This article needs additional citations for verification .(December 2015) |
LISA: The Painful | |
---|---|
Developer(s) | Dingaling Productions |
Publisher(s) | Dingaling Productions [a] |
Designer(s) | Austin Jorgensen |
Artist(s) | Austin Jorgensen |
Writer(s) | Austin Jorgensen |
Composer(s) | Austin Jorgensen |
Engine | RPG Maker VX Ace |
Platform(s) | |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
LISA: The Painful is a 2014 post-apocalyptic role-playing video game developed and published by American indie studio Dingaling Productions. The game was written, designed, and composed by Austin Jorgensen, and was released for Windows, OS X, and Linux on December 15, 2014. [1] LISA: The Painful is the second installment in the Lisa trilogy, preceded by LISA: The First (2012), and followed by LISA: The Joyful (2015), a standalone DLC that concludes the series.
In LISA: The Painful, the player controls Brad Armstrong, a balding, middle-aged man with a troubled past who journeys through the wasteland of Olathe in search of Buddy, his adoptive daughter. Along the way, he is forced to make choices that permanently affect both his own well-being and that of his party members. The game received generally favorable reviews, with praise for its darkly comedic writing and soundtrack. Expanded versions of LISA: The Painful and LISA: The Joyful, bundled under the title of LISA: Definitive Edition, were released on July 18, 2023.
Lisa features a combination of turn-based role-playing game combat in a 2D side-scrolling overworld. [2] Several of the game's characters, including the protagonist, Brad, are addicted to a drug named Joy. It is claimed in the game that Joy causes its users to "feel nothing", but drastically increases the power of attacking moves of the player's party members, though gives them serious withdrawals when unused. [3] The overworld features an assortment of settlements with shops and bars, where potential party members can often be found. [2] The game includes thirty different possible companions (most of whom have little to no relevance to the game's main plot), though all, except for Brad are susceptible to permanent death through either scripted events such as Russian Roulette or against certain enemies, who will occasionally use permanent-kill moves. [3]
In battle, Brad and some of his companions are able to use combination attacks using the "Dial Combo" system, allowing the player to press a sequence of keys to use powerful attacks like fireballs. [2] [4] Other party members use a variety of techniques for both offense and defense, and apply status effects such as stunning or paralysis. [4] Each party member has a different playstyle; [3] for example, the anti-Joy crusader Ajeet's standard attacks are various Pokes that do no damage but provide guaranteed status effects on the enemy, and as such his only method of direct damage is through his special moves.
Throughout the game, Brad is forced to make choices that affect the core mechanics of gameplay. Depending on the player's choices, Brad can lose one or both of his arms, or some of his party members. [5] The loss of Brad's arms drastically lowers his stats [5] and increases his Joy withdrawal frequency. Without any arms Brad cannot use his Armstrong Style at all and can only bite at opponents [6] (though certain skills can still be selected).
In Lisa: The Joyful, Buddy, the last female on earth, becomes the new protagonist (although the warlord Rando, the final boss of The Painful and Brad's adoptive son, assists her temporarily). While gameplay is otherwise similar to its predecessor, Buddy has more traversal options and is generally more powerful than Brad, using timing-based attacks in battle. [7]
The First is the only game in the series in which the titular Lisa is directly seen by the player (although characters will often allude to her and she appears in both visions and flashback sequences experienced by other characters). Although largely unimportant to subsequent entries, it provides backstory on the series antagonist, Marty, and the motivation for the protagonist of The Painful, Brad Armstrong.
One night, Lisa escapes from a decrepit house whilst her abusive father Martin Armstrong watches television on the couch. Despite physically escaping the location, Lisa is unable to move past the abuse inflicted upon her.
The game is unique in that its cast is composed solely of two characters: Lisa herself and various deformed and grotesque manifestations of Marty. Players navigate many environments which shed light upon the relationship between Lisa and Marty: showcasing that, while Marty was once a caring and kindhearted man, an unknown incident (implied to be the departure of Lisa's mother) has left him dejected and sent him into cycle of alcohol dependency. It is frequently implied that Marty both physically and sexually abused Lisa.
