Android Two

Last updated
Android Two
Android 2.jpg
Developer(s) Costa Panayi
Publisher(s) Vortex Software
Platform(s) ZX Spectrum, Amstrad CPC
Release1983: ZX Spectrum
1985: Amstrad
Genre(s) Shoot 'em up
Mode(s) Single-player

Android Two is a shoot 'em up maze video game written by Costa Panayi and published by Vortex Software in 1983 for the ZX Spectrum and in 1985 for the Amstrad CPC. [1] [2] It is the sequel to Android One: The Reactor Run , released earlier in 1983. [3]

Contents

Gameplay

Gameplay Android2.png
Gameplay

The aim of the game is to destroy five Millitoids – large worm-like creatures – which roam a white-walled maze. The maze is also filled with other enemies, landmines, trees and other features. The Millitoids are destroyed with three shots to the head. When all five are destroyed, the player moves onto the next of three mazes.

The maze is presented in a scrolling top-down view, using the same 3D effect Costa Panayi would later use in games like Tornado Low Level .

Reception

Sinclair User found the graphics to be an outstanding feature, the 3D effect being novel for an early ZX Spectrum game. [4] CRASH awarded 90%, also impressed with the graphics. The reviewer was also commented on the design of the maze, which includes both open spaces and tight corridors, challenging difficulty and the overall polished feel. Comparisons with 3D Ant Attack were made. [5]

Related Research Articles

<i>Pssst</i> 1983 video game

Pssst is an action video game developed and published by Ultimate Play the Game that was released for the ZX Spectrum in June 1983. In the game, Robbie the Robot has to protect his plant as it is attacked by various insects, each of which needs a different repellent to neutralise it. Pssst was the second game to be released by Ultimate, after Jetpac.

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>3D Monster Maze</i> 1981 video game

3D Monster Maze is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre that would later be termed survival horror.

<i>Hungry Horace</i> 1982 video game

Hungry Horace is a video game developed by Psion Software Ltd. and published by Sinclair Research in 1982 for Commodore 64, Dragon 32/64, Timex Sinclair 2068, ZX Spectrum. Versions for Microsoft Windows and Android were released later. It is the first game in the Horace series. The gameplay is extremely similar to Pac-Man. Critical reception of the game was positive.

<i>Atic Atac</i> 1983 video game

Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.

Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81. They converted the game to the ZX Spectrum, but due to the low sales of the ZX81 version they licensed the game to Abbex.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.

<i>Tau Ceti</i> (video game) 1985 video game

Tau Ceti is a video game published in 1985 by CRL for the ZX Spectrum and converted to the Amstrad CPC, Amstrad PCW, Atari ST, Commodore 64, and MS-DOS. It was designed and programmed by Pete Cooke. The world, set on Tau Ceti III orbiting Tau Ceti, is displayed using 3D graphics with shadow effects. The planet has a day and night cycle.

<i>Cyclone</i> (video game) 1985 video game

Cyclone is a multidirectional helicopter game for the ZX Spectrum released by Vortex Software in 1985. It was written by Vortex co-founder Costa Panayi who also coded the similarly styled Tornado Low Level.

The ZX Spectrum's software library was very diverse. While the majority of the software produced for the system was video games, others included programming language implementations, Sinclair BASIC extensions, databases, word processors, spread sheets, drawing and painting tools, and 3D modelling tools.

<i>Highway Encounter</i> 1985 video game

Highway Encounter is a video game published for the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Sharp MZ, and Tatung Einstein by Vortex Software in 1985. It was written by Costa Panayi who also coded Android, Android Two, TLL, Cyclone, and Revolution.

<i>Styx</i> (Spectrum video game) 1983 video game

Styx is a maze shoot 'em up game published by Bug-Byte Software in 1983. It was the first ZX Spectrum game written by Matthew Smith, and the first of his three-game contract with the company. He went on to write Manic Miner in the same year.

Costa Panayi is a former computer game programmer active during the 1980s. He founded Vortex Software with Paul Canter, publishing games for the ZX Spectrum, Commodore 64 and Amstrad CPC.

<i>Maziacs</i> 1983 video game

Maziacs is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX.

<i>Corridors of Genon</i> 1983 video game

Corridors of Genon is a first-person maze video game for the ZX Spectrum developed by New Generation Software and released in 1983.

<i>Seiddab Trilogy</i> Video game series

The Seiddab Trilogy is a series of video games designed by Steve Turner for the ZX Spectrum and published by Hewson Consultants. It consists of 3D Space-Wars (1983), 3D Seiddab Attack (1984), and 3D Lunattack. All three games were later published together as The Seiddab Trilogy by Hewson for the Rotronics Wafadrive. The series name is derived from the word "baddies" being spelt in reverse.

<i>Alien Highway</i> 1986 arcade adventure video game

Alien Highway: Encounter 2 is an isometric 3D arcade adventure game released by Vortex in 1986 for the ZX Spectrum and Amstrad CPC. It was programmed by Mark Haigh-Hutchinson and is the sequel to Highway Encounter.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

Android One: The Reactor Run is a shoot 'em up maze video game written by Mark Haigh-Hutchinson and published by Vortex Software in 1983 for the ZX Spectrum and in 1985 for the Amstrad CPC.

References

  1. Android Two at World of Spectrum
  2. Android Two for ZX Spectrum at MobyGames
  3. Android One: The Reactor Run at World of Spectrum
  4. Android 2 review Archived September 12, 2007, at the Wayback Machine from Sinclair User issue 23; retrieved from Sinclair User Magazine Online
  5. Android 2 review from CRASH issue 2; retrieved from Crash Online