List of minor Apogee Software video games

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The following is a list of the earliest, lesser-known video games published by Apogee Software. For a full listing of Apogee/3D Realms games, see list of 3D Realms games.

Contents

Games

Adventure Fun-Pak

Adventure Fun-Pak
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) various
Platform(s) MS-DOS
Release1989
Genre(s) various
Mode(s) Single-player

Adventure Fun-Pak is a collection of four video games created by Scott Miller and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion Puzzle Fun-Pak as non-shareware commercial products. Each collection was sold as a single package distributed on one floppy disk. [1] