Killed Until Dead

Last updated
Killed Until Dead
Killed Until Dead cover.jpg
Developer(s) Artech
Publisher(s)
Designer(s)
  • Michael Bate
  • Rick Banks
Programmer(s) MaryLou O'Rourke
Artist(s)
  • Scott Fiander
  • Grant Campbell
Composer(s) Paul Butler
Platform(s) Amstrad CPC, Apple II, Commodore 64, ZX Spectrum
Release1986
Genre(s) Adventure, Mystery

Killed Until Dead is an adventure game developed by Artech and published by Accolade in 1986. It was released on Apple II, Amstrad CPC, Commodore 64, and ZX Spectrum.

Contents

Gameplay

The game itself seems to be inspired by Cluedo , where the player must eliminate clues as they get closer to stopping the crime, the objective being to stop a murder before it happens. Gameplay revolves primarily around interrogating key suspects and interviewing them about other people, places, and objects. False accusations can lead to the player getting killed, lending to the game's humorous ironic sentiments.

Plot

Five mystery writers have gathered at a mansion and one of them plans to murder another. The player takes the role of Hercule Holmes, who must piece together all aspects of the crime in order to solve the case. The player can search suspect's rooms, confront them with evidence, and order cameras to record secret meetings.

Reception

The game was well-received, garnering positive to moderate reviews.

Crash magazine deemed Killed Until Dead both involved and highly entertaining. [1] Aktueller Software Markt gave the game a score of 9.6 out of 12, [2] while Happy Computer offered a rating of 76%. [3]

Computer and Video Games praised the humorous cartoon animations and frequent sound effects. [4] Comparing Killed Until Dead to Clue , Compute!'s Gazette liked the game's user interface, note system, and humor, concluding that it "fits in very well with Accolade's impressive line of 64 software". [5] Roy Wagner reviewed the game for Computer Gaming World , and stated that "The game is great family or group entertainment. The graphics and animation are tremendous; the presentation is very much like a movie; and the humor in the game is outstandingly funny. All puns are very much intended." [6]

Related Research Articles

<i>Loopz</i> 1990 video game

Loopz is a puzzle video game designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide.

<i>Gold Rush!</i> 1988 video game

Gold Rush! is a graphic adventure video game designed by Doug and Ken MacNeill and originally released by Sierra On-Line in 1988.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit family, Amstrad CPC and Commodore 16/Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>221B Baker Street</i> (video game) 1986 video game

221B Baker Street is a 1986 video game published by Datasoft, based on an earlier board game of the same name. The game was inspired by the exploits of Arthur Conan Doyle's fictional detective Sherlock Holmes and derives its title from the detective's residence at 221B Baker Street in London.

<i>Time Bandit</i> 1983 video game

Time Bandit is a maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several years later as an early release for the Atari ST. It was also released for the pseudo-PC-compatible Sanyo MBC-55x with 8-color display. Amiga and MS-DOS versions were ported by Timothy Purves.

<i>Barbarian</i> (1987 video game) 1987 video game

Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.

<i>Accolades Comics</i> 1987 video game

Accolade's Comics is an adventure game released in 1987. Published by Accolade and developed by Distinctive Software, the game intersperses arcade-style games into its plot.

<i>Black Magic</i> (video game) 1987 action-adventure video game

Black Magic is a multidirectional scrolling action-adventure game written for the Apple II by Peter Ward of Action Software and published by Datasoft in 1987. Commodore 64, ZX Spectrum, and Amstrad CPC versions were also released.

<i>Indoor Sports</i> 1987 video game

Indoor Sports is a sports video game developed by DesignStar's SportTime and first published in the U.S. by Mindscape in 1987 for the Commodore 64. Indoor Sports includes simulations of bowling, darts, ping-pong, and air hockey. It was converted to the Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, MS-DOS, and ZX Spectrum. Verisons for the Commodore 16 and Commodore Plus/4 omit Air Hockey. In Europe it was published by Databyte, Advance Software, and Tynesoft, depending on the platform.

