Kent Norman | |
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Born | March 8, 1947 |
Alma mater | |
Occupation | Psychologist, author, cognitive scientist, university teacher |
Employer |
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Works | Cyberpsychology : an introduction to human-computer interaction, Learning a menu selection tree: training methods compared |
Position held | associate professor (1990s–2018) |
Kent L. Norman is an American cognitive psychologist and an expert on computer rage. He graduated from Southern Methodist University in 1969 and earned a Ph.D. in experimental psychology from the University of Iowa in 1973. [1]
Norman was an associate professor of Psychology at the University of Maryland, College Park. [2] He retired January 2018.
In 1983, Norman co-founded the Laboratory for Automation Psychology and Decision Processes (LAPDP) as an affiliate of the Human-Computer Interaction Laboratory (HCIL) [3] and the University of Maryland Institute for Advanced Computer Studies (UMIACS). The LAPDP studies the cognitive side of the human/computer interface, with an emphasis on the processes of judgment and decision making.
Norman designed and wrote the HyperCourseware [4] software system, in 1990, for the preparation and presentation of materials and the processes of education in a virtual learning environment. HyperCourseware has been used in the multimedia Teaching Theaters at the University of Maryland, College Park.
In 1997, Norman worked with the Center for the Design of Distance Education Methodology at the Open University of Israel and collaborated on new methods of Internet distance education.
Norman is a retired Associate Professor of Psychology, University of Maryland, College Park and lead scientist of the LAPDP. [5] He teaches courses on cyberpsychology, human-computer interaction, the psychology of video games, and the psychology of social networks and social computing. [2]
Donald Arthur Norman is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego. He is best known for his books on design, especially The Design of Everyday Things. He is widely regarded for his expertise in the fields of design, usability engineering, and cognitive science, and has shaped the development of the field of cognitive systems engineering. He is a co-founder of the Nielsen Norman Group, along with Jakob Nielsen. He is also an IDEO fellow and a member of the Board of Trustees of IIT Institute of Design in Chicago. He also holds the title of Professor Emeritus of Cognitive Science at the University of California, San Diego. Norman is an active Distinguished Visiting Professor at the Korea Advanced Institute of Science and Technology (KAIST), where he spends two months a year teaching.
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form, its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field, as opposed to a science or engineering field.
The following outline is provided as an overview of and topical guide to human–computer interaction:
Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information.
Ben Shneiderman is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design.
Cyberpsychology is a scientific inter-disciplinary domain that focuses on the psychological phenomena which emerge as a result of the human interaction with digital technology, particularly the Internet.
Cognitive ergonomics is a scientific discipline that studies, evaluates, and designs tasks, jobs, products, environments and systems and how they interact with humans and their cognitive abilities. It is defined by the International Ergonomics Association as "concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. Cognitive ergonomics is responsible for how work is done in the mind, meaning, the quality of work is dependent on the persons understanding of situations. Situations could include the goals, means, and constraints of work. The relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system design." Cognitive ergonomics studies cognition in work and operational settings, in order to optimize human well-being and system performance. It is a subset of the larger field of human factors and ergonomics.
HyperCourseware is a prototype electronic educational environment developed in 1990 by Kent Norman at the University of Maryland, College Park, to be used in an electronic classroom called the "Teaching Theater." The goal was to rehost electronically all of the things that go into education: the materials,, the tools, and the processes.
The Laboratory for Automation Psychology (LAP) was founded in 1983 by Kent Norman and Nancy Anderson as an affiliate of the University of Maryland Human–Computer Interaction Lab at the University of Maryland Institute for Advanced Computer Studies (UMIACS).
