Spellbound (video game)

Last updated
Spellbound
Spellbound Commodore 64 Cover Art.jpg
C64 Cover Art
Publisher(s) Mastertronic (M.A.D. label)
Designer(s) David Jones
Programmer(s) David Jones
Composer(s) Rob Hubbard
Platform(s) ZX Spectrum, Commodore 64, Amstrad CPC, Atari 8-bit, MSX
Release1985: Amstrad CPC, ZX Spectrum
1986: Atari 8-bit, C64
2023: MSX
Genre(s) Graphic adventure
Mode(s) Single-player

Spellbound is a video game that was designed and programmed by David Jones with music by Rob Hubbard and released in 1985 for the ZX Spectrum and Amstrad CPC (also with Ed Hickman) home computers. Versions for the Commodore 64 (with Richard Darling) and the Atari 8-bit computers (with Adrian Sheppard) and an enhanced 128K Spectrum version with music and additional graphics were all released in 1986. Unlike the other Magic Knight games, Spellbound was never released for the MSX system back in 1985, but an authorized version was finally released by Tracy Lewis in 2023. [1] [2] It is the second game in the Magic Knight series and was published by Mastertronic as part of their Mastertronic Added Dimension label.

Contents

Plot

Magic Knight is transported to a castle with a collection of other characters and must rescue his friend Gimbal the wizard. Gimbal has become trapped by a self-inflicted "white-out" spell whilst trying to create a better-tasting rice pudding. Magic Knight must rescue Gimbal from his self-inflicted imprisonment and then ensure both he and the castle's other inhabitants are all returned to their correct time and place.

Gameplay

Gameplay screenshot (Atari 8-bit) Spellbound Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

Unlike the previous game in the series, Finders Keepers , the game is less action-oriented and more of a graphic adventure although it still contains some platform game elements.

The player controls Magic Knight as he wanders around the castle. As well as the player character, the cast also contains various other characters who have found themselves trapped. Like Magic Knight, these characters move around (albeit off-screen, they are always static when on-screen) and can fall asleep and grow hungry. Magic Knight needs to look after and "maintain" these other characters (as well as himself) and this adds a further strategic element to gameplay.

Magic Knight interacts with his environment and other characters using a drop-down window system called "Windimation", which is full of commands such as "take object" and "talk to character". Because of this, much of the gameplay is quite similar to later graphic adventures such as The Secret of Monkey Island . Most of the game's puzzles are solved by using objects in the correct place or giving objects to the correct character and then having them assist the player. Another method of solving problems is to use Magic Knight's spellcasting abilities. Most of his spells require him to have collected certain objects first.

The castle itself consists of several floors (including a roof garden and a basement) that can be accessed via a lift. Some of these areas are only fully accessible once some puzzles are solved.

Magic Knight only has a certain amount of energy and if he runs out of this he dies and it is game over. His energy is depleted both by moving between rooms and when dangerous objects such as bouncing balls hit him. Finding a way of topping up Magic Knight's energy is one of the first puzzles the player must solve. There are also a few rooms that cause Magic Knight to die just by entering them. These can be passed by solving puzzles.

The game is also played against a time limit: there are only 48 hours of in-game time until Gimbal is destroyed by his spell and Magic Knight and the other characters are trapped in the castle forever.

Legacy

Two further Magic Knight games were released: Knight Tyme (1986) and Stormbringer (1987).

A game called Crime Busters featuring a detective in a mansion, was released by IJK Software in 1986, and found to use significant portions of the Spellbound code. This game was withdrawn following Mastertronic's demand for a written apology from the Crime Busters author, Harry S. Price, and the threat of legal action after Price refused to apologise. [3]

Related Research Articles

<i>The Bards Tale</i> (1985 video game) 1985 video game

The Bard's Tale is a fantasy role-playing video game designed and programmed by Michael Cranford for the Apple II. It was produced by Interplay Productions in 1985 and distributed by Electronic Arts. The game was ported to the Commodore 64, Apple IIGS, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, DOS, Macintosh, and NES. It spawned The Bard's Tale series of games and books. The earliest editions of the game used a series title of Tales of the Unknown, but this title was dropped for later ports of The Bard's Tale and subsequent games in the series.

<i>Lode Runner</i> 1983 video game

Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

<i>Knight Lore</i> 1984 video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<i>The Bards Tale II: The Destiny Knight</i> 1986 video game

The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford.

<span class="mw-page-title-main">Dick Tracy (video game)</span> Video game

Dick Tracy appeared in the following video game tie-ins for the motion picture:

<i>Pentagram</i> (video game) 1986 video game

Pentagram is a ZX Spectrum and MSX video game released by Ultimate Play the Game in 1986. It is the fourth in the Sabreman series, following on from his adventures in Sabre Wulf, Underwurlde and Knight Lore. Similarly to Knight Lore it uses the isometric Filmation engine. The game was written by either Tim and Chris Stamper or a U.S. Gold programming team.

