Kult: Heretic Kingdoms

Last updated
Kult: Heretic Kingdoms
Heretic kingdoms box cover.png
Developer(s) 3D People
Publisher(s) Got Game (NA)
Director(s) Michal Macák
Designer(s) Michal Macák
Chris Bateman
Neil Bundy
Richard Boon
Programmer(s) Ján Turán
Artist(s) Michal Macák
Dusan Kerekes
Writer(s) Konstantin Lipatov
Vladimir HalaChris (Story)
Chris Bateman
Neil Bundy
Richard Boon
Composer(s) Sean Kolton
SeriesHeretic Kingdoms
Engine Proprietary
Platform(s) Microsoft Windows, OS X [1]
Release
  • SVK: October 1, 2004
  • NA: April 12, 2005 [2]
Genre(s) Role-playing video game
Mode(s) Single-player

Kult: Heretic Kingdoms is an isometric role-playing video game, combining 3D technologies with the intuitive environment of an isometric game. It was developed by Slovak studio 3D People, with a storyline written by a script team that includes Chris Bateman and game mechanics designed by the International Hobo team. It was published in North America as Heretic Kingdoms: The Inquisition. On February 27, 2014, the successor of Kult was announced: Shadows: Heretic Kingdoms is the next chapter in the Heretic Kingdoms series. [3]

Contents

Plot

Hundreds of years ago, the game world's God was killed by a hero, Arkor, wielding the Godslayer sword. Centuries later, one of his descendants used the power of that sword to institute a theocratic rule, before eventually being defeated. The Inquisition is then established to stamp out any forms of religion in the land. The protagonist, Alita, is an inquisitor-in-training, but also another descendant of Arkor, capable of using the Godslayer sword. The story begins after the mythical sword is stolen by a group of religious zealots intent on resurrecting the God.

The player is tasked with retrieving the legendary artifact. Throughout the course of the game, a series of choices made by the player can lead the protagonist to choose a variety of paths, following or breaking with the Inquisition and changing the game's ending. [4]

Gameplay

The game is played from a third person, isomorphic viewpoint with the main character at the center of the display. The primary character skills (melee, ranged, magic and speed) begin with relatively low ratings, but can be improved as the game progresses and the character gains levels of experience.

To augment the character's capabilities, she can acquire attunements by using various items in combat. Each time the character rests, she can select some of the acquired attunements to effect her abilities. Most of the attunements have a prerequisite that must be satisfied for use. Thus there are attunements that require the heroine to fight without wearing armor. This system rewards the player for trying new weapons and armor acquired from battle. Attunements become permanent once acquired. [5]

The damage system in Heretic Kingdoms uses both hit points and blood points. The character can heal an unlimited number of times, but with each healing the blood points drop; thereby limiting the maximum number of hit points. As a result, during extended combat with multiple heals, the maximum hit points will steadily decrease and the character will be more vulnerable to a hit that will kill her. Both hit points and blood points can be fully restored by sleeping at one of a limited number of campfires, Inn beds, or (if you have purchased a house) in a private bed.

An unusual aspect of the game is the existence of a parallel reality called the Dreamworld. This is inhabited by incorporeal entities such as wraiths and ghosts. The character may briefly escape a perilous situation in the real world by entering the dream world, and use this to travel about. The time allowed in the dream world is limited, however, and that realm has its own set of hazards. The dreamworld can be used to collect essence points that unlock attunements more rapidly.

Post-mortem

In 2014, the game's designer and script writer Chris Bateman wrote a three part post-mortem, discussing how the game came to be made. The first part discusses the origins of the setting, [6] the second the design of the mechanics, [7] and the third the voice recordings with Tom Baker. [8]

Reception

The game scores an aggregate 71/100 on Metacritic, based on 16 reviews. [9]

ESC magazine reviewer Andy Grieser gave the game an 8.0 rating (out of a possible 10). He complimented the crisp graphics, and the innovative attunement system and the "Dreamworld". However, he criticized the superior strength of magic over melee, and thought the Dreamworld setting was underpopulated. [10] Game Over reviewer Steven Carter gave it a 78% rating, with high scores for graphics and gameplay. [4]

Related Research Articles

<i>Rise of the Triad</i> 1995 first-person shooter video game

Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

<i>X-Men Legends</i> 2004 video game

X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in 2004. Barking Lizards Technologies developed the N-Gage port of the game, which was released in early 2005. Players can play as one of fifteen X-Men characters, with the ability to switch between four computer- or human-controlled characters at any time.

