Leaving Lyndow | |
---|---|
Developer(s) | Eastshade Studios |
Publisher(s) | Eastshade Studios |
Designer(s) | Daniel Weinbaum |
Composer(s) | Phoenix Glendinning |
Series | Eastshade |
Engine | Unity |
Platform(s) | Windows, macOS, PlayStation 4 |
Release | February 8, 2017 |
Genre(s) | Adventure |
Mode(s) |
Leaving Lyndow is a short first person adventure video game developed and published by Eastshade Studios. The game is the predecessor of the open-world adventure game Eastshade. While set in the same setting as the larger title, it features distinct game mechanics and story. [1] [2] The game was announced January 11, 2017, [3] less than a month prior to its release on February 8, 2017. To avoid confusion with Eastshade, which was in development at the time, the developer released a short video explaining the reasoning and history behind the small titles' odd format and development. [4]
Leaving Lyndow take place on the island of Eastshade. You play as Clara, who has recently graduated from the Guild of Maritime Exploration, and are preparing to embark on a long and dangerous research expedition. Throughout the game, you speak to her friends and family, learning about their feelings regarding your departure.
It's Clara's last day on the island where she grew up. With high honors, she's graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes - before leaving on a journey she may not return from. *Dangerous journey not included* [5]
The game's story concerns the events immediately prior to Clara's departure, not the journey itself.
The game is played from the first-person perspective. While it features some light puzzle elements and mini-games, the bulk of the interaction in the game manifests through dialog trees. [1] There is some player choice in the order the player visits the environments, but other than this, the game is mostly linear, and has an immutable ending.
Eastshade Studios stopped development of their larger title Eastshade to make Leaving Lyndow, with plans to continue Eastshade once Leaving Lyndow released. [6] The Developer mentioned in a video addressed to fans of Eastshade that the reasons for Leaving Lyndow's development were three-fold: They wanted experience shipping a game before attempting to ship their much larger title Eastshade, they wanted to use Leaving Lyndow's revenue to supplement Eastshade's funding, and they thought the game would enrich the Eastshade universe. [4]
While the game uses much of the assets and technology from Eastshade, story content had to be made uniquely, and some of the environments were made unique for the title. [7] [2] The game's development took about six months. [7]
Aggregator | Score |
---|---|
Metacritic | 74/100 [8] |
Leaving Lyndow received "mixed or average" reviews according to review aggregator Metacritic. [8] The game's most common criticism was that it was too short. [9] [10]
Kotaku's Nathan Grayson said "It's the sort of thing that anybody who's ever left home can identify with, and it helped me come to terms with some goodbyes I'll probably need to say soon." [11] VideoGamer's Alice Bell praised the game for having intelligently written characters. [12] Polygon's Colin Campbell applauded the game's "niceness". [13]
CGMagazine's Lane Martin criticized the game for being somewhat of a paid commercial, albeit a beautiful and fascinating one. He closed his review with "Leaving Lyndow is a beautiful experience in a fascinating world, but may be more of a 45-minute-long commercial for the upcoming Eastshade than an actual game." [10]
OnlySP's Damien Lawardorn said Leaving Lyndow lacked characterization and thematic depth, but praised its world-building and mentioned it promises better things on the horizon. [14]
Raven Software Corporation is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most known for the dark fantasy franchise Heretic/Hexen, the first two Soldier of Fortune games, as well as licensed titles based in the Star Wars: Jedi Knight series and Marvel Comics's X-Men characters, including 2006's Marvel: Ultimate Alliance. Since 2011, Raven has been working on multiple Call of Duty games as both lead and support developer.
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.
System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.
Ninja Theory Limited is a first-party British video game developer for Xbox Game Studios based in Cambridge, England. Notable games it has developed include Kung Fu Chaos, Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry,Hellblade: Senua's Sacrifice, and Senua's Saga: Hellblade II.
An indie video game or indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.
