Jack McCauley

Last updated

Jack McCauley
JackMcCauley.jpg
Born (1959-12-03) December 3, 1959 (age 64)
NationalityAmerican
Education Bachelor of Science, University of California, Berkeley
Occupation(s) Inventor, engineer, video game developer
Known for Guitar Hero, Oculus Rift [1]

Jack McCauley is an American engineer, hardware designer, inventor, video game developer and philanthropist. As an engineer at RedOctane, he designed guitars and drums for the Guitar Hero video game series. He later worked at Oculus VR, [2] [3] which was eventually acquired by Facebook for $2 billion.

Contents

Early life and education

The son of a United States Armed Forces officer, McCauley’s early life began in De Bilt, Netherlands. From an early age, McCauley loved taking things apart, building them into something new, exploring everything from basic spatial relationships to electronics. When he was 9, Tinkertoy named him a "Junior Tinkertoy Engineer". [4]

In 1980, McCauley was accepted into the U.S. Navy Nuclear Power School. [5] He later attended University of California, Berkeley, College of Engineering, where he specialized in electronics and circuit theory and earned a BSc. in electrical engineering and computer science (EECS) in 1986. McCauley credits U.C. Berkeley with moving him into his career as an engineer. [1]

Career

McCauley began his professional career at the U.S. Department of Defense. [5] Upon graduating from Berkeley, he worked at various technology and gaming companies including RedOctane and Microsoft. He helped develop USB drivers, kernel mode drivers, arcade machines and video game related peripherals. [1] [2] [3]

McCauley designed many of the guitar and drum peripherals for the Guitar Hero video game series. [3]

Guitar Hero

In 2005 McCauley joined RedOctane, where he served as an engineer on the Guitar Hero team. He stayed on after RedOctane became a wholly owned subsidiary of Activision, eventually departing in 2009. [6]

McCauley created the hardware for early Guitar Hero guitars by reverse-engineering the guitars used in the Konami game Guitar Freaks. [7] [8] He also designed hardware peripherals for Silent Scope and EA Sports Active 2. [9]

Oculus VR

McCauley joined Oculus VR as vice president of engineering in August 2012, shortly after the company raised millions of dollars on Kickstarter for their first development kit. [10] [11] [12] He served as VP Engineering at Oculus until March 2014 when the company was acquired by Facebook for $2 billion. [13] He left Oculus immediately after the acquisition was completed. [14] [15] He claims to have donated all the money he received from the Facebook buyout to charity. [16]

While at Oculus, he designed test equipment and managed China-based manufacturing of the Oculus DK1 and DK2, the company's development hardware that was shipped to game developers years before the 2016 release of their consumer product, the Oculus Rift. [17]

Lucid VR

In 2017, McCauley joined Lucid VR as Chief Engineer to lead worldwide manufacturing of their flagship virtual and augmented reality camera, the VR180 LucidCam. [18] [19]

Inventions, credits, and accomplishments

McCauley worked on creating audio effects; computer peripherals; game controllers; light gun technology; composite HID USB device for gaming; and guitar and drum controllers for the Guitar Hero franchise. [1] [2]

Video GameRoleDeveloper
Guitar Hero II Director of R&DRedOctane
Guitar Hero III: Legends of Rock Director of R&DRedOctane
Guitar Hero World Tour Director of R&DRedOctane
Oculus DK1 Development KitVP EngineeringOculus VR
Oculus DK2 Development KitVP EngineeringOculus VR

Philanthropy

In 2015 he, Paul Jacobs and others funded the Jacobs Institute for Design Innovation at the UC Berkeley College of Engineering; [20] as of October 2015, he is an Innovator in Residence there. [21]

Related Research Articles

<span class="mw-page-title-main">Rhythm game</span> Genre of music-themed action video game

Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.

<i>Guitar Hero</i> (video game) 2005 music rhythm video game

Guitar Hero is a 2005 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first installment in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States.

<i>Guitar Hero II</i> 2006 video game

Guitar Hero II is a 2006 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2 and Activision for the Xbox 360. It is the sequel to Guitar Hero (2005) and the second installment in the Guitar Hero series. The game was first released for the PlayStation 2 in November 2006, and then for the Xbox 360 in April 2007, with additional content not originally in the PlayStation 2 version.