<i>Might and Magic VI: The Mandate of Heaven</i> 1998 video game

Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.

<i>Equinox</i> (1993 video game) 1993 video game

Equinox is an action adventure puzzle video game developed by Software Creations and published by Sony Imagesoft for the Super NES. A sequel to Solstice (1990) for the Nintendo Entertainment System, Equinox depicts Glendaal saving his father Shadax, the previous game's playable character, from the imprisonment of Sonia, Shadax's apprentice. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues Solstice's isometric puzzle game style, with greater emphasis on action adventure and Mode 7 overworld map.

<i>Vampire Hunter D</i> (video game) 1999 video game

Vampire Hunter D is a PlayStation video game based on the series of books and movies of the same name. Along with Countdown Vampires, it is one of the few survival horror games to revolve around vampires.

<i>Guardian Heroes</i> 1996 video game

Guardian Heroes is a 2D side-scrolling beat 'em up video game in the vein of Final Fight or Golden Axe, but with RPG elements. The development team called it a "fighting RPG". Guardian Heroes was developed by Treasure and released in 1996 for the Sega Saturn video game console. A sequel was released in 2004 for the Game Boy Advance entitled Advance Guardian Heroes.

<i>Wild Arms 2</i> 1999 video game

Wild Arms 2, known in Japan as Wild Arms: 2nd Ignition, is a 1999 role-playing video game for the PlayStation, and the second installment in the Wild Arms series, developed by Media.Vision and published by Sony Computer Entertainment.

<i>Landmaker</i> 1998 video game

Landmaker (ランドメーカー) is an isometric arcade puzzle video game developed and released by Taito in 1998. It is a versus action puzzle game similar in appearance to Taito's own Puzzle Bobble, though it plays more like Puyo Puyo or Baku Baku Animal. The arcade version was released only in Japan, though a prototype for a worldwide release exists.

<i>Dungeons & Dragons: Warriors of the Eternal Sun</i> 1992 video game

Dungeons & Dragons: Warriors of the Eternal Sun is a role-playing video game developed for the Sega Genesis in 1992 by Westwood Associates. The game tells the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home and seeking allies. It is based on the Dungeons & Dragons (D&D) game rules, and uses creatures and themes from the D&D Hollow World campaign setting, such as Blacklore elves, the Azcans, beastmen, Malpheggi lizardmen, and dinosaurs.

<i>The Age of Decadence</i> 2015 video game

The Age of Decadence is a role-playing video game for Microsoft Windows developed by Iron Tower Studio, led by the pseudonymous "Vince D. Weller". Set in a low-magic, post-apocalyptic world inspired by the fall of the Roman Empire, the game aims to return to the 'golden era' of role-playing games by emphasizing choices and consequences and providing multiple solutions to quests.

<i>Monato Esprit</i> 2009 video game

Monato Esprit is a 3D, fantasy-themed massively multiplayer online role-playing game. The game is currently in the open beta stage of development and is tentatively scheduled for release in July, 2009. Monato Esprit is free to download and uses the e-currency "MetaTIX" as its billing system.

<i>Cabal Online</i> 2005 video game

Cabal Online is a free-to-play, 3D massively multiplayer online role-playing game developed by South Korean company ESTsoft. Different localizations of the game exist for various countries and regions. Although free-to-play, the game makes use of the freemium business model by implementing an "Item Shop", both in-game and via web, allowing players to purchase special premium coins using real currency, in order to acquire exclusive game enhancements and features, useful items and assorted vanity content.

