Kool-Aid Man (video game)

Last updated
Kool-Aid Man
Kool-AidManUSBoxShotAtari2600.jpg
Atari 2600 box art
Developer(s) Mattel
Publisher(s) Mattel
M Network [1]
Designer(s) Atari 2600:
Steve Tatsumi [2] [3]
Intellivision:
Vladimir Hrycenko [3]
Mark Kennedy [3]
Artist(s) Intellivision:
Monique Lujan-Bakerink [3]
Platform(s) Atari 2600, Intellivision
ReleaseAtari 2600:
Intellivision:
Genre(s) Action
Mode(s) Single-player

Kool-Aid Man is a video game released for the Atari 2600 and Intellivision in 1983. Both were published by Mattel (under the M Network label for the Atari version), but each game is of unique design. They are centered on the Kool-Aid Man, the television mascot of the beverage Kool-Aid.

Contents

Initially available exclusively through mail-order, it was later released through traditional retail outlets. [1]

Gameplay

Atari 2600

The version released on the Atari 2600 is a simple arcade style action game. The player controls a flying Kool-Aid Man, who hovers above a large pool of Kool-Aid. Flying back and forth across the screen are several “Thirsties” who will attempt to run into Kool-Aid Man. The Thirsties will occasionally stop to extend a straw into the pool below and begin drinking the Kool-Aid dry. It is while they are drinking from the pool that Kool-Aid Man can capture them for points. If Kool-Aid Man runs into the Thirsties while they are moving, he will be pushed backwards uncontrollably, giving the Thirsties more time to drink from the pool. The game is over once the Thirsties have drained the pool. [4]

Power ups consist of letters that fly across the screen, which the player can pick up for temporary invincibility. The letters, K, S and W each stand for one of the three main ingredients of Kool-Aid (Kool-Aid mix, sugar and water). [5]

A cutscene at the beginning of the game shows Kool-Aid Man breaking through a brick wall, much as he did in the commercials. [6]

Intellivision

The Intellivision version of this game is an adventure game and is more complex than the Atari version. Rather than starting out as Kool-Aid Man, you instead control two children attempting to make a batch of Kool-Aid. In order to do so, the kids must traverse a large three story house in search of the three items (a pitcher, sugar and Kool-Aid mix). Once an item is found, it can be picked up and must be brought back to the kitchen and placed in front of the sink. A fourth item, the step latter must be used to reach the sugar, which is placed on top of a counter.

To further complicate matters, the player must avoid two Thirsties that patrol the house. If the player comes to close to one, they will begin chasing the player, and upon making contact will freeze one of the kids in place. Once all items are placed at the sink, a cutscene will show Kool-Aid Man burst through the wall, and now the player will control Kool-Aid Man, who must hunt down and capture the two Thirsties. Once both are defeated, the level is complete, and the player moves on to the next stage, which features a higher difficulty. [7]

The game is over if the player fails to complete all the level’s objectives before the game’s ten minute timer runs out, or if both of the kids are frozen by the Thirsties. [8] [9]

Related Research Articles

<span class="mw-page-title-main">Intellivision</span> 1980s home video game console

The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.

<i>Missile Command</i> 1980 video game

Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

<i>Berzerk</i> (video game) 1980 video game

Berzerk is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's Stratovox, it is one of the first arcade video games with speech synthesis. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex.

<i>Mouse Trap</i> (1981 video game) 1981 video game

Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time. Color-coded doors in the maze can be toggled by pressing a button of the same color. A hawk periodically flies across the maze, unrestricted by walls.

<i>Warlords</i> (1980 video game) 1980 video game

Warlords is an arcade video game released by Atari, Inc. in 1980. The game resembles a combination of Breakout and Quadrapong ; up to four players play the game at the same time, and the "castles" in the four corners of the screen are brick walls that can be broken with a flaming ball.

<i>Jr. Pac-Man</i> 1983 video game

Jr. Pac-Man is an arcade video game developed by General Computer Corporation and released by Bally Midway on August 13, 1983. It has the same gameplay as prior entries in the series, but the maze in Jr. Pac-Man scrolls horizontally and has no escape tunnels. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man as they are being eaten.

<i>Congo Bongo</i> 1983 video game

Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.

<i>Demon Attack</i> 1982 video game

Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.

