Kara Stone

Last updated
Kara Stone
Born1989 (age 3536)
Toronto, Ontario, Canada
Occupation(s) Video game designer, artist, scholar

Kara Stone (born 1989) is a Canadian video game designer, artist, and academic.

Contents

Stone has produced a number of independent games, including Medication Mediation, [1] Sext Adventure, [2] and Ritual of the Moon. [3] Her work largely focuses on the intersection of game design with disability and gender. [1] [4] [5] She is a member of the Different Games collective. [6]

Early life

Stone was born and raised in Toronto, Canada. [7] She is a graduate of Etobicoke School of the Arts and holds a Bachelor of Fine Arts in film production and a Master of Arts in communication and culture from York University. She has a PhD in film & digital media from the University of California, Santa Cruz and is an assistant professor at the Alberta University of the Arts. [8]

Career

Stone's early art was not in the medium of video games. Her 2012 work Polaroid Panic consists of Polaroid photos Stone captured of her face whenever she experienced a panic attack. [5] Two years later, she released her video game Medication Meditation, published in collaboration with Dames Making Games. [9] Medication Meditation consists of an "unwinnable compilation of activities," each of which reflects an experience associated with living with mental illness. [1] The game was well-received, and saw favorable coverage in outlets such as Kill Screen and The Atlantic . [1] [10]

That same year, Stone released one of her most popular games, Sext Adventure, written by Stone and developed by Nadine Lessio. In Sext Adventure, the player has a sexual encounter with a fictional robot via text message (later expanded to web browsers) that challenges traditional notions of what sexting looks like. [11] While the game begins like a normal sexting conversation (including real nudity) eventually the robot becomes confused and begins to produce errors, including mistaking its own presumed gender and the gender of the player. The game has twenty different possible endings. [12]

Stone released Ritual of the Moon in 2019. Over the course of 28 real-time days, Ritual of the Moon unveils the narrative of a witch who has been exiled to the Moon. [8] The art style of the game is composed entirely of scanned and digitally manipulated images. [3] Many reviews of the game focused on the unique structure of the game, including a full 28-day series on Rock Paper Shotgun . [13]

Stone's work UnearthU was released in 2021. Starting as a seemingly straightforward wellness app, UnearthU gradually reveals a narrative that interrogates and critiques mindfulness, wellness, and the Silicon Valley technology industry. [14]

Works

Video games

YearTitle
2014Medication Meditation
Sext Adventure
Techo Tarot
2015Cyclothymia
2018the earth is a better person than me
2019Ritual of the Moon
2021UnearthU

Selected publications

References

  1. 1 2 3 4 Zack Kotzer (28 October 2013). "Mental Illness, the Video Game". The Atlantic. Retrieved 5 December 2020.
  2. Megan Farokhmanesh (16 July 2014). "Sexting with a bot: Exploring tech and intimacy with dirty messages". Polygon. Retrieved 5 December 2020.
  3. 1 2 Samuel Horti (20 April 2019). "Ritual of the Moon is a meditative game that takes 28 days to complete, out now". PC Gamer. Retrieved 5 December 2020.
  4. Stone, Kara (December 2018). "Time and Reparative Game Design: Queerness, Disability, and Affect". Game Studies. 18 (3). Retrieved 5 December 2020.
  5. 1 2 "GDC 2019 Indie Soapbox". GDC. 2019. Retrieved 5 December 2020.
  6. "Different Games Collective Members". Different Games. 10 July 2018. Retrieved 5 December 2020.
  7. "Artist Profile". The Hand Eye Society. 24 February 2016. Retrieved 5 December 2020.
  8. 1 2 Colin Campbell (9 May 2018). "This gorgeous student game is designed to be played in time with the lunar cycle". Polygon. Retrieved 5 December 2020.
  9. "DMG Toronto - Medication Mediation, a game by Kara Stone". DMG Toronto. Retrieved 5 December 2020.
  10. Zack Kotzer (22 October 2013). "MedicationMeditation transforms mental illness into mini-games". Kill Screen. Archived from the original on 23 February 2014. Retrieved 5 December 2020.
  11. Dan Van Winkle (8 July 2014). "In Sext Adventure, a Sexting Robot Doesn't Conform to Your Human Notions of Gender". The Mary Sue. Retrieved 8 December 2020.
  12. Olivia Solon (10 July 2014). "I had bot sex and it left me confused". Wired. Retrieved 8 December 2020.
  13. Alice Bell (16 April 2019). "Ritual Of The Moon diary: day two but really day three". Rock Paper Shotgun . Retrieved 16 December 2020.
  14. Lewis Gordon (6 April 2021). "'UnearthU' Is a Mindfulness App That Mocks the Tech Industry". Waypoint . Retrieved 30 September 2021.