The game concludes with Lisa spiraling into madness, and it is revealed in the title screen of The Painful that she committed suicide by hanging herself.
Both The Painful and The Joyful take place in a post-apocalyptic wasteland called Olathe. Once a normal town, following an unseen cataclysm known as "The Flash", all women have perished, and humanity was left with no way to reproduce. Lawlessness ravages most of the world, although certain areas are overseen by warlords, the strongest of which is known as the "Rando Army": a group clad in navy blue and red clothing led the titular martial artist "Rando", who always wears a skull-shaped mask and speaks aloud exclusively to a single subordinate.
Many have resorted to Joy, a highly addictive drug spread by a gang leader named Buzzo, that makes people "feel nothing". Unbeknownst to its users, Joy was developed by a man named "Doctor Yado" who appears periodically throughout the game playing a trumpet in several areas. The drug was developed in partnership with the military prior to the events of the game to create super soldiers, though was deemed a failure: as, although effective, it eventually causes users to become deformed, mindless creatures known as Joy Mutants which are controlled exclusively by Yado himself.
The game starts during a flashback, in which the player controls a child named Bradley Armstrong. The departure of his mother leads to Bradley and his younger sister, Lisa, to be abused and neglected by their father, Marty. The game then skips forward to the post-apocalyptic future, where Brad, now a middle-aged ex-martial arts instructor, lives with his friends. One day, he discovers a baby girl laying in the wasteland. While his friends plead for him to give the child to Rando, Brad refuses, instead raising the young girl he names "Buddy" in secret. She is seemingly kidnapped, leading Brad to embark on a journey across Olathe to rescue her.
During his quest, Brad meets many different characters, some of whom may be recruited as party members by the player to be used in combat. Throughout the game, flashback scenes depict a pre-apocalyptic Olathe, shedding light on Brad's early life, including his upbringing alongside his younger sister Lisa and their relationship with Marty. Brad also repeatedly encounters Buzzo, who forces him to make serious choices with permanent gameplay consequences.
Brad and Buddy are later reunited, whereupon Brad realizes that Buddy left on her own due to Brad's controlling nature. Brad still decides to take Buddy back to their home, but he is cornered by Buzzo and his gang, who knock him out and force-feed him Joy. Brad has a Joy-induced blackout, and when he wakes up he finds that Buzzo, his group, and Buddy are gone. After hearing that Buddy stole a boat and presumably went out to sea, Brad constructs his own in attempts to reach her, abandoning his party members whilst they sleep.
Brad finds Buddy on a desolate island, being cared for by an aged Marty. The player is given the option to spare Marty, though this is ultimately useless, as he will be fought regardless of player choice. During the fight, Brad is forced to physically assault Buddy in attempts to kill Marty, and he proceeds to black-out. When Buddy escapes yet again, Brad uses a corpse as a flotation device to pursue his adoptive daughter.
When he reaches land, Brad encounters the father of his childhood friend "Sticky": Mr. Angoneli. Angoneli, a former janitor, believes that God has sent Buddy to him: recounting how the apocalypse has allowed him to thrive. Angoneli explains that he must "brand" Buddy's face in order to make his mark on history before raping her. Brad swiftly attacks him, and attempts to console an injured Buddy, who rebuffs him: reiterating that she does not want to be saved before running off, eventually reaching the warlord Rando.
Unexpectedly, Brad's party members arrive to confront him and reveal their true thoughts about Brad, which ranges wildly between characters: the shopping cart racer Frank Minetti reveals he has always hated Brad and intended to backstab him from the beginning, the professional wrestler Shocklord is reluctant to fight and begs his cohorts not to harm Brad, the child magician Jack claims that he had no concept of what a woman was prior to meeting Brad, etc... Brad, obsessed with reuniting with his adoptive daughter slaughters them and proceeds to massacre Rando's forces, and severely cripples Rando.
