JoJo's Pitter Patter Pop!

Last updated

JoJo's Pitter Patter Pop!
Pitter Patter Pop icon.png
App icon featuring the character Jotaro Kujo
Developer(s) Bandai Namco Entertainment
Publisher(s) Bandai Namco Entertainment
Series JoJo's Bizarre Adventure
Platform(s) Android, iOS
Release
  • Teaser
    • JP: August 27, 2018
  • Full Game
    • JP: October 10, 2018
Genre(s) Puzzle (tile-matching)
Mode(s) Single-player

JoJo's Pitter Patter Pop! [lower-alpha 1] (commonly referred to as simply Pitter Patter or abbreviated as PPP) was a tile-matching video game developed and published by Bandai Namco Entertainment for iOS and Android, and was released on October 10, 2018, in Japan. [1] [2] The game was supported throughout its lifetime with regular content updates until the game's server was shut down on September 2, 2021. [3] [4]

Contents

The game was based on the JoJo's Bizarre Adventure anime series with many of its characters being super deformed or 'chibified' and the game itself having a pop-up book aesthetic. The main game consisted of the player creating teams of two 'units' to fight against an assortment of characters with the goal of draining the opponent's HP bar before a timer ran out. The game had two main currencies: coins which had many uses (uncapping unit's levels, purchasing power-ups, pulling in the coin gasha etc.) and diamonds, the game's premium currency, whose main purpose was for pulling on gachas with a higher chance of better ranking units or limited time units. The game used a free-to-play model with diamonds being purchasable from the in-game shop.

Gameplay

Pitter Patter Pop was a single-player 2D tile-matching video game based on the anime adaptation of the JoJo's Bizarre Adventure manga series, encompassing the first five parts of the series' story: Phantom Blood , Battle Tendency , Stardust Crusaders , Diamond Is Unbreakable , and Golden Wind [5] as well as the OVA adaptation of the spin-off manga Thus Spoke Kishibe Rohan. [6]

Battles

A standard fight between the player (Giorno Giovanna and Guido Mista, left) and an enemy (Ghiaccio, right) Pitter Patter Pop battle.jpeg
A standard fight between the player (Giorno Giovanna and Guido Mista, left) and an enemy (Ghiaccio, right)

The player would set up teams of two units who would then do battle with another character from the series either until the player defeated the enemy or the timer for the match ran out. In battle a 6x6 grid would appear with six different types of tiles appearing (four of which were random tiles with the other two being the player's chosen party). The player's main objective was to match four or more tiles together which would then deal damage to the opponent. The more tiles the player matched together, the more damage would be dealt. [7] Matching six or more tiles together would form a 'box' which could be tapped to create a cross shape of five of the same tile. As tiles were matched both units' 'skill gauges' would be filled up. By tapping on a unit with a full skill gauge a short cutscene would play and the unit's skill would be activated. Skills ranged from swapping out or erasing tiles to more complex abilities such as stopping the timer or combinations of two different skills. As the player matched tiles the Stand Up gauge would also fill up, which when full would stop the timer and enter Stand Up Time. In Stand Up Time the player was able to combine tiles without them disappearing. This allowed for the creation of larger square tiles which dealt damage exponentially greater the larger the square. Skills could be activated during Stand Up Time allowing the player to strategize to increase their chances of creating larger squares. [8] Players could also rack up a combo by matching tiles quickly. These combos would greatly increase the players damage output as they grew. Players could not lose their combo during Stand Up Time.

Partaking in a battle cost one 'heart' out of a maximum of five hearts. If the player ran out of hearts they could either wait for their hearts to recharge, use diamonds to recharge their meter or use hearts they had earned as rewards from battles or daily rewards.

After winning a standard match, the player would be awarded coins based on their performance, experience points and diamonds for their first clear of a stage. If the player managed to complete the stage with at least three quarters left on the timer then they would enter Rush Time which allowed for the player to gain more coins by matching tiles. The player would then progress through to the next stage and this would repeat until the final 'Boss Stage' where the player would face off against a more powerful and usually thematic character who would provide much more coins and diamonds than usual upon their defeat as well as another reward such as other forms of currency such as furniture tickets or thematic furniture.

