Kirel

Last updated
Kirel Coverart.png
Developer(s) Siegfried Kurtz [1]
Publisher(s) Addictive Games
Platform(s) ZX Spectrum
Release 1986
Genre(s) Puzzle
Mode(s) Single-player

Kirel is an isometric puzzle game written by Siegfried Kurtz for the ZX Spectrum and published by Addictive Games in 1986. [1] "Kirel" must defuse the bombs before they explode while evading monsters which will sap his energy.

Contents

Gameplay

The player controls Kirel, an alien creature in a world made of blocks and inhabited by monsters. Bombs have been set in each level and Kirel must reach and defuse them before they explode.

Kirel can pick up blocks and drop them. He cannot jump higher than one block so must build staircases to reach high places. He cannot descend heights greater than one block, however if he picks up the block or item on which he stands, he will safely fall to the lower level regardless of drop.

He can build a limited number of horizontal Bridges to traverse gaps. (Remaining Bridges are indicated at bottom left of the screen.)

Kirel cannot pick up blocks from the base level, nor place blocks on the top level. He cannot pick up the block upon which the Exit door will eventually appear. He can carry only one block at a time.

Monsters move randomly around the map and will drain Kirel's energy if they climb on him. Kirel can kill them in turn by climbing on them, but this costs him Pieces of Cake. (Remaining Pieces are indicated at bottom left of the screen.) If a monster is on the highest level of the map then it cannot be killed. Nor can Kirel be attacked in that position.

Various objects are scattered around the landscape:

When all the Bombs have been defused an Exit door will appear to take Kirel to the next level.

Controls

A training mode is available to introduce new players to the game.

Development

Kirel was written by German programmer Siegfried Kurtz. Addictive Games founder Kevin Toms flew to Germany to meet Kurtz and sign him up after receiving the game as a submission. Toms told Retro Gamer that Kurtz programmed using assembly language but never actually used an assembler, opting instead to enter the code directly into hexadecimal from memory. Kurtz later achieved a PhD in mathematics. [2]

Reception

Your Sinclair :"This is a game you'll either love or hate. You'll find it absolutely infuriating or totally addictive. I played it for hours. Give it a try. It could just be one of the cleverest games of the year." [3]

Related Research Articles

<i>Kaboom!</i> (video game) 1981 action game

Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The gameplay was based on the Atari arcade video game Avalanche (1978), with the game now involving a Mad Bomber who drops bombs instead of falling rocks. Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after the release of the game. The game was later ported by Paul Wilson for the Atari 5200 system.

<i>Warios Woods</i> 1994 video game

Wario's Woods is a puzzle video game developed by TEC and published by Nintendo for the Nintendo Entertainment System. It was released in Japan and North America in 1994 and Europe in 1995. A spin-off of the Mario series, players control Toad in his mission to defeat Wario, who has taken control of the Peaceful Woods. Gameplay revolves around clearing each level by using bombs to destroy groups of enemies. The game also features a multiplayer mode that allows two players to compete against each other.

The Eggerland (エッガーランド) series consists of several puzzle games developed by HAL Laboratory. Its first release was in 1985 for MSX computer systems. The gameplay is almost exactly the same across the series, with only a few changes over the years, mainly graphical.

<i>Hexic</i> 2003 video game

Hexic is a 2003 tile-matching puzzle video game developed by Carbonated Games for various platforms. In Hexic, the player tries to rotate hexagonal tiles to create certain patterns. The game is available on Windows, Xbox 360, Windows Phone and the web. Many clones are available for Android and iOS. The game was designed by Alexey Pajitnov, best known as the creator of Tetris. While most earlier releases of the game were developed by Carbonated Games, the most recent version released for Windows and Windows Phone is developed by Other Ocean. The name is a portmanteau of the words "hectic" and "hexagon".

<i>Monster Max</i> 1994 video game

Monster Max is a 1994 action-adventure puzzle video game developed by Rare and published by Titus France in Europe for the Game Boy. The player is the titular aspiring rock star, who, in an attempt to fight King Krond who bans all music, traverses nine floors of the Mega Hero Academy. Floors consist of diversely-designed rooms of puzzles to solve, the player having to figure out the order of actions to take.

<i>Smart Bomb</i> (video game) 2005 video game

Smart Bomb is a timed puzzle video game for the PSP developed by Core Design. It was one of the first video games to be released on the PSP and was at first set to be a big game, yet many control flaws and repetition of levels meant that it was a relatively low selling game. This is the last game Core Design worked on before it was renamed Rebellion Derby the following year; R.D. would close its doors in March 2010.

<i>Oids</i> 1987 video game

Oids is a multidirectional shooter developed and self-published by FTL Games in 1987. The game was originally released on the Atari ST, followed by a B&W version for the classic 68k Macintosh in 1990. The Atari ST version, written by Dan Hewitt, was a cult favourite in the UK, where it received rave reviews.