<i>Slightly Magic</i> 1991 video game

Slightly Magic is an action-adventure game published in 1991 by Codemasters for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. It was written by Colin Jones, author of Rock Star Ate My Hamster.

Magic Knight is a computer game franchise created by freelance programmer David Jones originally for the 1985 game Finders Keepers on the Mastertronic budget label. Finders Keepers is a flip-screen platform game released on the ZX Spectrum, Amstrad CPC, MSX and Commodore 64. The game spawned three additional sequels on the Mastertronic Added Dimension budget label: Spellbound (1985), Knight Tyme (1986) and Stormbringer (1987). The three sequels are far less action-orientated, being effectively graphic adventure games using a basic menu system ("Windimation") for Magic Knight to interact with characters and items instead of typed commands.

<i>Finders Keepers</i> (1985 video game) 1985 video game

Finders Keepers is a video game written by David Jones and the first game in the Magic Knight series. It was published on the Mastertronic label for the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, and Commodore 16 in 1985. Published in the United Kingdom at the budget price of £1.99. Finders Keepers is a platform game with some maze sections.

<i>Knight Tyme</i> 1986 video game

Knight Tyme is a computer game released for the ZX Spectrum, Amstrad CPC, Commodore 64 and MSX compatibles in 1986. It was published by Mastertronic as part of their Mastertronic Added Dimension label. Two versions of the ZX Spectrum release were published: a full version for the 128K Spectrum and a cut-down version for the 48K Spectrum that removed the music, some graphics and some locations.

<i>Stormbringer</i> (video game) 1987 video game

Stormbringer is a computer game written by David Jones and released in 1987 by Mastertronic on the Mastertronic Added Dimension label. It was originally released on the ZX Spectrum, Commodore 64, Amstrad CPC and MSX. A version for the Atari ST was published in 1988. It is the fourth and final game in the Magic Knight series. The in-game music is by David Whittaker.

<i>Universal Hero</i> 1986 video game

Universal Hero is an action-adventure game released by Mastertronic in 1986 for the ZX Spectrum and in 1987 for the Atari 8-bit family. The Spectrum version was developed by Stuart Middleton working under the name of Xcel Software. The Atari 8-bit port was commissioned by Mastertronic from a third-party developer.

<i>Knightmare</i> (1987 video game) 1987 video game

Knightmare is a video game released by Activision in 1987 for ZX Spectrum, Amstrad CPC, Commodore 64, and Atari ST. It was written by Mev Dinc, J.P. Dean, E.M. Dean and Nick Cooke, and is based on the Anglia Television show Knightmare. Four years later, Mindscape released entirely different game based on the show, also called Knightmare, for the Atari ST and Amiga.

<span class="mw-page-title-main">Filmation (game engine)</span> Video game graphics engine

Filmation is the name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.

<i>Streaker</i> (video game) 1987 video game

Streaker is an action game published by Mastertronic on their "Bulldog" label in 1987. The game was released for the Amstrad CPC, MSX, ZX Spectrum.

<i>Feud</i> (video game) 1987 video game

Feud is an adventure game designed by John Pickford for Binary Design and published in 1987 as the first game under the Bulldog Software label of Mastertronic. Versions were released for the Amiga, Amstrad CPC, Atari 8-bit family, Atari ST, Commodore 64, MS-DOS, MSX, and ZX Spectrum. The player takes on the role of the sorcerer Learic, and must fight his evil twin Leanoric.

David Jones is a former freelance computer game programmer who was prolific in the mid-to-late 1980s. He is best known for the creation of the cult computer game character Magic Knight in his 1985 game Finders Keepers for the Mastertronic budget label and released on the ZX Spectrum, Amstrad CPC, MSX and Commodore 64. He later went on to work for Psygnosis and Acclaim.

<i>Wizards of Waverly Place: Spellbound</i> 2010 video game

Wizards of Waverly Place: Spellbound is a video game published by Disney Interactive Studios for the Nintendo DS, and released on November 16, 2010. The game is based on the popular Disney Channel show, Wizards of Waverly Place. It is a follow-up to the first game of the same title, developed by Black Lantern Studios, which was released in 2009.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

References

  1. "Spellbound for MSX".
  2. "Spellbound llega a MSX casi cuarenta años después". 9 April 2023.
  3. "News: Program Crime Bust". Sinclair User . No. 57. EMAP Publications. December 1986. p. 10. ISSN   0262-5458.