King's Bounty: Legions | |
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Developer(s) | Nival and KranX Productions |
Publisher(s) | Nival |
Series | King's Bounty |
Engine | Unity |
Platform(s) | Facebook Platform, IPad, Android, Windows Phone |
Release | |
Genre(s) | Turn-based strategy |
Mode(s) | Multi-player |
King's Bounty: Legions is a social, turn-based strategy video game developed jointly by Nival and KranX Productions. It is based on the strategy game King's Bounty: The Legend , which is itself based on concepts from the much older King's Bounty developed in 1990 by New World Computing. It is currently available to play on Facebook, iPad, [2] Windows Phone [3] as well Android devices. [4]
The player controls a party of up to five unit groups, each group containing between 1 and several hundred identical units, chosen among about 50 different types (e.g. druids, knights, pirates, black unicorns, dark griffins, etc.). The units come from 4 different "realms" (Kingdom, Chaos, Ancients, and Beasts) and belong to one of 5 different classes (Warriors, Defenders, Magicians, Archers, and Healers). Unit characteristics are reminiscent of the old New World Computing King's Bounty and Heroes of Might and Magic franchises. The gameplay switches between an overland map where the player's party travels between "villages" following "quests", and a hex-based tactical combat map. In the overland map the main plot is fairly linear and relatively short. Aside from the main quest, there are some special quests and each village (there are about 25 of them) also offers a "daily quest", but all the quests are resolved through combat (no riddles, puzzles or anything). Tactical combat mechanics are similar from other games (e.g. Heroes of Might and Magic), but arguably simpler.
Equipment offers a strategic dimension as defeated units leave various items behind, which can be combined into other items and ultimately serve to craft equipment for the player's party (helmet, weapon, armour, boots, shield, belt, etc.). Since the primary items the player has at his disposal are in limited quantities, the pieces of equipment are best crafted that depend on the composition of ones' party (spending precious resources on crafting an "assassin's knife" might not be the best choice if the players don't enroll assassins in own party).
Aside from the solo play, there are also two types of "player vs. player" battles (one where the army is assembled by another player but controlled by the computer and a genuine "duel") which extend the life and replayability of the game.
Might and Magic is a series of role-playing video games in the science fantasy genre developed by New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft, which rebooted the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.
Heroes of Might and Magic, known as Might & Magic Heroes in 2011–2024, is a series of video games created and developed by Jon Van Caneghem through New World Computing.
King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.
Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.
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New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic. The company was purchased by and became a division of The 3DO Company on July 10, 1996 from NTN Communications, after NTN purchased New World Computing for $10 million in stock.
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