Immortal Cities: Children of the Nile | |
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Developer(s) | Tilted Mill Entertainment |
Publisher(s) | |
Producer(s) | Mat Williams |
Designer(s) | Chris Beatrice |
Programmer(s) | Mike Gingerich |
Writer(s) | Ken Parker |
Composer(s) | Keith Zizza |
Series | City Building |
Engine | Titan 2.0 |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | City building |
Mode(s) | Single player |
Immortal Cities: Children of the Nile is a city-building game set in ancient Egypt, developed by Tilted Mill Entertainment. The game was released November 2004 in the United States and February 2005 in Europe. It is part of the City Building series.
Unlike many similar titles, there is no treasury of abstract currency with which the player constructs buildings and issues edicts. Instead, the player designates construction sites for various classes of citizen, who are divided into private workers and government workers. Any citizen who is eligible for social advancement will move in and construct his dwelling, performing the functions of his new profession. Most of these construction sites are free to designate and will be constructed in a few moments by their new occupants, but most government buildings must be constructed with bricks, which are created in government-run brickworks and carried to construction sites by bricklayers.
All citizens, private or government, use bread as a form of currency, and all bread is made from grain grown by farmers of the peasant class, whose numbers are themselves limited by the number and personal wealth of citizens of the noble class. All in-game wealth, therefore, ultimately derives from the estates of the nobility. Harvested food is automatically distributed to the nobility and farmers (with nobility taking a far larger share, based on the size of their townhouse, which is itself based on the amount of food the occupants possess). Shopkeepers, who sell various crafted goods and luxury items, earn food by selling their wares to other citizens. Servants and entertainers earn food by selling their services to the nobility; servants can also work for luxury shopkeepers. Government workers, which include soldiers, priests and scribes, are allotted some of the food which has been taxed by government-employed scribes working as tax assessors; food to be distributed this way is stored in bakeries while the surplus is stored in granaries. The palace of the Pharaoh is a cross between a private townhouse and granary; it receives a percentage of all taxed food, which the palace staff uses to purchase crafted goods for the royal family, which, together with palace enhancements (purchased with government-owned food and bricks), improve the player's prestige rating. Surplus food stored in granaries or the palace may be used in trade or in the various world map-level missions, some of which may be required to complete the scenario.
All citizens' needs must be tended to in order to keep them happy and working efficiently, with upper-class citizens such as nobles requiring the most goods and services to remain happy. All citizens will want common crafted goods and access to religious and healthcare facilities, while upper-class citizens also desire a variety of luxury goods, some of which cannot be made and must be imported. Nobles also require the services of entertainers, who perform in exchange for food, and will eventually wish to purchase a family tomb, which the player must construct and make available to the nobility. All families will desire the services of a priest working as a mortician when a family member dies, regardless of tomb availability. Dissatisfied citizens will stop working and protest; the royal family will never do this, but the player's prestige rating will suffer until their needs are addressed.
Luxury shopkeepers and nobles will have children who can be educated by priests, becoming "graduates" who may perform advanced services like serving as military commanders, working as overseers of the laborers who extract stone and build monuments, or becoming scribes and priests, who provide health care, religious services, education and perform various government administrative duties, like assessing fields for taxation or running exchanges to make shopkeepers more efficient by centralizing the supply of raw materials. The number of "graduates" in a city is unlimited, but only a certain number can be employed as educated workers at a time. This number is determined by the player's prestige rating, which can be increased in various ways, namely: the completion of world map missions; the purchase of palace upgrades and ensuring a wealthy and well-supplied royal family; monumental tomb construction; and propaganda in the form of steles and obelisks commemorating the player's achievements on the world map. Prestige can also be lowered if a member of the royal family dies without being properly mummified by a mortician and interred in a royal tomb; the reduction in prestige is especially high if this family member was the Pharaoh.
On July 8, 2008, Tilted Mill released Children of the Nile: Enhanced Edition, a new enhanced edition of the game with several refinements. Among the changes made were new buildings like the brickyard. On July 10, patch 1.3 for the retail version was released which upgrades it to the enhanced edition. Children of the Nile: Alexandria, an expansion for the Enhanced Edition, was released September 10, 2008.
Immortal Cities: Nile Online is a browser-based game set in Ancient Egypt, developed by Tilted Mill. [3] [4] [5] [6] It was released on March 5, 2009.
Like many browser games, there is no set goal. The game is played on an infinite-round basis—there are no resets planned. The main focus of the game is on trading resources in order to increase the player's palace level or number of cities. There is a player versus player aspect that allows players to gain control of "monuments" from either an artificial intelligence force or other players. As of March 3, 2009, there were approximately 5000 registered players.
Part of a discussion about Nile Online, during an interview with Tilted Mill's President, Chris Beatrice, by gamersetwatch.com: "A lot of different goals came together with Nile Online. First we wanted to see if we could make a much simpler, much more accessible and less demanding game that still provided a lot of the city building experience, and also looked really great". [7]
The blog "The Freshman" highlighted the real-time nature of the gameplay, in which the player can start lengthy tasks and return to the game later to find them completed, and described the relative honesty of the players in the game. [8]
Krish Raghav, in his Wall Street Journal blog, commended the game's careful balance of goods, raw materials and trading; the co-operation required between players and the roleplaying effect this has on the game's social aspect; and the "unconscious, tangential teaching and learning of complex economic concepts". [9]
Aggregator | Score |
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GameRankings | 76% [10] |
Publication | Score |
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Computer Gaming World | [11] |
PC Zone | 77/100 [12] |
Computer Games Magazine | [13] |
Ancient Egypt was a civilization of ancient Northeast Africa. It was concentrated along the lower reaches of the Nile River, situated within the contemporary territory of modern-day Egypt. Ancient Egyptian civilization followed prehistoric Egypt and coalesced around 3100 BC with the political unification of Upper and Lower Egypt under pharaoh or king Menes. The history of ancient Egypt unfolded as a series of stable kingdoms interspersed by periods of relative instability known as "Intermediate Periods". The various kingdoms fall into one of three categories: the Old Kingdom of the Early Bronze Age, the Middle Kingdom of the Middle Bronze Age, or the New Kingdom of the Late Bronze Age.
