Knight Tyme

Last updated
Knight Tyme
KnightTyme.jpg
Developer(s) David Jones
David Whittaker
Rob Hubbard (music)
Publisher(s) Mastertronic
Platform(s) Amstrad CPC, Commodore 64, MSX, ZX Spectrum (separate 48K and 128K versions)
Release1986
Genre(s) Graphic adventure
Mode(s) Single-player

Knight Tyme is a computer game released for the ZX Spectrum, Amstrad CPC, Commodore 64 and MSX compatibles in 1986. It was published by Mastertronic as part of their Mastertronic Added Dimension label. Two versions of the ZX Spectrum release were published: a full version for the 128K Spectrum (which was published first) and a cut-down version for the 48K Spectrum that removed the music, some graphics and some locations (which was published later).

Contents

It was programmed by David Jones and is the third game in the Magic Knight series. The in-game music was written by David Whittaker on the C64 version and Rob Hubbard on the Spectrum and Amstrad versions. Graphics were by Ray Owen.

Plot

Having rescued his friend Gimbal the wizard from a self-inflicted white-out spell, the Magic Knight finds himself transported into the far future aboard the starship USS Pisces. Magic Knight must find a way back to his own time, with the help of the Tyme Guardians, before he is apprehended by the Paradox Police. On board the USS Pisces, the Magic Knight is first not recognized at all by the crew of the ship, and must create an ID Card, which he receives a template of from Derby IV, the ship's main computer. After getting his ID completed, he then takes command of the ship, first arriving at Starbase 1 to refuel the ship. After refueling, the Magic Knight collects the pieces of the Golden Sundial from Monopole, Retreat and Outpost. Returning to the ship with all the pieces of the sundial, he discovers that a time machine has appeared inside the USS Pisces to take him back to his own time.

Gameplay

Gameplay is similar to Knight Tyme's predecessor, Spellbound . Once again, the game's wide range of commands are carried out using "Windimation", a system whereby text commands are carried out through choosing options in command windows.

The importance of watching Magic Knight's energy level and keeping him from harm is rather different this time around. Whilst Spellbound required the player to be vigilant about his health and needed the player to occasionally avoid flying objects that could sap his strength, Knight Tyme is much more focused on the puzzle-solving aspect (although there are still some "death rooms" as in Spellbound). For this reason, it should be regarded as a true graphic adventure.

As before, the gameworld features a large number of characters that the player can interact with. This time around, however, he is not so responsible for their welfare and they are more there to help him on his quest. They do, after all, belong to the time Magic Knight has found himself in. He is the only displaced person this time around.

Knight Tyme also involves some space travel, with Magic Knight commandeering the USS Pisces and using it to journey to various planets and star systems. All of these planets can be communicated with and some can be beamed down to via the USS Pisces transporter system. Magic Knight also needs to keep note of the ship's fuel as if it runs out both he and the starship will be stranded which means the end of the game. Refuelling can take place at many of the planets the USS Pisces visits.

Reception

Sequels

One further Magic Knight game, Stormbringer , was released in 1987.

Related Research Articles

<i>Alien 8</i> 1985 video game

Alien 8 is an action-adventure video game developed and published by Ultimate Play the Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<i>Jet Set Willy II</i> 1985 video game

Jet Set Willy II: The Final Frontier is a platform game released 1985 by Software Projects as the Amstrad CPC port of Jet Set Willy. It was then rebranded as the sequel and ported to other home computers. Jet Set Willy II was developed by Derrick P. Rowson and Steve Wetherill rather than Jet Set Willy programmer Matthew Smith and is an expansion of the original game, rather than an entirely new one.

<i>One Man and His Droid</i> 1985 video game

One Man and His Droid is a game published by Mastertronic in 1985 for use on the Amstrad CPC, Atari 8-bit computers, Commodore 16, Commodore 64, and ZX Spectrum. The name of the game is a play on the title of the BBC television show One Man and His Dog. The object of the game is to use a doglike droid to collect Ramboids, the male form of alien sheep. The player must move these Ramboids into teleporters to win the game.

Magic Knight is a computer game franchise created by freelance programmer David Jones originally for the 1985 game Finders Keepers on the Mastertronic budget label. Finders Keepers is a flip-screen platform game released on the ZX Spectrum, Amstrad CPC, MSX and Commodore 64. The game spawned three additional sequels on the Mastertronic Added Dimension budget label: Spellbound (1985), Knight Tyme (1986) and Stormbringer (1987). The three sequels are far less action-orientated, being effectively graphic adventure games using a basic menu system ("Windimation") for Magic Knight to interact with characters and items instead of typed commands.

