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Let's Catch | |
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Developer(s) | Prope |
Publisher(s) | Sega |
Director(s) | Tomohiko Aita Tetsuo Shinyu |
Producer(s) | Yuji Naka Hiroyuki Miyazaki |
Designer(s) | Shunsuke Kawarazuka Toshitsugu Oishi |
Composer(s) | Hiroyuki Yamamoto |
Platform(s) | Wii |
Release |
Let's Catch is a video game developed by Prope and published by Sega for the Wii console. It was released as a downloadable WiiWare game in Japan in December 2008 and worldwide in June 2009. [1]
Essentially a virtual game of catch, Let's Catch uses the Wii Remote for play. Owners of Prope's Wii game Let's Tap are able to unlock content in Let’s Catch. [1]
The game features several game modes:
Aggregator | Score |
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Metacritic | 63/100 [2] |
Publication | Score |
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IGN | 6.5/10 [3] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Wiiloveit.com | 19/30 [5] |
The game received a score of 63/100 at Metacritic indicating "mixed or average reviews". [2] Although Nintendo Life praised the presentation and controls, they otherwise felt that as a whole the game was shallow and repetitive. [4] IGN called the story mode of the game "heartwarming and unique", but also noted the repetitive nature of the game. [3] Wiiloveit.com thought much of the game, but the hefty price tag really got in the way of being able to recommend it strongly. [5]