Pharaoh is the vernacular term often used for the monarchs of ancient Egypt, who ruled from the First Dynasty until the annexation of Egypt by the Roman Republic in 30 BCE. However, regardless of gender, "king" was the term used most frequently by the ancient Egyptians for their monarchs through the middle of the Eighteenth Dynasty during the New Kingdom. The earliest confirmed instances of "pharaoh" used contemporaneously for a ruler were a letter to Akhenaten or an inscription possibly referring to Thutmose III.
Thebes, known to the ancient Egyptians as Waset, was an ancient Egyptian city located along the Nile about 800 kilometers (500 mi) south of the Mediterranean. Its ruins lie within the modern Egyptian city of Luxor. Thebes was the main city of the fourth Upper Egyptian nome and was the capital of Egypt for long periods during the Middle Kingdom and New Kingdom eras. It was close to Nubia and the Eastern Desert, with its valuable mineral resources and trade routes. It was a religious center and the most venerated city during many periods of ancient Egyptian history. The site of Thebes includes areas on both the eastern bank of the Nile, where the temples of Karnak and Luxor stand and where the city was situated; and the western bank, where a necropolis of large private and royal cemeteries and funerary complexes can be found. In 1979, the ruins of ancient Thebes were classified by UNESCO as a World Heritage Site.
Amarna is an extensive ancient Egyptian archaeological site containing the remains of what was the capital city during the late Eighteenth Dynasty. The city of Akhetaten was established in 1346 BC, built at the direction of the Pharaoh Akhenaten, and abandoned shortly after his death in 1332 BC. The name that the ancient Egyptians used for the city is transliterated as Akhetaten or Akhetaton, meaning "the horizon of the Aten".
Amenhotep III, also known as Amenhotep the Magnificent or Amenhotep the Great and Hellenized as Amenophis III, was the ninth pharaoh of the Eighteenth Dynasty. According to different authors, he ruled Egypt from June 1386 to 1349 BC, or from June 1388 BC to December 1351 BC/1350 BC, after his father Thutmose IV died. Amenhotep was Thutmose's son by a minor wife, Mutemwiya.
Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was released in 2001, and followed by Civilization IV. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal.
Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2002 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jeff Fiske. The studio is known for its city-building games.
City Building is a series of historical city-building games developed by Impressions Games, BreakAway Games, Tilted Mill Entertainment, and published by Sierra Entertainment. The series began in 1992 with Caesar, set in the Roman Empire, and consists of twelve games to date, including expansion packs.
Kerma was the capital city of the Kerma culture, which was founded in present-day Sudan before 3500 BC. Kerma is one of the largest archaeological sites in ancient Nubia. It has produced decades of extensive excavations and research, including thousands of graves and tombs and the residential quarters of the main city surrounding the Western/Lower Deffufa.
Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of Caesar III, it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold. A remake titled Pharaoh: A New Era was released by Triskell Interactive and Dotemu in 2023.
Chris Beatrice is a video game designer and artist noted for primary creative development of popular historical strategy games, including Lords of the Realm series and the City Building series.
Spanning over three thousand years, ancient Egypt was not one stable civilization but in constant change and upheaval, commonly split into periods by historians. Likewise, ancient Egyptian architecture is not one style, but a set of styles differing over time but with some commonalities.
Titan is a game engine developed by Stainless Steel Studios used in the real-time strategy genre. It was mainly used as a PC game engine in the early 2000s. The engine was used in Stainless Steel Studio's early games, such as Empire Earth and Empires: Dawn of the Modern World.
Minya is the capital of the Minya Governorate in Upper Egypt. It is located approximately 245 km (152 mi) south of Cairo on the western bank of the Nile River, which flows north through the city.
Silkroad Online is a fantasy MMORPG set in the 7th century AD, along the Silk Road between China and Europe. The game requires no periodic subscription fee, but players can purchase premium items to customize or accelerate gameplay.
Keith Zizza is a video game soundtrack composer. He has worked as a composer and audio director for companies such as Electronic Arts, Impressions Games, Sierra Entertainment and Tilted Mill Entertainment. His discography includes more than 25 AAA game titles. In April 2008 Zizza released his debut solo album, Memories of a Forgotten Age.
River God is a novel by author Wilbur Smith. It tells the story of the talented eunuch slave named Taita, his life in Egypt, the flight of Taita along with the Egyptian populace from the Hyksos invasion, and their eventual return. The novel can be grouped together with Wilbur Smith's other books on Ancient Egypt. It was first published in 1993, and was adapted for television alongside The Seventh Scroll as the 1999 mini-series The Seventh Scroll.
The gardens of ancient Egypt probably began as simple fruit orchards and vegetable gardens, irrigated with water from the Nile. Gradually as the country became richer, they evolved into pleasure gardens with flowers, ponds and valleys of fruit and shade trees. Temples, palaces, and private residences had their own gardens, and models of gardens were sometimes placed in tombs so their owners could enjoy them in their afterlife.
Builders of Egypt is an upcoming economic type of city-building game taking place in Ancient Egypt. The story will start in a little-known protodynastic period. The player will be able to observe the birth of Egyptian Civilization and the game will finish with the fall of the Ptolemaic Kingdom and Cleopatra's death.