Highway Encounter | |
---|---|
Publisher(s) | Vortex Software |
Designer(s) | Costa Panayi |
Platform(s) | ZX Spectrum, Commodore 64, Sharp MZ, Amstrad CPC, MSX, Tatung Einstein |
Release | 1985 |
Genre(s) | Action |
Mode(s) | Single-player |
Highway Encounter is a video game published for the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Sharp MZ, and Tatung Einstein by Vortex Software in 1985. It was written by Costa Panayi who also coded Android , Android Two , TLL , Cyclone , and Revolution .
Highway Encounter is a strategy/action game played from a 3D isometric perspective in which the players must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it. [1] There are thirty screens to pass through and most are filled with hazards that threaten to block player's progress (such as barrels) or destroy the player (aliens and explosive mines).
Players control a robotic "Vorton" (resembling a dalek from Doctor Who ) [1] and one of the features that provides Highway Encounter with its unique appeal is that the bomb is constantly being pushed onwards by player's extra lives - four more Vortons, who accompany the player along the highway. A key strategic element to the game is for the player character to travel several screens ahead of the bomb to clear a safe path for it; normally this would be done by temporarily blocking the bomb's forward motion, but if the bomb is left in an unsafe location, it is possible for all your extra lives to be lost without the player character being destroyed once. Once all spare lives are lost, the player character must manually push the bomb.
The Spectrum version of the game was voted number 40 in the Your Sinclair Official Top 100 Games of All Time. [4]
There is an unfinished and officially unreleased, but available to download version for Atari ST made by Mark Haigh-Hutchinson and graphics by Costa Panayi, from 1990. Versions for Amiga and Sega Mega Drive were also planned but Hutchinson stated that the Mega Drive version was left unpublished. [5]
Highway Encounter was followed by a sequel, Alien Highway , in 1986.
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81. They converted the game to the ZX Spectrum, but due to the low sales of the ZX81 version they licensed the game to Abbex.
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Costa Panayi is a former computer game programmer active during the 1980s. He founded Vortex Software with Paul Canter, publishing games for the ZX Spectrum, Commodore 64 and Amstrad CPC.
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Revolution is an isometric 3D puzzle video game released by U.S. Gold in 1986 for the ZX Spectrum and Amstrad CPC. It was programmed by Costa Panayi and is a development of the earlier 3D games Highway Encounter and Alien Highway.
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