Lazer Maze | |
---|---|
Publisher(s) | Avant-Garde Creations |
Designer(s) | James D. Spain [1] |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, VIC-20, TI-99/4A |
Release | 1982 |
Genre(s) | Turn-based strategy |
Lazer Maze is a 1982 turn-based strategy video game written by James D. Spain and published by Avant-Garde Creations.
Lazer Maze is a game in which two futuristic warriors from enemy sides engage in one-on-one combat. [2]
Stanley Greenlaw reviewed the game for Computer Gaming World , and stated that "LM is a different kind of game and for that reason alone is worth looking at. It is a worthy addition to the arcade game field." [2]
Ms. Pac-Man is a 1981 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
Crush, Crumble and Chomp! is a video game where the player takes control of a movie monster and attacks a major city, such as New York or San Francisco. It was published in 1981 for the TRS-80, Apple II, and Atari 8-bit computers. Ports to the VIC-20, Commodore 64, and IBM PC compatibles were released later. Some versions were published under the company's original name of Automated Simulations, while the rest use Epyx.
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 arcade game Pac-Man. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.
Gunhed, known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982 before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Monster Maze is a first-person maze video game written by Robert Schilling and published in 1982 by Epyx for the Atari 8-bit computers and VIC-20.
Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein and published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time, but they used a fixed perspective and limited the player to four orientations.
Capture the Flag is a 3D first-person perspective, two player, video game, released for the Atari 8-bit computers and VIC-20 by Sirius Software in 1983. It was written by Paul Allen Edelstein as the follow-up to his 1982 game, Wayout, which has similar maze-based gameplay for one player. Along with its predecessor, Capture the Flag was among the first 3D maze games to offer the player full 360 degree movement, and one of the earliest multiplayer games from a first-person perspective within a 3D rendered environment.
Fun 'n Games is a compilation video game developed by Leland Interactive Media and released for the Super NES and Mega Drive/Genesis platforms in 1993 and 1994. In 1995, an updated, redeveloped version of the game was released on the 3DO Interactive Multiplayer and MS-DOS by Williams Entertainment Inc. The North American Super NES version of the game is considered to be one of the more rare games released for the console.
Rendezvous: A Space Shuttle Simulation, is a space simulator published 1982 by Edu-Ware, and developed by Titan Computer Products and NASA scientist Wesley Huntress.
Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. Versions for the Atari 8-bit computers and Commodore 64 followed in 1983.
How to Master the Video Games is a paperback book written by Tom Hirschfeld and published by Bantam Books in 1981. It is a guidebook exploring 30 of the most popular arcade games of its time. Grame Mason writing for Eurogamer described it as "one of the first tips books" while Scott Stilphen identified it as one of "the first 2 'how to' video game books" alongside Ken Uston's Mastering Pac-Man which came out the same year.
Preppie! II is a video game written by Russ Wetmore for Atari 8-bit computers and published by Adventure International in 1983. Subtitled "The continuing saga of Wadsworth Overcash", it is a sequel to 1982's Frogger-inspired Preppie!. The game loosely continues the preppy theme, primarily through a story in the manual, but replaces the country club setting with an abstract, overhead view maze. Some obstacles from the first game appear in the second.
Crazy Mazey is a maze video game for the Apple II published in 1982 by Datamost.
Fore! is a 1982 video game published by Automated Simulations.
Championship Golf is a sports video game published in 1982 by Hayden Software for the Atari 8-bit computers and Apple II. A Commodore 64 version followed in 1983.
Golf Challenge is a sports video game written by Harold Schwab for Atari 8-bit computers and published by Sierra On-Line in 1982.
Hi-Res Computer Golf 2 is a 1982 video game published by Avant-Garde Creations for the Apple II.