Special Battles

Score Attack

Score Attack was a special type of battle in which the opponent had no health bar, instead being replaced by a score counter. As the player dealt damage to the opponent their score would fill up. Units in this mode had a limited amount of times they could use their skill. This would continue until the timer ran out after which the players final score would be added to a global leaderboard. Each month a new Score Attack would appear with the top placers on the previous leaderboard being greatly rewarded with coins, diamonds and chests. Score Attack did not require hearts to partake.

Bingo Cards

Bingo Cards were another special type of battle where the opponent had a score counter. In battle the player would have to perform special tasks (Using a certain colour of unit, using a unit from a specific part, creating squares of a specific size in Stand Up, etc.) to stamp their bingo card. If a line was made then the player would be rewarded with coins, diamonds etc.

All Out War

In All Out War the player would have to defeat the same enemy without using the same unit twice 51 times. As they progressed through the 51 battles the player would be rewarded with coins, diamonds and even gacha tickets.

Tower Battle

Tower Battles were a series of especially difficult battles which required Tower Keys to partake in. These Tower Keys could be unlocked by playing regular battles. As the player went through each tower they would earn challenge points, which could be used to unlock special stickers.

Gacha

There were multiple kinds of Gacha that change depending on its contents. The types are mostly dictated by the kind of units present on the banner, if it distributes rewards on tenfolds and how it functions.

Through gameplay or from daily rewards the player could earn 'Gacha Tickets' which could be used to freely pull on any Gacha.

JoJo Mansion

A 3-storey JoJo Mansion Jojo Mansion.jpeg
A 3-storey JoJo Mansion

The second main aspect of gameplay was the 'JoJo Mansion', a building with eight rooms capable of holding up to two units each. As the player leveled up more storeys would become available up to a maximum of three storeys for a total of 24 rooms. By using furniture tickets unlocked from battles players could purchase furniture to decorate each room. Players could assign a unit to each room (two if the first unit was Skill Level 5). While in the room units could be interacted with in a number of different ways. [9] Players could give their units gifts which would increase a friendship meter. Gifts came in three different levels each giving more 'friendship points' than the last. Each unit also had a preferred gift which would greatly increase their friendship meter. On occasion, units could 'visit' another room, this would earn the player a small number of experience points.

In the 2.7.0 patch Villas were added which allowed the player to add up to six units to a single "Premium Room" which could be decorated with "Premium Furniture".

In the 3.1.0 patch a new feature was added to the Mansion. On the roof of the JoJo Mansion players could throw a 'party' where the player could choose certain units to have an increased exp gain as well as a higher chance to appear as the random four units at the beginning of each battle.

Units

Unit Types

Upon release there were three different rarities of unit: Bronze Rarity (BR), Silver Rarity (SR) and Gold Rarity (GR) with BR being the most common and weakest up to GR being the strongest and rarest. In the 3.0.0 patch a new rarity was added, Double Gold Rarity (WGR), which was a combination of two characters in one unit. Beyond these rankings there also existed 'voiced' units who would say voicelines during gameplay, these voicelines being taken directly from the anime. All 'voiced' units were either GR or WGR rarity. Every BR and SR rarity unit was available in any Gacha but GRs and WGRs could be 'limited' meaning they could only appear in certain Gachas (generally being the featured unit). Characters could have more than one unit, generally a voiced and non-voiced version or to show appearances throughout different parts. For example Jotaro Kujo, the main protagonist of Stardust Crusaders, had seven different units based on him. Each unit was assigned a specific colour tile, generally corresponding to the colour mainly featured in their colour pallet. Two of the same character could not be on the same team.

Skills

Each unit had a unique skill which would generally be inspired by the character's abilities from the manga. Skills had five different levels of upgrading, each level increasing either the power, usefulness or duration of the skill. Skills could be upgraded either by pulling the same unit twice or from 'Skill Tickets' which could be earned through rewards from gameplay or by pulling a unit who was already Skill Level 5. There were three main types of skill; "Replace", [lower-alpha 2] "Enhance" [lower-alpha 3] and "Erase" [lower-alpha 4] as well as a fourth special type called "?". "Replace" skills replace tiles in a given shape or in a set pattern with the skill users tile or box, enhance skills would enhance tiles into 'Enhanced' or 'Intensified' tiles or boxes and erase skills would erase tiles in a set pattern. "?" skills were generally reserved for more unique skills such as stopping time.