<i>Godzilla: Monster War</i> 1994 video game

Godzilla: Kaijū Daikessen is a 2D fighting video game released in 1994 for the Super Famicom. The game was developed by Alfa System and published by Toho. It was the second game based on Toho's Godzilla franchise to be released on Super Famicom, following 1993's Super Godzilla.

<i>Felix and the Fruit Monsters</i> 1983 video game

Felix and the Fruit Monsters is a video game written by John Chaytor and released by Micro Power for the BBC Micro and Acorn Electron in 1983. A sequel to platformer Felix in the Factory, it is a maze game resembling Pac-Man, but with different gameplay.

<i>Superman</i> (1979 video game) Action-adventure game for the Atari 2600

Superman is a video game programmed by John Dunn for the Atari Video Computer System and released in 1979 by Atari, Inc. The player controls Superman, whose quest is to explore an open-ended environment to find three pieces of a bridge that was destroyed by Lex Luthor, capture Luthor and his criminal gang, and return to the Daily Planet building. The game world is populated by antagonists such as a helicopter that re-arranges the bridge pieces and roving kryptonite satellites that cause Superman to revert into Clark Kent.

MaBoShi: The Three Shape Arcade is a WiiWare puzzle video game developed by Mindware Corp. Its Japanese title, Katachi no Game: Maru Bou Shikaku. It was released in 2008, in Europe on August 29, in Japan on October 7, and in North America on December 29.

<i>Microsoft Tinker</i> 2008 video game

Tinker, also known as Microsoft Tinker, is a puzzle video game developed by Fuel Industries in which the player controls a robot through various mazes and obstacle courses. It was originally released on September 23, 2008, as part of Windows Ultimate Extras, and contained 60 levels, including a 20-level tutorial. A free map editor was also released; however, it is not compatible with the Games for Windows – Live version of Tinker. It is only compatible with the Windows Ultimate Extras version.

Kubos, also known as Precipice in North America and Nalaku in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.

Chocolate Castle is a puzzle video game developed by New Zealand–based company Lexaloffle and published on April 2, 2007. The game was developed by Lexaloffle's owner and operator Joseph White, who designed Chocolate Castle as a platform for further puzzle games. In this game, players clear a castle's rooms of chocolate by combining smaller pieces into large bars and commanding animals to consume them. After clearing a room, they can select new rooms that are still yet to be cleared. The full version of the game includes a room editor for players to create their own rooms; players may upload these newly created rooms to Lexaloffle's website for other players to attempt.

<i>Gyromancer</i> 2009 video game

Gyromancer is a puzzle and role-playing video game developed by PopCap Games in collaboration with Square Enix. The player moves through a map of an enchanted forest, battling monsters using their own summoned monsters through a puzzle-game battle based on PopCap's Bejeweled Twist. In these battles, the player rotates groups of four in a grid of gems to line up three or more jewels of the same color; when enough lines have been created damage is dealt to the enemy. Between battles, a story is told through a series of cutscenes, while the player and the summoned monsters gain experience and power using role-playing elements.

<i>Heron: Steam Machine</i> 2009 video game

Heron: Steam Machine is a puzzle video game by Triangle Studios, released for WiiWare and iOS. It is a new take on the Pipe Mania concept, adding arcade elements such as multiplayer gameplay and changing the format to a filled board with rotatable blocks rather than being able to place new blocks on the board.

Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the Football Manager series of games created by company founder Kevin Toms. The company was originally based in Milton Keynes, England, and later relocated to Bournemouth, in southern England.

<i>Tetris Giant</i> Video game

Tetris Giant, known as Tetris Dekaris in Japan, is an arcade game released in Japan in 2009 by Sega that features a giant version of the game Tetris. It is played on a large 70" DLP Projection Monitor, running on Sega System SP. It is controlled using giant joysticks, the right joystick being slightly lower than the left one, with a built-in shaker "rumble" motor, a device that Sega refers to as "Deka Lever". The playing field is 6 cells wide by 7 cells high as opposed to almost universal 10 cells wide by 20 high. The game can be played with up to two players.

<i>3-D Monster Chase</i> 1984 video game

3-D Monster Chase is a first-person maze game written by Dave Noonan and released by Romik in 1984 for the Amstrad CPC and ZX Spectrum. A version for Camputers Lynx titled 3-D Monster Craze was developed by Camsoft.

<i>Turnabout</i> (video game) 2000 video game

Turnabout, known in Japan as Migi Hidari (U-SA) is a puzzle video game developed by Artdink for the PlayStation. The player's objective is to rotate the stage's screen 90 degrees clockwise or counterclockwise until colored balls fall and touch other balls or stationary blocks of the same color, causing the matched objects to disappear. The round is complete when all colored objects have been removed.

References

  1. 1 2 Kirel at SpectrumComputing.co.uk
  2. Drury, Paul (May 2009). "This month we've been chatting to... Kevin Toms". Retro Gamer . No. 63. Imagine Publishing. p. 82. ISSN   1742-3155.
  3. "Kirel Review", Your Sinclair , July 1986