<span class="mw-page-title-main">Isometric video game graphics</span> Type of video game graphics

Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts.

<i>Marvel Avengers Alliance</i> 2012 video game

Marvel Avengers Alliance was a 2012 turn-based social-network game developed by American studio Offbeat Creations and published by Playdom. It is based on characters and storylines published by Marvel Comics. The game was available as an Adobe Flash application via the social-networking website Facebook. It launched in Facebook on March 1, 2012. It was initially released as promotion for the 2012 Marvel Studios film The Avengers.

<i>Age of Conan: Rise of the Godslayer</i> 2010 video game

Age of Conan: Rise of the Godslayer is an expansion set for the MMORPG Age of Conan. It was announced on August 18, 2009, by Funcom. The expansion is set in the mythical land of Khitai and features a new eastern theme. It was released on May 11, 2010.

<i>Shadows: Heretic Kingdoms</i> 2014 video game

Shadows: Heretic Kingdoms is an action role-playing game released on Windows in November 2014. An isometric game, it is developed by the Slovakian studio Games Farm, formerly known as 3D People, and published by bitComposer Games. The predecessor of Shadows is Kult: Heretic Kingdoms, published in 2004, the successor is Shadows: Awakening which serves as both a remake and sequel to Shadows: Heretic Kingdoms.

<i>Fate: The Cursed King</i> 2011 video game

Fate: The Cursed King is an action role-playing computer game that was developed and published by WildTangent and has been available to play online since 2011. In 2014, it became available for purchase on Steam. The game follows the Fate series, and is the final in the series.

<i>Adventures of Mana</i> 2016 video game

Adventures of Mana is an action role-playing video game developed by MCF and Square Enix, and published by Square Enix. It is a 3D remake of the 1991 Game Boy game Final Fantasy Adventure, the first game in the Mana series. It was released worldwide for Android and iOS on February 4, 2016; a PlayStation Vita version was also released on the same date in Japan, and in June 2016 in North America, South America and Europe. In addition to these releases, Square Enix has said that they are considering developing versions for PlayStation 4 and personal computers.

<i>God Wars: Future Past</i> 2017 Japanese folklore-inspired tactical role-playing game

God Wars: Future Past is a tactical role-playing game developed by Kadokawa Games, and published by NIS America outside of Japan. The original version of the game was released in June 2017 for the PS4 and PS Vita. An expanded version of the game, God Wars: The Complete Legend, was released worldwide on the Nintendo Switch on September 4, 2018. The expanded version was also released on PS4 and PS Vita exclusively in Japan.

References

  1. Cohen, Peter (2006-10-20). "Kult: Heretic Kingdoms action RPG released for Mac". MacWorld. Retrieved 2008-11-29.
  2. Adams, David (2005-04-12). "Heretic Kingdoms Ships". IGN. Retrieved 2023-03-08.
  3. "RPGWatch Announcement News". RPGWatch. 27 February 2014. Retrieved 2014-03-12.
  4. 1 2 Carter, Steven. "Heretic Kingdoms: The Inquisition". Game Uver Magazine. Retrieved 2009-02-11.
  5. Lafferty, Michael (2005-04-20). "Heretic Kingdoms: The Inquisition Review". Gamezone. Archived from the original on 2008-02-18. Retrieved 2009-03-10.
  6. "Kult Post-mortem (1): Dead Gods and No Dwarves". Only a Game. Retrieved 2014-03-13.
  7. "Kult Post-mortem (2): An RPG Between East and West". International Hobo. Retrieved 2014-03-13.
  8. "Kult Post-mortem (2): From Tom Baker to Release" . Retrieved 2014-03-13.
  9. "Heretic Kingdoms: The Inquisition". Metacritic. Retrieved 2009-03-10.
  10. Grieser, Andy (2005-04-13). "Heretic Kingdoms: The Inquisition". ESC Magazine. Retrieved 2009-02-11.