Levels

When a new unit was unlocked it would begin at level 1 and could be leveled up either through experience points or from "Level Tickets". For every five levels the player would have to spend an increasing number of coins to 'uncap' the units level. The maximum level for units was 50 until the 3.0.0 patch when a new feature called "Awakening" was released. Through Awakening a player could use unit specific "Jewels" (unlocked by pulling the same unit more than once) to uncap a unit's level three times to a maximum level of 80. Doing so would also unlock a unit specific "EX Sticker".

Stickers

Stickers were a form of power-up added in the 2.7.2 patch. Stickers came in two forms, decoration stickers and battle stickers. These could be earned either by purchasing them with sticker ink or from event battles. In the 3.0.0 patch another form of stickers called "EX Stickers" were added which were unlocked when the player had fully awakened a unit. When a player had created a team of units they could create a "Pitter Set" which acted like a Sticker album. In it players could place stickers they had earned to either decorate their stickerbook or to power-up their units. Stickers each had their own abilities such as increasing the power of all units of a specific colour, increasing damage in Stand Up Time, etc. Some stickers had passive effects while others (especially EX Stickers) had specific activation conditions.

Chests

Chests were another type of gacha which could contain any number of rewards such as currency or tickets. Chests came in five different types, Iron, Bronze, Silver, Gold and Platinum, each one of increasing rarity and better prizes. Chests could be earned in a number of different ways such as completing certain conditions in battles, performing well in Score Attack or daily rewards.

Adventures

Adventures were added to the game in the 2.5.3 patch. Players could choose a group of five units to go on "adventures" which could last from two to ten hours depending on the rewards. The most common rewards from Adventures were gifts, coins, and Level Tickets, with diamonds being a rare reward also. Certain event Adventures could also reward the player with chests.

Marketing

JoJo's Pitter Patter Pop was revealed in the September 2018 issue of Ultra Jump on August 17, 2018, as part of the JoJo SD Project. [lower-alpha 5] [10] To promote the game a teaser app entitled JoJo's Pitter Patter Pop! Chiramise [lower-alpha 6] was released on August 27, 2018, which allowed players to take pictures with the various chibified characters in the full game. This feature was later added to the full game in an update. [11] The full game's release was set to coincide with the release of the Golden Wind anime adaptation with many of the games updates adding content which coincided with the content of the most recently released episode. [12] Both a Twitter account and an Instagram account were set up to advertise upcoming events in the game. Collectable keychains, badges and coasters featuring artwork of different units in the game were available for purchase upon release. [13] To promote the game, Japanese shōnen manga magazine V Jump would regularly publish articles about new units and features that would be coming to the game in future updates.

From March 8 to 15, 2019, the game held a collaboration with the games JoJo's Bizarre Adventure: Diamond Records and JoJo's Bizarre Adventure: Stardust Shooters. [14] In this collaboration players could receive exclusive furniture, diamonds and gacha tickets for playing. From July 19 to August 18, 2019, the game had a collaboration with Tower Records to celebrate their return as an online retailer. [15] Due to the game having been shut down on September 2, 2021, Bandai Namco has removed all references to the game from its official website, as well as having it removed from both the Google Play Store and the Apple App Store.

Reception

The game was well received upon release with many players commenting on the cute visuals and easy to learn gameplay. [16] Despite only being officially released in Japanese the game gained a niche but devoted following in the West with many guides and translation communities forming, most notably an English subreddit and Discord server. The game reached 1 million active players on August 28, 2020. [17]

Notes

  1. Japanese: JoJo no Pita Pata Poppu (ジョジョのピタパタポップ)
  2. Japanese: Henka (変化)
  3. Japanese: Kyōka (強化)
  4. Japanese: Shōkyo (消去)
  5. Japanese: JoJo SD Purojekuto (ジョジョSDプロジェクト)
  6. Japanese: JoJo no Pita Pata Poppu Chiramise (ジョジョのピタパタポップ ちらみせ)

Related Research Articles

<i>Battle Garegga</i> 1996 video game

Battle Garegga is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, Battle Garegga Rev.2016 was released in 2016.