<span class="mw-page-title-main">Imagic</span> American video game company

Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit computers, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986.

<i>Atlantis</i> (video game) 1982 video game

Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot, Solar Storm, and Shootin' Gallery for Imagic. Atlantis was ported to the Atari 8-bit computers, VIC-20, Intellivision, and Magnavox Odyssey 2. The game was inspired by Taito's 1981 Colony 7 arcade game.

<i>Reactor</i> (video game) 1982 video game

Reactor is an arcade video game released in 1982 by Gottlieb. The object of the game is to cool down the core of a nuclear reactor without being pushed into its walls by swarms of subatomic particles. Reactor was developed by Tim Skelly, who previously designed and programmed a series of vector graphics arcade games for Cinematronics, including Rip Off. It was the first arcade game to credit the developer on the title screen. Reactor was ported to the Atari 2600 by Charlie Heath and published by Parker Brothers the same year as the original.

<i>Lock n Chase</i> 1981 video game

Lock 'n' Chase (ロック・ン・チェイス) is a maze chase video game developed by Data East and released in arcades in Japan in 1981. It was licensed to Taito for distribution in North America. It has similarities to Pac-Man, including a goal of collecting dots, with the addition of doors that periodically block pathways. Home versions for the Intellivision and Atari 2600 were published by Mattel in 1982 and an Apple II version appeared in January 1983.

<i>Dragonfire</i> (video game) 1982 video game

Dragonfire is a 1982 video game written by Bob Smith and published by Imagic. The player grabs treasure guarded by a dragon while avoiding fireballs. It was originally released for the Atari 2600 then ported to the Intellivision, VIC-20, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and TRS-80 Color Computer.

<i>Video Chess</i> 1979 video game

Video Chess is a chess game for the Atari VCS programmed by Larry Wagner and Bob Whitehead and released by Atari in 1979. Both programmers later developed games for Activision.

<i>Skiing</i> (Atari 2600 video game) 1980 video game

Skiing is a video game cartridge for the Atari 2600. It was authored by Bob Whitehead and released by Activision in 1980. It's one of the first video games developed by Activision.

<i>Adventures of Tron</i> 1982 video game

Adventures of Tron is a platform video game produced by Mattel in 1982 for the Atari 2600. It is based on the Disney film Tron. The game was originally intended to be a port of the Intellivision video game Tron: Maze-A-Tron, but it became an original title as development progressed. An Intellivision version of Adventures of Tron was also planned, but it was ultimately cancelled and never saw an official release. Following the loss of the Tron license, the game was re-released as Adventures on GX-12.

<i>Yars Revenge</i> 1982 video game

Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw and is Atari's best-selling original game for the 2600.

<span class="mw-page-title-main">M Network</span> Video game division of Mattel

M Network was a video game division of Mattel that, in the 1980s, produced games in cartridge format for the Atari 2600 video game system.

<i>Tooth Protectors</i> 1983 video game

Tooth Protectors is a rare video game for the Atari 2600 video game console. It was released exclusively via mail order in 1983 by American pharmaceutical and consumer goods manufacturer Johnson & Johnson.

References

  1. 1 2 Bogost, Ian (August 5, 2011). How to Do Things with Videogames (Electronic Mediations). University of Minnesota Press. p.  68. ISBN   978-0-8166-7647-7.
  2. Hague, James. "The Giant List of Classic Game Programmers".
  3. 1 2 3 4 "Kool-Aid Man". Intellivision Lives. Archived from the original on 2018-12-31.
  4. "AtariAge - Atari 2600 Manuals (HTML) - Kool Aid Man (M Network)". atariage.com. Retrieved 2024-04-05.
  5. "AtariAge - Atari 2600 Manuals (HTML) - Kool Aid Man (M Network)". atariage.com. Retrieved 2024-04-05.
  6. "Atari 2600 CE - Game of the Week - Kool Aid Man". archive.kontek.net. Retrieved 2024-04-05.
  7. "INTV Funhouse - Kool-Aid Man". www.intvfunhouse.com. Retrieved 2024-04-05.
  8. "Kool-Aid Man game manual" (PDF). Retrieved April 4, 2024.
  9. "Intellivision's Kool-Aid Man: Researching a Videogame Platform". www.humanities.uci.edu. Retrieved 2024-04-05.