| Injured Engine | |
|---|---|
| | |
| Developer(s) | Dave Johnson Karen Elliott Chip Curry |
| Publisher(s) | Imagic |
| Designer(s) | Dave Johnson |
| Platform(s) | Commodore 64, Apple II |
| Release | 1984 |
| Genre(s) | Puzzle, simulation |
| Mode(s) | Single-player, multiplayer |
Injured Engine is a game released for the Apple II and Commodore 64 by Imagic. The player must diagnose problems in a simulated automobile engine. The game aims to teach how engines work and how engine parts relate to each other. It was created by an auto mechanic and a graphic artist. Imagic demonstrated it at the 1984 Consumer Electronics Show. [1] [2]
| | This section is empty. You can help by adding to it. (September 2022) |
Rhea J. Grundy of Home Computer Magazine compared it to a Revell V-8 engine model and said the game teaches an "increased awareness of your automobile" rather than the skill necessary to make repairs. [3] Mark Cotone of Commodore Microcomputers wrote that Injured Engine will not replace mechanics or detailed manuals, but it can aid in learning proper maintenance. [4] Joyce Worley of Electronic Games called it an easy game that can help novices to talk more knowledgeably to mechanics. [5] Kiplinger's Personal Finance called it an easy way to learn the basics of car engines. [6]