Powerful Pro Baseball, previously known as Jikkyō Powerful Pro Yakyū and marketed internationally as Power Pros, is a Japanese baseball video game series created by Konami. The game is known for its super deformed characters, and fast-paced but deep game play. Most games in the series are developed under license from the Nippon Professional Baseball (NPB) and the Japan Professional Baseball Players Association (JPBPA), letting them use the league's team names, stadiums, colors, and players' names and likenesses. There are also six games in the series with the Major League Baseball (MLB) and Major League Baseball Players Association (MLBPA) license, two with the Korea Baseball Organization (KBO) and Korea Professional Baseball Players Association (KPBPA), and one with the World Baseball Classic license. It is long running in Japan, starting out in 1994 for the Super Famicom, and appearing on many different consoles: Saturn (1995–1997), PlayStation (1994–2003), Nintendo 64 (1997–2001), PlayStation 2 (2000–2009), Dreamcast (2000), GameCube (2002–2006), Wii (2007–2009), PlayStation 3 (2010–2016), PlayStation 4 as well as PlayStation Portable (2007–2013) and Vita (2012-2018).

<i>Taiko no Tatsujin</i> Video game series

Taiko no Tatsujin is a video game series created by Namco. In the games, players simulate playing a taiko drum in time with music. The series has released games for the arcade and for console and mobile platforms including PlayStation 2, Advanced Pico Beena, PlayStation Portable, Nintendo DS, Wii, Nintendo 3DS, Wii U, PlayStation Vita, PlayStation 4, Nintendo Switch, Xbox One, Xbox Series X/S, Microsoft Windows, iOS, Android and Japanese feature phones.

<i>Ys V: Lost Kefin, Kingdom of Sand</i> 1995 video game

Ys V: Lost Kefin, Kingdom of Sand is a 1995 action role-playing game developed by Nihon Falcom. It is the fifth game in the Ys series of video games and was released for the Super Famicom in December 1995. A remake by Arc System Works and Taito was released for the PlayStation 2 in 2006.

<i>Bomberman 64</i> (2001 video game) 2001 video game

Bomberman 64 is a Japanese Nintendo 64 game released in 2001. It was the final Nintendo 64 game to be released in Japan. The game features four distinct gameplay modes, each with unique gameplay, based on different games in the Bomberman franchise.

<i>JoJos Bizarre Adventure: All Star Battle</i> 2013 video game

JoJo's Bizarre Adventure: All Star Battle is a fighting game developed by CyberConnect2 and published by Bandai Namco Entertainment for PlayStation 3. Based on Hirohiko Araki's long-running manga series JoJo' s Bizarre Adventure, the game allows players to compete against each other using 40 characters taken from the first eight story arcs, as well as one guest character from another manga also created by Araki. The game was released in Japan on August 29, 2013, and was released internationally in late April 2014.

<i>Doko Demo Issyo</i> Video game series

Doko Demo Issyo is a Japanese video game series from Sony Interactive Entertainment. The first game was released for the PlayStation in 1999. In the games, players talk to, feed, photograph, and play minigames with characters. Most of the games have only seen release in Japan, where Sony has also used the series character Toro as a mascot for the PlayStation brand.

<i>Puzzle & Dragons</i> 2012 puzzle video game

Puzzle & Dragons is a puzzle video game with role-playing and strategy elements, developed and published by GungHo Online Entertainment for the iOS, Android, and Amazon Fire platforms.

<i>Brave Frontier</i> 2013 video game

Brave Frontier was a Japanese mobile role-playing game developed and published by A-Lim, originally for Apple's iOS and later for Android and Kindle Fire. It was first released in Japan by A-Lim on July 3, 2013, and later released worldwide by Gumi and managed by 2 locations, Gumi Asia and Gumi Europe. A sequel game titled Brave Frontier 2 was released only in Japan on February 22, 2018 while a global-exclusive sequel, titled Brave Frontier: The Last Summoner was slated for release in Q3 2018. The game ended all services across all platforms and regions on April 27, 2022. This decision was made by A-Lim on March 30.

<i>Dragon Ball Z: Dokkan Battle</i> 2015 video game

Dragon Ball Z: Dokkan Battle is a free-to-play mobile game based on the Dragon Ball anime franchise. Developed by Akatsuki and published by Bandai Namco Entertainment, it was released in Japan for Android on January 30, 2015 and for iOS on February 19, 2015. Dokkan Battle was eventually released worldwide for iOS and Android on July 16, 2015. The game has exceeded 350 million downloads worldwide, and has grossed over $3 billion in worldwide revenue.

