La Secte Noire

Last updated
Black Sect
Publisher(s) Lankhor
Designer(s)
  • Jean-Claude Lebon
  • Jean-Pierre Godey  OOjs UI icon edit-ltr-progressive.svg
Platform(s) Amstrad CPC
Release1990
Genre(s) Adventure

La Secte Noire is a 1990 adventure game developed by Lankhor. It was developed by Jean-Pierre Godey and Jean-Claude Lebon, who later went on to develop Mokowe . [1]

Contents

Overview

The game is set in a Medieval village of Issegeac in Périgord that has long been protected by a mysterious grimoire. [2] After the village leader is killed and the grimoire is stolen by a cult, a curse falls upon the village. [3] The player plays as the grandson of the dead leader and must track down the cult to retrieve the grimoire. [2]

The game includes control over time of day, [2] which determines clues and other environmental phenomena. Many of its mechanics were reused in the game Mokowe. [4]

Reception

Amstar gave the game a positive review, praising its graphics and story while noting that it did not innovate on the adventure game genre. [3] Olivier Hautefeullle of Tilt gave the game a positive review, praising its high-quality graphics, the robust vocabulary of its syntax analyzer, and its atmosphere. [5]

Joystick gave the game a score of 67%, praising its graphics and story but noting that it relied on classic game mechanics. [6]

The game was noted for its high difficulty. [7] An article from Amstrad Cent Pour Cent#31 called it the "game that no one in the editorial office could finish". [8]

References

  1. "On En Veut Lankhor!". Micro News #42.
  2. 1 2 3 "LA SECTE NOIRE". Micro News #35.
  3. 1 2 "La Secte Noire". Amstar #49.
  4. "Mokowe". Amstrad 100% (issue 34). February 1991.
  5. "La Secte Noire". Tilt #84.
  6. "La Secte Noire". Joystick #8.
  7. "HEUREUX D'ENCOURA LES POKOWES". Amstrad Cent Pour Cent #38.
  8. "Help". Amstrad Cent Pour Cent #31.