Guitar Hero is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs.

<i>Rock Band</i> Series of rhythm video games

Rock Band is a series of rhythm games first released in 2007 and developed by Harmonix. Based on their previous development work from the Guitar Hero series, the main Rock Band games has players use game controllers modeled after musical instruments and microphones to perform the lead guitar, bass guitar, keyboard, drums and vocal parts of numerous licensed songs across a wide range of genres though mostly focusing on rock music by matching scrolling musical notes patterns shown on screen. Certain games support the use of "Pro" instruments that require special controllers that more closely mimic the playing of real instruments, providing a higher challenge to players. Players score points for hitting notes successfully, but may fail a song if they miss too many notes. The series has featured numerous game modes, and supports both local and online multiplayer modes where up to four players in most modes can perform together.

Since the release of the Nintendo Wii, many aesthetic, ergonomic and functional accessories have been developed by third parties for the console’s controller, the Wii Remote.

Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.

<span class="mw-page-title-main">Leap Motion</span> Former American company

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<span class="mw-page-title-main">Oculus Rift</span> Virtual reality headsets by Oculus VR

Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April 2021.

<span class="mw-page-title-main">Green Throttle Games</span> American video game developer

Green Throttle Games is a video game and video game peripheral developer.

<span class="mw-page-title-main">Reality Labs</span> Virtual and augmented reality products company

Reality Labs, originally Oculus VR, is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.

<span class="mw-page-title-main">HTC Vive</span> Virtual reality headset

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<span class="mw-page-title-main">Oculus Touch</span> Motion controller system

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<span class="mw-page-title-main">Virtual reality headset</span> Head-mounted device that provides virtual reality for the wearer

A virtual reality headset is a head-mounted device that provides a virtual reality environment for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display, stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.

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References

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  2. 1 2 3 Cacho, Gieson (October 16, 2008). "'Guitar' hero: Danville resident was instrumental in designing controller". Contra Costa Times . Retrieved December 13, 2012.
  3. 1 2 3 "More Guitar Hero World tidbits," by Gieson Cacho, A+E Interactive, October 16, 2008; retrieved March 22, 2015.
  4. Tekla Perry (November 7, 2015). "Oculus Co-founder Jack McCauley's Next Challenge: The Perfect Head-Tracker for VR". IEEE Spectrum.
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  8. "Modern-day Edison creates design innovation fund". Berkeley Engineering. Retrieved 2023-05-08.
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  11. MCV Editors (2012-08-14). "Oculus hires Scaleform founder as CEO". MCV. ISSN   1469-4832 . Retrieved 2023-05-08.{{cite news}}: |last= has generic name (help)
  12. Brightman, James (2012-08-14). "Oculus hires Gaikai chief product officer as its new CEO". GamesIndustry.biz. Retrieved 2023-05-08.
  13. Josh Constine (2014). "Facebook's $2 Billion Acquisition Of Oculus Closes, Now Official".
  14. Bailey, Kat (2016-04-12). ""I Consider Myself Crucial to the Success of that Company": Jack McCauley Recalls the Early Days of Oculus and Looks to the Future". VG247. Retrieved 2023-05-08.
  15. The power of "Human" | Jack McCauley, 2023-05-04, retrieved 2023-05-08
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  18. MCV Editors (2017-08-02). "Former Oculus co-founder Jack McCauley joins LucidVR". MCV. ISSN   1469-4832 . Retrieved 2023-05-08.{{cite news}}: |last= has generic name (help)
  19. "Oculus Co-Founder Jack McCauley Joins Lucid VR". UploadVR. 2017-08-02. Retrieved 2023-05-08.
  20. Kirsten Mickelwait, "Designer of scrolling mouse and Oculus Rift funds design innovation", Berkeley Engineer Magazine, June 16, 2015; retrieved June 29, 2015.
  21. "Oculus VR co-founder Jack McCauley on VR, AR and his creative new project". Silicon Valley Business Journal. October 8, 2015. Retrieved November 5, 2016.