<i>The Battle Cats</i> 2014 video game

The Battle Cats is a free-to-play tower defense video game developed and published by PONOS Corporation for iOS and Android, originally released in Japan under the name Nyanko Great War. The Battle Cats debuted on the Japanese iOS App Store in November 2012 under the name Battle Nyankos, with Android support following in December of that same year, and became popular in both Japan and Korea. It later was deleted from both the US Google Play stores and App Store, with an improved version released on 17 September 2014. A Microsoft Windows port was released in August 2017, and was available for download until late 2018, when PONOS Corporation ended support for it. It was ported to the Nintendo 3DS in 2016 and Nintendo Switch in Japan in 2018 and Southeast Asia in 2021.

<i>JoJos Bizarre Adventure: Diamond Records</i> 2017 3D action video game

JoJo's Bizarre Adventure: Diamond Records is a 3D action video game developed and published by Bandai Namco Entertainment for iOS and Android, and was released on February 20, 2017 in Japan. It has since received several updates, including a major 2018 update that changed the subtitle to Diamond Records Reversal and added content from Golden Wind, the fifth part of the series.

<i>Love Live! School Idol Festival</i> 2013 video game

Love Live! School Idol Festival is a Japanese rhythm game series. The first game, developed by KLab and published by Bushiroad's Bushimo, was released in Japan on April 15, 2013, for iOS and June 8, 2013, for Android. The game was free-to-play with an in-app purchase system. It featured songs and characters from the series Love Live! School Idol Project and Love Live! Sunshine!!, newly introduced girls, and stories that were not included in other media in the Love Live! franchise.

<i>Wonder Flick</i> 2014 video game

Wonder Flick was a role-playing video game developed and published by Level-5, which was released for iOS and Android devices. Versions for the Wii U, PlayStation Vita, PlayStation 3, PlayStation 4, and Xbox One were planned, but these were eventually cancelled upon the shutdown of the mobile version in 2015.

<i>Quiz RPG: The World of Mystic Wiz</i> 2013 video game

Quiz RPG: The World of Mystic Wiz is a quiz game, role-playing video game, and social game hybrid that was developed and published by Colopl and released on Android on March 5, 2013 and on iOS on April 22, 2013.

<i>Brave Frontier 2</i> 2018 video game

Brave Frontier 2 is a mobile role-playing game developed by A-Lim and published by A-Lim for both iOS and Android and DMM Games for Microsoft Windows. It is the sequel to the 2013 game Brave Frontier, originally released for the franchise's 5th anniversary, with Eiji Takahashi returning as both director and producer for the sequel, alongside newer staff. The game is released on February 22, 2018, for iOS and Android, and will be released in Q3 2018 for Windows.

<i>White Cat Project</i> 2014 video game

White Cat Project is a free-to-play action role-playing game developed and published by Colopl for Android and iOS. It was initially released in Japan on July 14, 2014. An English version was released internationally under the title Colopl Rune Story and operated from July 23, 2015, to October 7, 2016. A spinoff title, White Cat Tennis was released on both iOS and Android on July 31, 2016, while the upcoming sequel Shironeko New Project will be released on the Nintendo Switch at a later date.

<i>War of the Visions: Final Fantasy Brave Exvius</i> 2019 video game

War of the Visions: Final Fantasy Brave Exvius is a tactical role-playing game co-developed by Square Enix and Gumi Inc. and published by Square Enix for iOS and Android devices. It is a spin-off of Final Fantasy Brave Exvius that draws inspiration from the Final Fantasy Tactics series of games. The game was released exclusively for Japan in November 2019, and a global version was released in March 2020.

<i>Hoshi Wo Miru Hito</i> 1987 video game

Hoshi Wo Miru Hito is a 1987 role-playing video game developed by Another and published by HOT-B for the Famicom. It is based on the 1984 video game Psychic City. The game is a science fiction RPG where players use psychic powers to fight enemies.

<i>Heaven Burns Red</i> 2022 video game

Heaven Burns Red is a free-to-play mobile action game co-developed by WFS, inc. and Key. It was released on February 10, 2022, for iOS and Android in Japan. It is Jun Maeda's first completely new game in 15 years as main scenario writer since Little Busters! (2007). A version for Windows is available on Steam.

