Illusions of self-motion

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Diagram of possible illusions of self-motions (vections). Adapted from Vection diagram.svg
Diagram of possible illusions of self-motions (vections). Adapted from

Illusions of self-motion (or "vection") occur when one perceives bodily motion despite no movement taking place. One can experience illusory movements of the whole body or of individual body parts, such as arms or legs.

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Vestibular illusions

The vestibular system is one of the major sources of information about one's own motion. Disorders of the visual system can lead to dizziness, vertigo, and feelings of instability. Vertigo is not associated with illusory self-motion as it does not typically make one feel as though they are moving; however, in a subclass of vertigo known as subjective vertigo one does experience their own motion. People experience themselves being pulled heavily in one direction. [2] There are also specific self-motion illusions that can occur through abnormal stimulation of various parts of the vestibular system, often encountered in aviation. This includes an illusion of inversion, in which one feels like they're tumbling backwards. Through various stimuli, people can be made to feel as if they are moving when they are not, not moving when they are, tilted when they are not, or not tilted when they are. [3]

Visual illusions

When a large part of the visual field moves, viewers feel like they have moved and that the world is stationary. [4] For example, when one is in a train at a station, and a nearby train moves, one can have the illusion that one's own train has moved in the opposite direction. Common sorts of vection include circular vection, where an observer is placed at the center of rotation of a large vertically-oriented rotating drum, usually painted with vertical stripes; linear vection, where an observer views a field that either approaches or recedes; and roll vection, where an observer views a patterned disk rotating around their line of sight. During circular vection, the observer feels like they are rotating and the drum is stationary. During linear vection, the observer feels like they have moved forwards or backwards and the stimulus has stayed stationary. During roll vection, the observer feels like they have rotated around the line of sight and the disk has stayed stationary.

Inducing vection can also induce motion sickness in susceptible individuals.

Auditory illusions

Compared to visually-induced vection, auditorily-induced vection is generally weaker. Auditory-induced vection can only be elicited in about 25% to 75% of the participants under laboratory conditions, and only when participants are blindfolded. [1] Most of the research has focused on eliciting circular vection horizontally about the body. Researchers have induced circular vection by mechanically rotating a buzzer around a subject in the dark or by presenting sound sequentially in one of several speakers arranged in a circular array. [5] Adding auditory stimuli can significantly enhance visual, vestibular, and biomechanical vections. [1]

Biomechanical illusions

Sea legs, dock rock, or stillness illness

After being on a small boat for a few hours and then going back onto land, it may feel like there is still rising and falling, as if one is still on the boat. [6] It can also occur on other situations, such as after a long journey by train or by aircraft, or after working up a swaying tree. It is not clear whether sea legs are a form of aftereffect to the predominant frequency of the stimulation (e.g., the waves or the rocking of the train), whether it is a form of learning to adjust one's gait and posture.[ citation needed ] The "sea legs" condition needs to be distinguished from mal de debarquement, which is much more long-lasting.

Circular treadmills

Linear treadmills by themselves generally do not induce illusions of self-motion. However, subjects report a strong sense of self-rotation from stepping along a circular treadmill in the dark, which can be further enhanced through auditory cues. [1]

See also

Related Research Articles

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<span class="mw-page-title-main">Vestibular system</span> Sensory system that facilitates body balance

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The righting reflex, also known as the labyrinthine righting reflex, is a reflex that corrects the orientation of the body when it is taken out of its normal upright position. It is initiated by the vestibular system, which detects that the body is not erect and causes the head to move back into position as the rest of the body follows. The perception of head movement involves the body sensing linear acceleration or the force of gravity through the otoliths, and angular acceleration through the semicircular canals. The reflex uses a combination of visual system inputs, vestibular inputs, and somatosensory inputs to make postural adjustments when the body becomes displaced from its normal vertical position. These inputs are used to create what is called an efference copy. This means that the brain makes comparisons in the cerebellum between expected posture and perceived posture, and corrects for the difference. The reflex takes 6 or 7 weeks to perfect, but can be affected by various types of balance disorders.

Fred W. Mast is a full professor of Psychology at the University of Bern in Switzerland, specialized in mental imagery, sensorimotor processing, and visual perception. He directs the Cognitive Psychology, Perception, and Research Methods Section at the Department of Psychology of the University of Bern.

Simulator sickness is a subset of motion sickness that is typically experienced while playing video games from first-person perspective. It was discovered in the context of aircraft pilots who undergo training for extended periods of time in flight simulators. Due to the spatial limitations imposed on these simulators, perceived discrepancies between the motion of the simulator and that of the vehicle can occur and lead to simulator sickness. It is similar to motion sickness in many ways, but occurs in simulated environments and can be induced without actual motion. Symptoms of simulator sickness include discomfort, apathy, drowsiness, disorientation, fatigue, and nausea. These symptoms can reduce the effectiveness of simulators in flight training and result in systematic consequences such as decreased simulator use, compromised training, ground safety, and flight safety. Pilots are less likely to want to repeat the experience in a simulator if they have suffered from simulator sickness and hence can reduce the number of potential users. It can also compromise training in two safety-critical ways:

  1. It can distract the pilot during training sessions.
  2. It can cause the pilot to adopt certain counterproductive behaviors to prevent symptoms from occurring.

References

  1. 1 2 3 4 Riecke, Bernhard E.; Schulte-Pelkum, Jörg (2013), Steinicke, Frank; Visell, Yon; Campos, Jennifer; Lécuyer, Anatole (eds.), "Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions ("Vection") Be Utilized?", Human Walking in Virtual Environments, Springer New York, pp. 27–54, doi:10.1007/978-1-4419-8432-6_2, ISBN   978-1-4419-8431-9
  2. "Symptoms". 27 December 2011. Archived from the original on 29 November 2018. Retrieved 9 July 2013.
  3. Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. Handbook of Virtual Environments, CRC Press, 163-196.
  4. "Vection Measures". Archived from the original on 2008-11-21.
  5. Väljamäe, Aleksander (October 2009). "Auditorily-induced illusory self-motion: A review". Brain Research Reviews. 61 (2): 240–255. doi:10.1016/j.brainresrev.2009.07.001. PMID   19619584. S2CID   24737851.
  6. "Sea legs". New Scientist. 22 January 2005. Archived from the original on 19 April 2007.