<i>Global Commander</i> 1987 video game

Global Commander is a computer game developed by Martech in 1987 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It published for the Commodore 64 and Atari 8-bit family in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>Avenger</i> (1986 video game) 1986 video game

Way of the Tiger II: Avenger is a video game made by Gremlin Graphics in 1986, for the computers Commodore 64, Amstrad CPC, ZX Spectrum and MSX.

<i>Howard the Duck</i> (video game) 1986 video game

Howard the Duck, also known as Howard the Duck: Adventure on Volcano Island, is an action video game released in 1986 by Activision for the ZX Spectrum, Commodore 64 and Apple II. The game is a tie-in to the film Howard the Duck from the same year.

<i>Swords and Sorcery</i> (video game) 1985 video game

Swords and Sorcery is a fantasy role playing video game developed and published by Personal Software Services. It was released exclusively in the United Kingdom for the ZX Spectrum in 1985 and the Amstrad CPC in 1986. The game contains elements of dungeon crawling and revolves around a customisable player-character navigating through catacombs in order to secure a large wealth of treasure, whilst simultaneously collecting seven pieces of sacred armour.

<i>Throne of Fire</i> 1987 video game

Throne of Fire is an action strategy video game. It was designed by Mike Singleton, developed by Consult Computer Systems, and published by Melbourne House. The game was released for the Amstrad CPC and ZX Spectrum in 1987. Throne of Fire is set in the Burning Citadel, located around the rim of a volcano.

<i>Murder off Miami</i> 1986 video game

Murder off Miami is a 1987 whodunnit adventure video game based on the book of the same name by British thriller novelist Dennis Wheatley. Players take the role of Detective Officer Kettering, who is inspecting the supposed suicide of a British financier on a cruise ship in the waters near Miami. His job is to unravel the mystery.

<i>Nosferatu the Vampyre</i> (video game) 1986 video game

Nosferatu the Vampyre is an action game based on the film of the same name and runs on the Amstrad CPC, Commodore 64 and ZX Spectrum computers. It was developed by Design Design and published by Piranha Software in 1986.

<i>Judge Dredd</i> (1986 video game) 1986 video game

Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.

<i>Mike Ditka Ultimate Football</i> 1991 video game

Mike Ditka Ultimate Football is a 1991 video game published by Accolade.

<i>Intrigue!</i> 1986 video game

Intrigue! is an adventure video game developed by Kinemation and published by Spectrum HoloByte for Apple II and Commodore 64 in 1986.

References

  1. 1 2 Rothwell, Mark; Eddy, Richard; Sumner, Paul (July 1987). "Killed Until Dead". Crash . No. 42. Newsfield. pp. 96–97. ISSN   0954-8661.
  2. 1 2 Kleimann, Manfred (April 1987). "Adventure Corner - "Das Gargoyle-Komplott" - oder: Wie begeht man den perfekten Mord?" [Adventure Corner - "The Gargoyle-Plot" - or: How does one commit the perfect murder?]. Aktueller Software Markt (in German). Tronic Verlag. pp. 60–61.
  3. 1 2 Schneider-Johne, Boris; Locker, Anatol. "Rest Der Welt - Killed Until Dead" [Rest of the World - Killed Until Dead]. Happy Computer (in German). No. 21. Markt&Technik. p. 95. ISSN   0931-5829.
  4. 1 2 Marshall M. Rosenthall (April 1987). "C+VG Adventure: 2 Reviews - Killed Until Dead". Computer & Video Games . No. 66. EMAP Publishing. p. 69. ISSN   0261-3697.
  5. Randall, Neil (July 1987). "Killed Until Dead". Compute!'s Gazette . Vol. 5, no. 7. ABC Publishing. pp. 46–47. ISSN   0737-3716.
  6. Wagner, Roy (May 1987). "Killed Until Dead". Computer Gaming World . No. 37. Golden Empire Publications. pp. 14–15. ISSN   0744-6667.