List of Dying Earth characters

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This is a list of characters in the Dying Earth series by Jack Vance.

Contents

The Dying Earth

Title characters

Other characters

Rhialto the Marvellous

The most powerful wizards of the 21st Aeon of the Dying Earth are banded together in an association, and mostly reside in the territories of Ascolais and Almery. Unlike other wizards of the Dying Earth, such as Turjan and Mazirian, these wizards possess nearly godlike power. With little effort, they can travel to the distant past or the furthest reaches of the universe, freeze time (a popular ability), prolong their lives for eons, change their shape and appearance, summon useful objects, and call forth numerous spells of protection, destruction, investigation, or simple amusement and experimentation. Much of their power comes from their ability to bind and control potent genie-like beings called sandestins, while they also derive power from their large stores of magical relics. The most highly prized are IOUN stones, mystical stones which they take as the spoils of their battles with the archveults. Their conduct toward one another is governed by a set of rules called the Blue Principles, because they're inscribed upon a blue stone which displays them through a sort of projector. This artifact was dislocated back into a remote age, and the search for it is fraught with one setback after another.

In Vance's Dying Earth cycle, most magic has been lost, there remaining but few more than a hundred spells to man's access. Each spell has to be memorized by stringent study, and, once used, is forgotten and has to be re-memorized. Even the strongest wizards can memorize no more than four of the greater and six of the lesser spells. Artifacts of great power from "antique days" occasionally turn up. These restrictions appear to be missing from the Cugel and Rhialto cycles.

Because the wizards are so powerful, they have little to fear except from one another and from powerful external threats such as the archveults. Thus, while the Blue Principles acts as a nonaggression pact and a defensive alliance, most of the time it serves as a social circle and gentleman's club. The members spend most of their time enjoying fine food and drink, courting ladies of the nearby kingdoms, conversing, and squabbling with one another over magical relics, or playing pranks on one another.

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