Designers | John Yianni |
---|---|
Publishers | Gen42 Games |
Players | 2 [1] |
Playing time | 20 minutes |
Chance | None |
Hive is a bug-themed tabletop abstract strategy game, designed by John Yianni [2] and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by having it completely surrounded by other pieces (belonging to either player), while avoiding the capture of one's own queen. [3] Hive shares elements of both tile-based games and board games. It differs from other tile-based games in that the tiles, once placed, can then be moved to other positions according to various rules, much like chess pieces.
The game uses hexagonal tiles to represent the various contents of the hive. The original two editions used wooden tiles with full-color illustrations on blue and silver stickers to represent the units, but the current third edition has been published using black and almond phenolic resin ("Bakelite") tiles with single-color painted etchings.
There are 22 pieces in total making up a Hive set, with 11 pieces per player, each representing a creature and a different means of moving (the colors listed are for the third edition of the game; the first and second used full-color drawings):
In addition, one or more of these expansion pieces may be optionally added to the game:
The game is packaged with a travel bag (a black drawstring bag for older editions; a nylon zippered case for the current version) to make the game more portable. Given the durability of the tiles and the lack of a board, the game is marketed as a "go-anywhere" game that simply needs any flat surface on which to place pieces.
In 2011, the publisher released a "Carbon" edition of Hive, with a monochrome design of black creatures on white pieces and white creatures on black pieces. Tiles for the Mosquito and Ladybug expansions are included in this set.
In 2012, the publisher released a lower-priced "Pocket" edition of Hive. The pieces are smaller versions of the colored Bakelite tiles, and include the Mosquito and Ladybug expansions. The game is sold with an orange drawstring bag for storage.
The game starts with an empty layout, [3] with all of both players' pieces in stacks or otherwise arranged as each player prefers. It confers little or no advantage to conceal the faces of unplaced pieces; both players have "perfect information" about the state of the game, and thus by process of elimination any piece not on the board is yet to be played. The official rules do not specify that a specific player color begins; either white (similar to Chess) or black (similar to Go) may play first and players may alternate first turn between games without swapping pieces.
On each turn, a player may place a new piece from their supply, or, if their Queen Bee has been placed, move a piece according to its function. [2] A new piece, when placed, must be adjacent to only the player's pieces; it cannot touch any of the opposing player's pieces. The only exception to this rule is the first piece played by each player; the first played piece by definition cannot be adjacent to anything, and the other player's first piece must be adjacent to the first player's piece (see the "one hive rule" in the Movement section below). Once placed, a piece may be moved to a new space regardless of what pieces it will touch, except that it must be adjacent to at least one other piece. [3]
After the Queen Bee has been placed, a player is at liberty to place or move at will; as pieces are placed, the layout, known colloquially as the "hive", gets larger, and pieces become surrounded by others. The strategy in placing tiles is thus usually to wait to place stronger tiles until they have a strong chance of not being immediately trapped.
The Queen Bee must be placed in one of the first four turns. [2] It can be preferable to place the Bee before being forced on the fourth turn because the player cannot move any pieces until after the Queen Bee is placed. In an effort to reduce the number of drawn games, Tournament rules (but not the official Hive rules) disallow placement of the Queen Bee on the first turn.
Movement of pieces in Hive is governed by the hexagonal shape of the tiles. Tiles must be situated such that one face of a tile contacts the face of an adjacent tile, and a movement of one "space" equates to a shift to a different (imaginary) hex-shaped area that is adjacent to both the current space and to one other piece. The game has no actual board, however it can be thought of as being played on an infinite plane of tessellated hexagons.
A major rule in Hive is the One-Hive Rule; [4] [2] a piece may never be moved such that during or after its movement, there are two separate groups of pieces in play. Even if as a result of the piece's move, the layout remains one group, if the hive becomes disconnected while the piece is in transit the move is illegal. This allows for the basic strategy of "trapping" an opposing piece or pieces by moving one's own piece to the outside of the opposing piece; the opposing piece then cannot legally move because the trapping piece would be stranded. [5]
With two exceptions, moves are made around the circumference of all pieces of the layout, and a piece may never move into or out of a hex that is almost completely or completely surrounded (known as the Freedom to Move Rule). The two exceptions to both are noted below. [3]
The movement of the pieces is as follows (number in parentheses indicates number of each piece type per player):
In the official online version of the game, if a player can not make any legal move then their turn passes and the other player moves twice (or more) in a row. [7]
The game ends when a Queen Bee is captured by surrounding it on all 6 sides by either player's pieces, and the player whose Queen Bee is surrounded loses the game. [8] The game is a draw if a move results in the simultaneous surrounding of both Queen Bees, or in a situation where each player's best move for a turn leads to an endless cyclical repetition of a series of moves (this situation is known as stalemate). [9]
There are many possible opening strategies, but two main formations are recommended by the game's publisher. They are reproduced below in order of placement:
Other openings include beginning with a Beetle or Grasshopper; depending on how the Hive's shape evolves, a Beetle or Grasshopper may be able to climb or jump out of its original position, when the Bee, Spider or Ant would likely be trapped for the entire game in a similar situation.