Affective design describes the design of products, services, and user interfaces that aim to evoke intended emotional responses from consumers, ultimately improving customer satisfaction. It is often regarded within the domain of technology interaction and computing, in which emotional information is communicated to the computer from the user in a natural and comfortable way. The computer processes the emotional information and adapts or responds to try to improve the interaction in some way. The notion of affective design emerged from the field of human–computer interaction (HCI), specifically from the developing area of affective computing. Affective design serves an important role in user experience (UX) as it contributes to the improvement of the user's personal condition in relation to the computing system. Decision-making, brand loyalty, and consumer connections have all been associated with the integration of affective design. The goals of affective design focus on providing users with an optimal, proactive experience. Amongst overlap with several fields, applications of affective design include ambient intelligence, human–robot interaction, and video games.
The Human–Computer Interaction Lab (HCIL) at the University of Maryland, College Park is an academic research center specializing in the field of human-computer interaction (HCI). Founded in 1983 by Ben Shneiderman, it is one of the oldest HCI labs of its kind. The HCIL conducts research on the design, implementation, and evaluation of computer interface technologies. Additional research focuses on the development of user interfaces and design methods. Primary activities of the HCIL include collaborative research, publication and the sponsorship of open houses, workshops and annual symposiums.
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".
Maneesh Agrawala is a professor of computer science at Stanford University. He returned to Stanford in 2015 as the director of the Brown Institute for Media Innovation, after nearly a decade on the faculty at the University of California, Berkeley.
Soft ergonomics is the study of designing virtual interfaces that cater towards the wellness of the human body, its emotional and cognitive abilities.
Cyberpathology refers to the phenomena that "individuals can become overly attached to their computers, computer games, or the Internet and spend inordinate amounts of time in front of their monitors". It may cause physical and psychological damages to the individual, for examples, insufficient amount of sleep, limited face-to-face interactions, and impacting on daily life activities.
John T. Guthrie is a researcher and scholar in the area of student motivation as it relates to literacy.
Catherine Plaisant is a French/American Research Scientist Emerita at the University of Maryland, College Park and assistant director of research of the University of Maryland Human–Computer Interaction Lab.
Reza Ghodssi is a Professor in the Department of Electrical and Computer Engineering and the Institute for Systems Research (ISR) at the University of Maryland, College Park, where he directs the MEMS Sensors and Actuators Lab and holds the Herbert Rabin Distinguished Chair in Engineering. Ghodssi is also the Inaugural Executive Director of Research and Innovation for the A. James Clark School of Engineering at the University System of Maryland at Southern Maryland (USMSM). He is best known for his work designing micro- and nano-devices for healthcare applications, particularly for systems requiring small-scale energy conversion and biological and chemical sensing.
Jessica Vitak is an American information scientist who is an associate professor at the University of Maryland. She is faculty in the University of Maryland College of Information Studies (iSchool) and Communication Department. She serves as Director of the University of Maryland Human–Computer Interaction Lab (HCIL) and an Associate Member of the Social Data Science Center (SoDa).
Andres De Los Reyes is a professor of psychology at University of Maryland College Park. He is also the director of the Comprehensive Assessment and Intervention Program Laboratory, editor-in-chief of the Journal of Clinical Child & Adolescent Psychology, the official journal of the Society of Clinical Child and Adolescent Psychology, Division 53 of the American Psychological Association. He also founded and remains a program chair of the JCCAP Future Directions Forum, an annual conference affiliated with the journal. De Los Reyes has co-authored over 100 peer-reviewed scientific articles and book chapters, and recently completed a term as a Fulbright Canada Research Chair in mental health at the University of Regina. He is known for his work on psychological assessment, particularly understanding the potential sources and implications of apparent disagreement between different people's perceptions of youth emotion and behavior, as often happens when parents, teachers, and youths are asked separately about the youth. He also works extensively on issues surrounding mentorship and skills-based approaches to early career development. He is the author of The Early Career Researcher's Toolbox: A career development guide that includes strategies for working with mentors, publishing peer-reviewed articles, and interviewing for faculty positions. Career development coaching and activities are also a prominent feature of the Future Direction Forum.