Labyrinth (1982 video game)

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Labyrinth
Cover art for Labyrinth 1982 video game.jpg
Developer(s) Broderbund
Publisher(s) Broderbund
Designer(s) Scott Schram
Doug Carlston
Programmer(s) Apple II
Scott Schram
Atari 8-bit
Corey Kosak
Platform(s) Apple II, Atari 8-bit
Release1982
Genre(s) Maze

Labyrinth is a maze shooter written by Scott Schram [1] for the Apple II, published in 1982 by Broderbund. It was ported to the Atari 8-bit computers by Corey Kosak. [2]

Contents

Gameplay

In-game screenshot (Atari 8-bit) Labyrinth Atari 8-bit screenshot.png
In-game screenshot (Atari 8-bit)

The object of Labyrinth is to rescue the four men contained inside the four boxes. As the player enter each of the four boxes the prisoner is released. Once all the prisoners are free an X will appear in the opposite corner which must be reached in order to advance to the next level.

The difficulty with all this lies in the fact that the wall of the Labyrinth are moving, with door opening and closing all the time. The player can shoot his way through a wall with the exception of the box walls which contain the four prisoners. Out of the central box will spring guardians of the Labyrinth which will destroy the player by touching or zapping him with the bubble-like projectiles.

There are eight different levels of increasing difficulty.

Development

After finishing his first game for Broderbund Software - Genetic Drift, Scott Schram planned his next game to have a sequence of several games in it. He coded prototypes of three of the different games and sent it off to Broderbund for their review. One of the three games was a maze with sliding walls, monsters to shoot or avoid, and humans to rescue. Broderbund suggested that he should focus in on the maze and give it some depth and interest, rather than having multiple games that would seem unrelated. [2]

Reception

The Addison-Wesley Book of Atari Software 1984 concluded: "The game's concept and graphics are fair. It's another type of eat-the-dots game, but with enough differences to make it a worthwhile addition to your game library." [3]

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References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. 1 2 Schram, Scott. "Homepage of Scott Schram".
  3. "The Addison-Wesley Book of Atari Software 1984". 1984.