As mentioned before, it is generally considered unwise to leave the placement of the Bee until the fourth turn; not only can placed pieces not move, but the player risks being forced to play an extended string of pieces that can be easily trapped. It is also unwise to play an Ant as the first piece; this piece is likely to be trapped and/or surrounded for the entire game, and thus the player is forced to play short one Ant, placing them at a severe disadvantage.
In 2007 a promotional expansion was released that consisted of a new Mosquito piece for each player. This game piece can be added to each player's supply before the game begins. The Mosquito acts as a sort of "wild card" piece; once played, the Mosquito takes on the characteristics of any other piece it touches at the time, so that its movement and abilities change during the course of the game. For instance, if a mosquito is located adjacent to a Grasshopper and an Ant, it can either jump over a line of pieces as the Grasshopper moves, or move around the circumference of the hive as an Ant. That move may place it adjacent to a Beetle, Spider and the Queen Bee; if it moves again it can do so as any one of those three. The only exception to this rule is that if it is moved on top of the hive (as a Beetle moves), it retains the abilities of a Beetle until it moves down off of the hive again.
In 2010, a Ladybug expansion was announced. It was presented at Essen 2010. The Ladybug moves three spaces; two on top of the Hive, then one down. It must move exactly two on top of the Hive and then move one down on its last move. It may not move around the outside of the Hive and may not end its movement on top of the Hive. This expansion was released in early 2011, first on electronic versions of the game for iPhone and on the Hive website, then as part of the Hive Carbon edition, and finally as an expansion set for the 3rd edition Bakelite set.
In January 2013, the Pillbug was announced as a possible expansion piece, and has since been added to the game. It was designed as a defensive piece, to counteract the other two offensive expansions and to give the second player a bit of an advantage. The Pillbug moves exactly like the Queen. In addition, the Pillbug has the special ability, in lieu of moving, to pick up and move another bug of either color. When doing so, the Pillbug picks up an adjacent piece and places it into a different, unoccupied space adjacent to itself. This special ability may, for example, be used to rescue a friendly Queen on the verge of being surrounded. The Pillbug may not move a bug which was just currently moved by one's opponent in the immediately preceding turn. All standard rules apply to the Pillbug. The Mosquito adapts to both the movement and special power of the Pillbug.
In 2013, an online game adaptation of Hive was developed by Cédric Leclinche, Antoine Tallotte, and Elena Laskavaia. It is available as a free-to-play multiplayer game via boardgamearena.com.
BlueLine Games released their digital adaptation in 2013. [12] The cross-platform Steam version of Hive includes all expansions and can be played in multiplayer and single-player mode. The Xbox Live Indie Game release was called H.I.V.E. [13] and didn't include the expansions.
A mobile app for Android has been released under the name Hive with AI (board game). [14] It is developed and maintained by JB Chaubet.
