Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper magazine Softalk at founding, but survived its demise.
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The Commodore 1581 is a 3½-inch double-sided double-density floppy disk drive that was released by Commodore Business Machines (CBM) in 1987, primarily for its C64 and C128 home/personal computers. The drive stores 800 kilobytes using an MFM encoding but formats different from the MS-DOS, Amiga, and Mac Plus formats. With special software it's possible to read C1581 disks on an x86 PC system, and likewise, read MS-DOS and other formats of disks in the C1581, provided that the PC or other floppy handles the "720 kB" size format. This capability was most frequently used to read MS-DOS disks. The drive was released in the summer of 1987 and quickly became popular with bulletin board system (BBS) operators and other users.
Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
Diskworld was a disk magazine for the Apple Macintosh computer system, published by Softdisk beginning in 1988. It was a sister publication of Softdisk for the Apple II, Loadstar for the Commodore 64, and Big Blue Disk for the IBM PC. Diskworld ceased publication in 1998.
Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.
Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.
Cinemaware was a video game developer and publisher. It had released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005.
Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines. It was affiliated and partly owned by paper magazine Softalk at founding, but survived its demise.
Artworx was a Naples, Florida software company that produced and supported a line of computer games from 1981 to 2015. It is named after the founder's given name. At first the company published a variety of games, including titles in adventure and arcade-action genres, but were later best known for a strip poker series.
Kroz is a series of Roguelike video games created by Scott Miller for IBM PC compatibles. The first episode in the series, Kingdom of Kroz, was released in 1987 as Apogee Software's first game. It was also published on Big Blue Disk #20. Kroz introduced the scheme of the first episode being free and charging money for additional episodes, a technique which defined the business model for Apogee and was adopted by other MS-DOS shareware publishers.
Loadstar was a disk magazine for the Commodore 64 computer, published starting in 1984 and ceasing publication in 2007 with its unreleased 250th issue. It derived its name from the command commonly used to execute commercial software from a Commodore 1541 disk: LOAD "*",8,1
, with inspiration from the word "lodestar".
Wings of Fury is a scrolling shooter, with some combat flight simulator elements, originally written for the Apple II by Steve Waldo and released in 1987 by Broderbund. The player assumes the role of a pilot of an American F6F Hellcat plane aboard the USS Wasp in the Pacific during World War II. It was also released in 1989 for the X68000 and in 1990 for Amstrad CPC, Commodore 64, Amiga, and MS-DOS compatible operating systems. A Game Boy Color version was published in 1999.
Catacomb Abyss is a fantasy themed first-person shooter (FPS) game developed by Softdisk and released in November 1992 for MS-DOS. It is the fourth entry in the Catacomb series of video games. Its predecessor, Catacomb 3-D, was developed by id Software as part of a contract with Softdisk. When the contract ended, Softdisk kept ownership of both the 3D engine as well as the intellectual property of Catacomb 3-D. The company formed a new, in-house team to develop three sequels, known as the Catacomb Adventure Series. This trilogy consists of Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse. Softdisk published a shareware version of Catacomb Abyss, which could be freely distributed and played to encourage gamers to purchase the full trilogy.
Bad Street Brawler, originally released for home computers as Bop'n Rumble in North America and as Street Hassle in Europe, is a 1987 video game by Beam Software. Versions were released for the ZX Spectrum and Commodore 64 and MS-DOS by Melbourne House and Mindscape with a NES version following in 1989. The NES version was one of only two games specifically designed for use with Mattel's Power Glove.
MicroIllusions was a computer game developer and publisher of the home computer era. Based in Granada Hills, California, the company was a strong supporter of the Amiga and typically released titles on that platform before porting it to others.
Tangled Tales: The Misadventures of a Wizard's Apprentice is a computer game developed by Origin Systems in 1989 for the Apple II, MS-DOS, and Commodore 64.
Jet is a combat flight simulator video game originally published in 1985 by Sublogic. The game was released in 1985 for MS-DOS and the Commodore 64, 1986 for the Apple II, 1988 for the Atari ST and Amiga, and 1989 for the Macintosh and NEC PC-9801.
Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.