Brad finally reaches Buddy, as she berates him for ruining her chances at freedom. The player's final decision in the game is whether or not Buddy hugs a dying Brad (though this has no impact on the game's story), who proceeds to ask if he did the right thing. Brad then falls over, apparently dead. The ending the player receives depends on whether they selected to play on Pain Mode or use the drug Joy, though Brad will always transform into a Joy Mutant. Depending on the player's choices, different flashback sequences will play showcasing Brad's life before the Flash: shedding light on the titular Lisa's suicide.
The game's DLC chapter takes place immediately after the end of the second game. Rando recovers from the fatal injuries inflicted upon him by Brad, and accompanies Buddy as she tries to become the most powerful person in Olathe: by killing the warlords ruling it, despite Rando's disapproval.
Following Buddy's slaughter of a village inhabited by pacifists, Rando leaves Buddy presumably due to his horror at the senselessness of the violence Buddy has unleashed upon Olathe.
Rando is subsequently captured by a man by the name of Bolo Bugaughtiichi, who utilizes him as bait in an ultimately unsuccessful effort to capture and rape Buddy. Regardless of player choice, Bolo is unsuccessful, and is killed: either by Buddy or by a mutated creature nicknamed "Sweetheart". If Sweetheart kills Bolo, a horribly injured Rando reveals that he was behind the kidnapping, in an attempt to keep Buddy safe and protected. Buddy, in a violent rage, kills Rando. Afterwards, Buddy suffers from various hallucinations, implied to be the byproduct of taking Joy, such as seeing Brad and Rando watching her from various cliffs and overhangs.
After defeating all of the game's warlords, Buddy confronts Dr. Yado, a trumpet-playing professor who appears in secret locations in The Painful, but cannot be interacted with. Yado, a mad scientist who created Joy claims he caused the Flash and used Buzzo to spread Joy throughout Olathe in an attempt to destroy civilization and rule the world. Buddy is suddenly ambushed by Sweetheart, but is saved by Buzzo, who informs her that Yado has a vaccine that can prevent her from becoming a Joy Mutant. After Yado's defeat, he begins to verbally confront Buddy, revealing himself to be her biological father, and asserts that he has control over her. He is suddenly killed by a horribly injured Buzzo, who renounced both of their evil actions.
Buzzo explains that he was formerly Lisa's lover, and blamed Brad for failing to prevent his father's abuse, which eventually led to Lisa's suicide. This is what made him torment Brad throughout The Painful. After insisting that Brad was Buddy's true father and a good man, he mutates due to his own secret Joy use, and commits suicide via biting off his own neck. As Buddy is due to mutate regardless of the player's Joy use, the player can either take or refuse the vaccine, which stops Joy's mutagenic effects. Either choice ends the game with a cutscene that changes depending on what was selected.