In May 2024, a new website was made available for free on-line play. hivegame.com
John Yianni, designer of Hive, has recognized the annual tournament held at www.BoardSpace.net as the Online Hive World Championship. Here is a list of winners:
Champion: woswoasi (Peter Danzeglocke, Germany)
2nd/3rd: goulo (Russ Williams, Poland)
2nd/3rd: zugzwang (Quinn Swanger, USA) [15]
Champion: ahchong (Sean Chong, Malaysia)
2nd: Eucalyx (Christian Sperling, Germany)
3rd/4th: GRMikeS (Mike Schell, USA)
3rd/4th: humdeabril (Dimitri BR, Brazil) [16]
Champion: EddyMarlo (Edwin de Backer, Netherlands)
2nd: humdeabril (Dimitri BR, Brazil)
3rd: Loizz (Luiz Flávio Ribiero, Brazil)
4th: Raccoons (real name N/A, Germany) [17]
Champion: EddyMarlo (Edwin de Backer, Netherlands; first repeat winner)
2nd: Loizz (Luiz Flávio Ribiero, Brazil)
3rd: Seneca29 (Dario, Italy) [18]
Champion: ringersoll (Randy Ingersoll, USA)
2nd: DrRaven (Jason, USA)
3rd/4th: EddyMarlo (Edwin de Backer, Netherlands)
3rd/4th: Fumanchu (Dimitris Kopsidas, Greece) [19]
Champion: Fumanchu (Dimitris Kopsidas, Greece)
2nd: Eucalyx (Christian Sperling, Germany)
3rd: ringersoll (Randy Ingersoll, USA)
4th: BLueSS (Jon, USA) [20]
Champion: image13 (蔡慶鴻 Tsai Ching Hung, Taiwan)
2nd: Eucalyx (Christian Sperling, Germany)
3rd: stepanzo (Stepan Opalev, Russia)
4th: kkurtonis (Tino Mihaljavic, Croatia) [21]
Champion: Eucalyx (Christian Sperling, Germany)
2nd: stepanzo (Stepan Opalev, Russia)
3rd/4th: Quodlibet (Christian Galeas Arce, Chile)
3rd/4th: image13 (蔡慶鴻 Tsai Ching Hung, Taiwan) [22]
Champion: Quodlibet (Christian Galeas Arce, Chile)
2nd: nevir (Tom Fyfe, USA)
3rd/4th: tanksc (Lizihao, China)
3rd/4th: Bechster (Henrik Bechstrøm, Norway) [23]
Champion: tzimarou (Dimitrios Kampilakis, Greece)
2nd: Quodlibet (Christian Galeas Arce, Chile)
3rd: Eucalyx (Christian Sperling, Germany)
4th: Jewdoka (Joe Schultz, USA) [24]
Champion: Jewdoka (Joe Schultz, USA)
2nd: Eucalyx (Christian Sperling, Germany)
3rd/4th: Quodlibet (Christian Galeas Arce, Chile)
3rd/4th: stepanzo (Stepan Opalev, Russia) [25]
Champion: Quodlibet (Christian Galeas Arce, Chile; second championship)
2nd: Jewdoka (Joe Schultz, USA)
3rd/4th: HappyKiwi (Patrik Berggren, Sweden)
3rd/4th: Pseudomon (Povilas Šimonis, Lithuania) [26]
Champion: Quodlibet (Christian Galeas Arce, Chile; third championship and second consecutive)
2nd: Jewdoka (Joe Schultz, USA)
3rd: Loizz (Luiz Flávio Ribiero, Brazil)
4th: Dube (Frank Chen, USA) [27]
Champion: Jewdoka (Joe Schultz, USA; second championship)
2nd: Quodlibet (Christian Galeas Arce, Chile)
3rd: Dube (Frank Chen, USA)
4th: Eucalyx (Christian Sperling, Germany) [28]
Champion: Quodlibet (Christian Galeas Arce, Chile; fourth championship)
2nd: Dube (Frank Chen, USA)
3rd: stepanzo (Stepan Opalev, Russia)
4th: Gandac (Ion the Romanian Juggler, Romania) [29]
Champion: Jewdoka (Joe Schultz, USA; third championship)
2nd: stepanzo (Stepan Opalev, Russia)
3rd: Frasco92 (Francesco Salerno, Italy)
4th: Gandac (Ion the Romanian Juggler, Romania) [30]
Champion: Jewdoka (Joe Schultz, USA; fourth championship and second consecutive)
2nd: aenorman43 (Alex Norman, USA)
3rd: HappyKiwi (Patrik Berggren, Sweden)
4th: csigeee (Olivér Lelkes, Czech Republic) [31]
In 2020, with the Covid-19 pandemic affecting travel and in-person gatherings, the Mind Sports Olympiad was held virtually. This allowed the organizers to increase the number of games in the competition. One of the games added was Hive. Hive competition for 2020 took place at www.BoardGameArena.com. [32]
Hive with all expansions and standard opening rules
GOLD: Ben Nanda, USA
SILVER: Christian Galeas, Chile
BRONZE: -Ilie 27-, nationality N/A
Hive with all expansions and tournament opening rule
GOLD: Christian Galeas, Chile
SILVER: Alexey Kytmanov, Russia
BRONZE: Joe Schultz, USA
Hive classic with tournament opening rule
GOLD: Patrik Berggren, Sweden
SILVER: Piotr Lewandowski, Poland
BRONZE: Francesco Salerno, Italy
JUNIOR GOLD: Rubėn Pons Serra, Spain
In 2021, the Mind Sports Olympiad was again held virtually. Hive competition for 2021 took place at www.BoardGameArena.com. [33]
Classic Hive
GOLD: Christian Galeas, Chile
SILVER: Eugen Konkov, Ukraine
BRONZE: Francesco Salerno, Italy
Tournament Hive (with all expansions)
GOLD: Eugen Konkov, Ukraine
SILVER: Joe Schultz, USA
BRONZE: Zakhar Krasnov, Russia
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