LOMAK is an acronym for Light Operated Mouse And Keyboard. It is an assistive technology device designed for use by people who cannot use a standard computer keyboard and mouse. The Lomak is clipped to an adjustable stand placed vertically underneath the computer screen and is operated by a small laser pointer mounted on a hat or headband. Some people who have arm movement can alternatively use the Lomak horizontally with a hand-pointer. It can be used as an additional keyboard and mouse with any desktop or laptop computer which has a spare USB port. Like many computer peripherals for people with special access needs, it is very expensive, about $1500.
The Lomak keyboard is a USB 1.0 device which plugs into a computer's USB port. It does not require installation of any software. When used in mouse mode, it can move the computer's mouse cursor at fast or slow speeds as selected by the user, and generate left or right clicks on command. When used in keyboard mode, it can generate any of the characters created by a standard keyboard, including Shift, Ctrl, and Alt combinations.
The keyboard has three circles of keys each surrounding a central Confirm sensor, with setup and control keys in a horizontal bar below. Each key comprises a light sensor and an associated LED indicator which turns on when the key is active. Each change of key is optionally accompanied by an audible click. Characters are selected and sent to the computer when confirmed.
The head-pointer contains a laser and operates from an internal battery for about eight hours between charges. It turns off when pointed away from the keyboard and left stationary for a time. It has an internal switch which awakes the device when it is moved.
The Lomak can be set to operate with the Notesai [1] overlay, which fastens to the top surface of the keyboard. This overlay assigns two characters to every second sensor on the central circle. Each pair of characters comprises a high-use primary character (such as 'A') and a lesser-used secondary character (such as 'B'). The effect is to double the angular space between the characters, with the lesser-used characters being selected by a shift operation.
The Notesai arrangement permits people with limited head control (such as those with cerebral palsy and similar conditions) to select characters more easily than with the closely spaced Lomak layout. The choice of layout (Lomak or Notesai) is a user-configurable option.
In order to generate language-specific characters and accent marks, the Lomak can be user-configured to emulate keyboards used in several countries. The keys on keyboards for international users have icon graphics in place of text. The international characters are selected by a shift procedure. The Lomak currently can emulate keyboards used in the following locales: [2]
The keyboard had its origins in 1987 when Aucklander Mike Watling saw the limited options available for young disabled people to communicate with their teachers. [3] In 2001 Watling, an electrician, took time out to study for a Diploma in Applied Science at the Auckland University of Technology, who provided the support to produce early prototypes prior to commercial development and launch in 2005. [4] Final development of the keyboard firmware and quality assurance measures for manufacturing were undertaken by Industrial Research Limited. [3]
The Lomak keyboard was awarded gold in the International Design Excellence Awards of 2007. [5]
A Lomak keyboard is on permanent display at New York's Museum of Modern Art. [6]
A keyset or chorded keyboard is a computer input device that allows the user to enter characters or commands formed by pressing several keys together, like playing a "chord" on a piano. The large number of combinations available from a small number of keys allows text or commands to be entered with one hand, leaving the other hand free. A secondary advantage is that it can be built into a device that is too small to contain a normal-sized keyboard.
A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer.
The technology of computer keyboards includes many elements. Among the more important of these is the switch technology that they use. Computer alphanumeric keyboards typically have 80 to 110 durable switches, generally one for each key. The choice of switch technology affects key response and pre-travel. Virtual keyboards on touch screens have no physical switches and provide audio and haptic feedback instead. Some newer keyboard models use hybrids of various technologies to achieve greater cost savings or better ergonomics.
A pointing device is a human interface device that allows a user to input spatial data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer and other visual changes. Common gestures are point and click and drag and drop.
Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of recording (logging) the keys struck on a keyboard, typically covertly, so that a person using the keyboard is unaware that their actions are being monitored. Data can then be retrieved by the person operating the logging program. A keystroke recorder or keylogger can be either software or hardware.
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers.