Prior to Lisa: The Painful, developer Austin Jorgensen had created his first game called Lisa: The First that saw release as freeware on October 9, 2012. [8] This 2012 title is the first installment of the trilogy and stars Lisa as the protagonist. The original Lisa differs significantly from Painful, featuring a much greater emphasis on exploration and focuses on the relationship between the titular Lisa, a recurring character throughout the series, and her father Marty, [9] both of whom appear within future installments of the series. The First has been described by Jorgensen as a " Yume Nikki ripoff", as it borrows significant influence from Yume Nikki in structure. [9] [10] : 12:47–13:07 Upon the 2014 game's release, both games received alternative names, Lisa: The First and Lisa: The Painful respectively, to distinguish them. [11] According to Jorgensen, the original Lisa was inspired by a former relationship of his. [9]
Lisa: The Painful was funded through Kickstarter with a goal of $7,000. [12] The campaign was launched on November 14, 2013 and raised $16,492 from 847 people, reaching both of its stretch goals. [12] [ additional citation(s) needed ] Dingaling also developed the sequel expansion, Lisa: The Joyful, which features Buddy as its protagonist. [13] Jorgensen has cited EarthBound as his main source of inspiration working on Lisa, drawing from both its art style and use of comic relief in a serious setting. [6]
Expanded versions of Lisa: The Painful and Lisa: The Joyful, bundled under the title of Lisa: Definitive Edition, were announced on June 6, 2023, for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows, which introduced various fixes, new content, and a "Painless Mode" for lower difficulty. The rereleases were developed by Dingaling Productions and Serenity Forge, and released on July 18, 2023. [14]
Aggregator | Score |
---|---|
GameRankings | 73% [15] |
Metacritic | 77/100 [16] |
Publication | Score |
---|---|
Gamer.nl | 7/10 [2] |
Kill Screen | 81% [17] |
Multiplayer.it | 9/10 [18] |
RPGamer | 4/5 [4] |
RPGFan | 67% [19] |
According to the review aggregate website Metacritic, Lisa received "generally favorable reviews". [16] Praise was specifically given for the game's soundtrack, which was released as a separate download on Steam, along with an art collection featuring character profiles and concept drawings created by Chase Anast, the same man responsible for the Mother 4 project.[ citation needed ]
Lisa has received a handful of notable fangames, most notably LISA: The Pointless by Edvinas Kandrotas, and LISA: The Hopeful by a developer under the alias Taco Salad with help from other members of the community. Pointless and Hopeful (as well as all other fanmade efforts) were initially stated by Jorgensen to be canonical, [20] however this comment was retracted with the introduction of LISA IP Guidelines [21] upon release of the Definitive Edition.
Super Mario RPG: Legend of the Seven Stars is a 1996 role-playing video game developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was the final Mario game for the SNES. The game was directed by Chihiro Fujioka and Yoshihiko Maekawa, produced by Shigeru Miyamoto, and scored by Yoko Shimomura.
Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.
Replay value is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player might enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets could result in a high replay value.
"Family Matters", more commonly called "The Bloody Baron", is a quest in The Witcher 3: Wild Hunt. It was designed by Paweł Sasko and written by Karolina Stachyra. The quest follows Geralt, the protagonist of the series, as he helps the eponymous Baron find his family in the war-torn region of Velen.
Nox is an action role-playing game developed and published by Westwood Studios and Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of necromancers to return home. Depending on the player's choice of character class at the beginning of the game, the game follows three largely different linear storylines, each leading to its unique ending.
Martin James McSorley is a Canadian former professional hockey player, who played in the National Hockey League (NHL) from 1983 to 2000. A versatile player, he could play both the forward and defense positions. He was also head coach of the Springfield Falcons of the American Hockey League from 2002 to 2004. He was a valued teammate of Wayne Gretzky when they played together for the Edmonton Oilers and Los Angeles Kings, serving as an enforcer.
The Bard's Tale is an action role-playing game developed and published by inXile Entertainment in 2004 and was distributed by Vivendi Universal Games in North America and Ubisoft in Europe. The game was marketed as a humorous spoof of fantasy role-playing video games. It is neither a remake nor a sequel to Interplay Productions' Tales of the Unknown, Volume I: The Bard's Tale (1985).
Shadow Hearts: Covenant is a role-playing video game developed by Nautilus (Sacnoth) for the PlayStation 2, and is the second entry in the Shadow Hearts series. Published in Japan by Aruze in 2004, the game was released internationally by Midway Games in 2004 and 2005 (Europe). A director's cut with additional content was released in Japan in 2005.
The Benchwarmers is a 2006 American sports-comedy film directed by Dennis Dugan, written by Allen Covert and Nick Swardson, and produced by Adam Sandler and Jack Giarraputo. The film stars Rob Schneider, David Spade, Jon Heder, Jon Lovitz, Craig Kilborn, Molly Sims, and Tim Meadows, with Swardson, Erinn Bartlett, Amaury Nolasco, Bill Romanowski, Sean Salisbury, Matt Weinberg, John Farley, Reggie Jackson, and Joe Gnoffo in supporting roles. It tells the story of three nerds and a billionaire forming a titular baseball team to take on Little League teams.