Gravity Rush 2, known in Japan as Gravity Daze 2, is a 2017 action-adventure game developed by Japan Studio's Team Gravity division and published by Sony Interactive Entertainment. The sequel to Gravity Rush, the game was released for the PlayStation 4 in January 2017. Directed by Keiichiro Toyama, the core mechanic of the game is the player's ability to manipulate gravity, allowing unique movements and navigation. The game follows Kat, a gravity-shifting teenage girl and super-heroine, after she is drawn from her home of Hekseville into another universe and must liberate the citizens of Jirga Para Lhao from its evil rulers.
EA Bright Light was a British video game developer founded in 1995 by Electronic Arts. The studio was primarily known for its work on licensed franchises such as the video game adaptation of the Harry Potter series. As of 2019, a subsidiary known as EA UK exists, albeit being a publishing operation.
Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, planning to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. However, Santiago became involved in video game design and produced Cloud, a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president.
Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.
Monument Valley is a puzzle and indie game by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display.
Owlboy is a platform-adventure video game created by Norwegian independent developer D-Pad Studio. The game is notable for its long development cycle, which began in 2007, and was released in November 2016.
Sunset is an indie first person game by Belgian studio Tale of Tales. It was released on May 21, 2015. In Sunset, Angela, an African-American housekeeper, is working for Gabriel Ortega in the fictional country of Anchuria, which she is visiting.
Pokémon Uranium is a fan-made video game based on the Pokémon series. The game was in development for nine years, and used the RPG Maker XP engine. The game adds 166 new fan-made species of Pokémon, with only 160 currently available, along with a new region. Similar to the official games, Uranium contains both online trading and online battling. In August 2016, after one and a half million downloads, the download links for Pokémon Uranium were taken down from the official website because the developers wanted to "respect Nintendo's wishes", after learning other sites that offered the download received DMCA takedown notice letters from lawyers representing Nintendo. The following month, the developers officially ceased development of the title and shut down the website and servers. Community members created a new website and continued to develop patches for the base game, including bug fixes and new features.
Snapshot Games is a Bulgarian video game developer headquartered in Sofia. Snapshot Games was founded in 2013 by Julian Gollop and David Kaye. Gollop is recognized for creating the X-COM video game franchise in the 1990s with X-COM: UFO Defense and X-COM: Apocalypse. Gollop also is the CEO of Snapshot Games. In addition to Gollop, the company includes about eight developers who are industry veterans with years of previous experience working for Ubisoft Sofia, Crytek Black Sea, and other Bulgaria studios.
Manveer Heir is a Punjabi-American video game developer. After working at Big Huge Games, Raven Software and BioWare, Heir co-founded his own studio, Brass Lion Entertainment, in 2017. Heir is known to be outspoken on issues related to diversity in video games.
Project CARS was a sim racing video game series developed by Slightly Mad Studios and published by Bandai Namco Entertainment. The franchise was introduced in 2015 and received a sequel in 2017, followed by Project CARS 3 in 2020. Following the acquisition of Codemasters by Electronic Arts, development on the Project CARS series ended in November 2022.
Open Roads is a 2024 adventure mystery-thriller video game developed by Open Roads Team and published by Annapurna Interactive. The game was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on March 28, 2024.
Serenity Forge LLC is an American video game developer and publisher based in Boulder, Colorado. The studio was founded in 2014 by Zhenghua "Z" Yang.
Eastshade is a 2019 adventure photography game developed and published by Eastshade Studios as a sequel to 2017's Leaving Lyndow. Set in an open world populated by anthropomorphic animals and played from a first person perspective, Eastshade follows a painter who traverses across the island realm of Eastshade in order to complete paintings of four distinct locations to fulfill the last wishes of the character's mother. It was initially released for Windows on February 13, 2019, while console ports for the PlayStation 4 and Xbox One were released on October 21, 2019. Eastshade received a generally positive reception from critics.