I'MAX

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I'MAX Corp [lower-alpha 1] was a Japanese company that developed and published video games in the 1990s. [1] [2] [3]

Contents

It also ran its own video game development school, I'Max Academy. [4] One of its members won the grand prize for up-and-coming game developers at the 1998 Tokyo Game Show. [5] [6]

In Japan, it published games such as the PlayStation and Sega Saturn version of Worms . [7] [8]

Its series of puzzle video games were popular in Japan. Its PlayStation title I'MAX Shogi II received a re-release for the Japanese PlayStation Store. [9] As of July 2024, many of its classic titles are available on the cloud gaming service Project EGG. [10] [11] [12]

Micom BASIC column

During I'Max lifetime, major Japanese video game companies had specialists who wrote articles for the industry-influential Micom BASIC Magazine  [ ja ] to announce new developments in a casual way. [13] [14] Like Konami with its "Konami News Station" and Capcom with its "Capcom World," [15] I'MAX's also had its own column in the magazine. [16] [17]

The column from April 1995 announced a sequel to Super Keiba and also lamented the Great Hanshin earthquake, informing that I'MAX had workers from the area. [18]

Video game library

Notes

  1. Japanese: 株式会社アイマックス, Hepburn: Kabushiki Gaisha Aimakkusu

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References

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  3. "Irem Arcade Classics". Intelligent Gamer. No. 2. United States. July 1996. p. 83. Retrieved 29 July 2024 via Archive.org.
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  10. "I'MAX 配信ゲーム". プロジェクトEGG (in Japanese). Retrieved 31 July 2024.
  11. "株式会社D4エンタープライズ » Blog Archive » 『プロジェクトEGG』にて2011年4月12日に『どっすん! 岩石バトル』をリリース". www.d4e.co.jp. Retrieved 31 July 2024.
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  19. "About Dual Orb 2".
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