestrial broadcast television, cable television, satellite television.
The Apple Intermediate Codec is a high-quality 8-bit 4:2:0 video codec used mainly as a less processor-intensive way of working with long-GOP MPEG-2 footage such as HDV. It is recommended for use with all HD workflows in Final Cut Express, iMovie, and until Final Cut Pro version 5. The Apple Intermediate Codec abbreviated AIC is designed by Apple Inc. to be an intermediate format in an HDV and AVCHD workflow. It features high performance and quality, being less processor intensive to work with than other editing formats. Unlike native MPEG-2 based HDV - and similar to the standard-definition DV codec - the Apple Intermediate Codec does not use temporal compression, enabling every frame to be decoded immediately without decoding other frames. As a result of this, the Apple Intermediate Codec takes three to four times more space than HDV.
A video coding format is a content representation format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. A computer software or hardware component that compresses or decompresses a specific video coding format is a video codec.
{{cite book}}
: |journal=
ignored (help){{cite book}}
: CS1 maint: location missing publisher (link){{cite book}}
: CS1 maint: location missing publisher (link)