A pointing stick is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer or cursor on the monitor. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on its laptops under the name "TrackPoint", patented in 1997.
A barcode reader is an optical scanner that can read printed barcodes, decode the data contained in the barcode to a computer. Like a flatbed scanner, it consists of a light source, a lens and a light sensor for translating optical impulses into electrical signals. Additionally, nearly all barcode readers contain decoder circuitry that can analyse the barcode's image data provided by the sensor and send the barcode's content to the scanner's output port.
A KVM switch is a hardware device that allows a user to control multiple computers from one or more sets of keyboards, video monitors, and mice.
In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input from a text input or pointing device. The mouse cursor is also called a pointer, owing to its resemblance in usage to a pointing stick.
The Apple Mouse is a multi-control USB mouse manufactured by Mitsumi Electric and sold by Apple Inc. It was announced and sold for the first time on August 2, 2005, and a Bluetooth version was available from 2006 to 2009. Before the Mighty Mouse, Apple had sold only one-button mice with its computers, beginning with the Apple Lisa 22 years earlier. The Mighty Mouse supported two buttons, and a miniature trackball for scrolling.
The PS/2 port is a 6-pin mini-DIN connector used for connecting keyboards and mice to a PC compatible computer system. Its name comes from the IBM Personal System/2 series of personal computers, with which it was introduced in 1987. The PS/2 mouse connector generally replaced the older DE-9 RS-232 "serial mouse" connector, while the PS/2 keyboard connector replaced the larger 5-pin/180° DIN connector used in the IBM PC/AT design. The PS/2 keyboard port is electrically and logically identical to the IBM AT keyboard port, differing only in the type of electrical connector used. The PS/2 platform introduced a second port with the same design as the keyboard port for use to connect a mouse; thus the PS/2-style keyboard and mouse interfaces are electrically similar and employ the same communication protocol. However, unlike the otherwise similar Apple Desktop Bus connector used by Apple, a given system's keyboard and mouse port may not be interchangeable since the two devices use different sets of commands and the device drivers generally are hard-coded to communicate with each device at the address of the port that is conventionally assigned to that device.
A virtual keyboard is a software component that allows the input of characters without the need for physical keys. The interaction with the virtual keyboard happens mostly via a touchscreen interface, but can also take place in a different form in virtual or augmented reality.
A projection keyboard is a form of computer input device whereby the image of a virtual keyboard is projected onto a surface: when a user touches the surface covered by an image of a key, the device records the corresponding keystroke. Some connect to Bluetooth devices, including many of the latest smartphone, tablet, and mini-PC devices with Android, iOS or Windows operating system.
Hardware keyloggers are used for keystroke logging, a method of capturing and recording computer users' keystrokes, including sensitive passwords. They can be implemented sala madarevel firmware, or
A gaming keypad is a small, auxiliary keyboard designed only for gaming. It has a limited number of the original keys from a standard keyboard, and they are arranged in a more ergonomic fashion to facilitate quick and efficient gaming key presses. The commonly used keys for gaming on a computer are the 'W', 'A', 'S', 'D', and the keys close and adjacent to these keys. These keys and style of using a keyboard is referred to as WASD. A gaming keypad will not only optimize the WASD layout, but will often contain extra functionality, such as volume control, the Esc. key, and the F1–F12 keys.
Speech-generating devices (SGDs), also known as voice output communication aids, are electronic augmentative and alternative communication (AAC) systems used to supplement or replace speech or writing for individuals with severe speech impairments, enabling them to verbally communicate. SGDs are important for people who have limited means of interacting verbally, as they allow individuals to become active participants in communication interactions. They are particularly helpful for patients with amyotrophic lateral sclerosis (ALS) but recently have been used for children with predicted speech deficiencies.
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s.
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras, joysticks, and microphones.
A keyboard layout is any specific physical, visual or functional arrangement of the keys, legends, or key-meaning associations (respectively) of a computer keyboard, mobile phone, or other computer-controlled typographic keyboard.