<i>Spellbound</i> (video game) 1985 video game

Spellbound is a video game that was designed and programmed by David Jones with music by Rob Hubbard and released in 1985 for the ZX Spectrum and Amstrad CPC home computers. Versions for the Commodore 64 and the Atari 8-bit computers and an enhanced 128K Spectrum version with music and additional graphics were all released in 1986. Unlike the other Magic Knight games, Spellbound was never released for the MSX system back in 1985, but an authorized version was finally released by Tracy Lewis in 2023. It is the second game in the Magic Knight series and was published by Mastertronic as part of their Mastertronic Added Dimension label.

<i>Tornado Low Level</i> 1984 video game

Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was first released for the ZX Spectrum, and later ported to the Amstrad CPC and Commodore 64.

<i>Finders Keepers</i> (1985 video game) 1985 video game

Finders Keepers is a video game written by David Jones and the first game in the Magic Knight series. It was published on the Mastertronic label for the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, and Commodore 16 in 1985. Published in the United Kingdom at the budget price of £1.99. Finders Keepers is a platform game with some maze sections.

<i>Stormbringer</i> (video game) 1987 video game

Stormbringer is a computer game written by David Jones and released in 1987 by Mastertronic on the Mastertronic Added Dimension label. It was originally released on the ZX Spectrum, Commodore 64, Amstrad CPC and MSX. A version for the Atari ST was published in 1988. It is the fourth and final game in the Magic Knight series. The in-game music is by David Whittaker.

<i>Tau Ceti</i> (video game) 1985 video game

Tau Ceti is a video game published in 1985 by CRL for the ZX Spectrum and converted to the Amstrad CPC, Amstrad PCW, Atari ST, Commodore 64, and MS-DOS. It was designed and programmed by Pete Cooke. The world, set on Tau Ceti III orbiting Tau Ceti, is displayed using 3D graphics with shadow effects. The planet has a day and night cycle.

<i>Cybernoid</i> 1988 video game

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.

<i>Kane</i> (video game) 1986 action video game

Kane is a multi-section action game published by Mastertronic for the Commodore 64 in 1986. It was ported to the Acorn Electron, Amstrad CPC, BBC Micro, ZX Spectrum, and the Commodore 16 and Plus/4. The game is set in the Wild West, and its name is a reference to the main character of the film High Noon. It consists of four distinct scenes, although some versions only contain two. A sequel was released in 1988.

<i>Streaker</i> (video game) 1987 video game

Streaker is an action game published by Mastertronic on their "Bulldog" label in 1987. The game was released for the Amstrad CPC, MSX, ZX Spectrum.

Rigel's Revenge is a text adventure published in 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers by Mastertronic on their "Bulldog" label. It was written by British studio Smart Egg Software using a heavily modified version of The Quill, an adventure-authoring package.

<i>Zub</i> 1986 video game

Zub is a 1986 platform video game designed by Ste and John Pickford, developed by Binary Design, and published by Mastertronic for the Amstrad CPC, Commodore 64 and ZX Spectrum. The game has the player control Zub, who has to travel to different planets to retrieve the Green Eyeball of Zub. A parody of the game Light Force, called Lightfarce, was added in as an easter egg. The music on all computers was composed by David Whittaker.

David Jones is a former freelance computer game programmer who was prolific in the mid-to-late 1980s. He is best known for the creation of the cult computer game character Magic Knight in his 1985 game Finders Keepers for the Mastertronic budget label and released on the ZX Spectrum, Amstrad CPC, MSX and Commodore 64. He later went on to work for Psygnosis and Acclaim.

<i>Future Knight</i> 1986 video game

Future Knight is a 2D, flip screen platform game released by Gremlin Graphics in 1986 for the Amstrad CPC, Commodore 64, MSX, and ZX Spectrum. The player must guide Randolph through twenty levels of hostile robots and aliens before defeating Spegbott and rescuing Amelia.

<i>Light Force</i> 1986 shooter game

Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.

The English Software Company, later shortened to English Software, was a Manchester, UK-based video game developer and publisher that operated from 1982 until 1987. Starting with its first release, the horizontally scrolling shooter Airstrike, English Software focused on Atari 8-bit computers of home, then expanded to other platforms. The company used the slogan "The power of excitement".

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

References

  1. Game review, Amstrad June magazine, Future Publishing, issue 11, August 1986