Black Sect | |
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Publisher(s) | Lankhor |
Designer(s) | |
Platform(s) | Amstrad CPC |
Release | 1990 |
Genre(s) | Adventure |
La Secte Noire is a 1990 adventure game developed by Lankhor. It was developed by Jean-Pierre Godey and Jean-Claude Lebon, who later went on to develop Mokowe . [1]
The game is set in a Medieval village of Issegeac in Périgord that has long been protected by a mysterious grimoire. [2] After the village leader is killed and the grimoire is stolen by a cult, a curse falls upon the village. [3] The player plays as the grandson of the dead leader and must track down the cult to retrieve the grimoire. [2]
The game includes control over time of day, [2] which determines clues and other environmental phenomena. Many of its mechanics were reused in the game Mokowe. [4]
Amstar gave the game a positive review, praising its graphics and story while noting that it did not innovate on the adventure game genre. [3] Olivier Hautefeullle of Tilt gave the game a positive review, praising its high-quality graphics, the robust vocabulary of its syntax analyzer, and its atmosphere. [5]
Joystick gave the game a score of 67%, praising its graphics and story but noting that it relied on classic game mechanics. [6]
The game was noted for its high difficulty. [7] An article from Amstrad Cent Pour Cent#31 called it the "game that no one in the editorial office could finish". [8]