References

  1. "【配信開始】ちっちゃな『ジョジョ』キャラの愛くるしさ満点!パズルでバトル『ジョジョのピタパタポップ』 | スマホゲーム情報ならファミ通App". ファミ通App (in Japanese). Retrieved April 22, 2022.
  2. "JoJo's Bizarre Adventure's Super-Deformed Character Project Gets Mobile Game This Fall". Anime News Network. Retrieved April 19, 2022.
  3. "Jojo's Pitter Patter Pop to end services in September". GamerBraves. July 7, 2021. Retrieved April 19, 2022.
  4. Inc, Aetas. "「ジョジョのピタパタポップ」,2021年9月2日をもってサービスを終了". 4Gamer.net (in Japanese). Retrieved April 22, 2022.{{cite web}}: |last= has generic name (help)
  5. "【配信開始】ちっちゃな『ジョジョ』キャラの愛くるしさ満点!パズルでバトル『ジョジョのピタパタポップ』 | スマホゲーム情報ならファミ通App". ファミ通App (in Japanese). Retrieved April 22, 2022.
  6. "【ジョジョピタ】『ザ・ラン』コラボイベント開催!限定ver露伴が出現するオラオラガシャも!30連ガシャ結果は!?". よしのそう (in Japanese). February 29, 2020. Retrieved April 22, 2022.
  7. "[Qoo News] JoJo's Pitter-Patter Pop Full Version Available for Download - QooApp: Anime Games Platform". October 10, 2018. Retrieved May 13, 2022.
  8. SL, Uptodown Technologies. "Jojo's Pitter-Patter Pop (Android)". Uptodown.com. Retrieved May 13, 2022.
  9. "[Qoo News] JoJo's Pitter-Patter Pop Full Version Available for Download - QooApp: Anime Games Platform". October 10, 2018. Retrieved May 13, 2022.
  10. "Super-Deformed JoJo Project Debuts Ahead of Golden Wind Premiere". Anime News Network. Retrieved April 20, 2022.
  11. "『ジョジョのピタパタポップ ちらみせ』が配信!今秋配信予定の『ジョジョのピタパタポップ』の世界観を堪能しよう | スマホゲーム情報ならファミ通App". ファミ通App (in Japanese). Retrieved April 22, 2022.
  12. "『ジョジョのピタパタポップ』TVアニメ第5部クライマックス記念のイベントやキャンペーンを開催 | スマホゲーム情報ならファミ通App". ファミ通App (in Japanese). Retrieved April 22, 2022.
  13. "CANバッジ ジョジョのピタパタポップ | GOODS | TVアニメ『ジョジョの奇妙な冒険 黄金の風』公式サイト". jojo-animation.com (in Japanese). Retrieved April 20, 2022.
  14. Inc, Aetas. "スマホアプリの「ジョジョ」3タイトルでコラボキャンペーン開催". 4Gamer.net (in Japanese). Retrieved April 19, 2022.{{cite web}}: |last= has generic name (help)
  15. Inc, Aetas. "「ジョジョのピタパタポップ」,展示会「黄金の風 meets Tower Records」開催記念キャンペーンを実施". 4Gamer.net (in Japanese). Retrieved April 19, 2022.{{cite web}}: |last= has generic name (help)
  16. 株式会社エクスグレイ. "ジョジョのピタパタポップをじっくり遊んで徹底レビュー! - スマホゲームCH". gameappch.com (in Japanese). Retrieved May 13, 2022.
  17. @jojopp_official (August 28, 2020). "【100万DL記念キャンペーン開催中!】皆様のおかげで100万ダウンロード達成いたしました! 感謝の気持ちを込めて、特別なイベントやガシャを開催中です! 特別イベントでは「100万DL記念オラオラガシャ」のガシャチケットが入手できるので、イベントに挑戦して手に入れましょう! #ジョジョピタ" [【The 1 million downloads anniversary campaign is underway!】 Thanks to all of you, we've reached 1 million downloads! To show our gratitude, we're holding special events and gashas! In the special event, you can get a gasha ticket for the "1 Million DL Commemorative Ora Ora Ora Gasha", so challenge the event and get it! #JoJoPitter] (Tweet) (in Japanese) via Twitter.