Thousand Arms is a cross-genre video game developed by TOSE and published by Atlus for the PlayStation in 1998. The game mixes elements of Japanese role-playing video games and dating sim video games.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is a role-playing video game developed by Genius Sonority and Eighting and published by Square Enix for the Wii game console. The game is a spin-off from the Dragon Quest series, and was first released in Japan in July 2007, and worldwide the following year.
"Joy in My Heart", sometimes titled "I've Got the Joy, Joy, Joy, Joy" or "Joy, Joy Down in My Heart", is a popular Christian song often sung around the campfire and during scouting events. It is often included in Gospel music and a cappella concerts, songbooks, and Christian children's songbooks. The song was written by George William Cooke. Cooke was born in Doncaster, Yorkshire, England in 1884 and died in Jamestown, New York in 1951. He was the author of "Joy in My Heart" which was copyrighted in 1925. At that time he was living in Wilmington, Delaware. He was a minister and associated with a group called Gospel Crusaders which was associated with the Methodist Church. He ran the Delmarva Camp, a Methodist camp that held gospel meetings and revivals. He was later minister of Methodist churches in Buffalo and Rochester New York. As a young man, he twice circled the globe in evangelistic tours with Commissioner Samuel L. Brengle of the Salvation Army.
Puzzle Quest: Challenge of the Warlords is a puzzle video game designed by Steve Fawkner for Australian game developer Infinite Interactive and published by D3 Publisher in 2007. The game combines role-playing with tile-matching elements. Taking place in a high fantasy setting, the player moves their character around the game's world and encounters monsters and other enemies to fight so as to gain experience and acquire treasure as in a typical role-playing game. Combat takes place on a board similar to Bejeweled, and by making matches of coloured gems, the combatants can cause damage to their opponents, cast spells, or perform other abilities that affect the flow of the game.
Alpha Protocol is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, which is given unlimited resources to conduct covert operations on behalf of the government. Thorton becomes a rogue agent and must unravel an international conspiracy to stop a war. Throughout the game, players must make many choices that affect the narrative. Played from a third-person perspective, players can confront enemies using firearms, gadgets, martial arts and stealth. The game features extensive customization and a dialogue stance system that allows players to select dialogues based on three different tones.
The Banner Saga is a tactical role-playing video game developed by Stoic and published by Versus Evil. It was released for personal computers and mobile phones in 2014, for PlayStation 4 and Xbox One in 2016 and for Nintendo Switch in 2018.
World of Warcraft: Warlords of Draenor is the fifth expansion set to the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Mists of Pandaria. It was announced on November 8, 2013 at BlizzCon 2013. The expansion was released on November 13, 2014.
Daddy's Home is a 2015 American buddy comedy film directed by Sean Anders and written by Anders, Brian Burns, and John Morris. The film tells the story of a mild-mannered stepfather who vies for the attention of his wife's children when their biological father returns.
Marvel Puzzle Quest is a 2013 puzzle game developed by Demiurge Studios and published by D3 Go!. The fourth installment in the Puzzle Quest series, it is a free-to-play, match-three Bejeweled-style puzzle battle game set in the Marvel universe, featuring 358 playable, unlockable, recruitable Marvel characters.
Indivisible is an action role-playing platform game developed by the now-defunct Lab Zero Games and published by 505 Games. The game was initially released in October 2019 for Linux, macOS, Windows, PlayStation 4, and Xbox One and on April 28, 2020 for Nintendo Switch. It was released in Japan on July 16, 2020. A version for Amazon Luna was released on October 20, 2020, despite Lab Zero Games going defunct 11 days prior, thus discontinuing all additional content for the game.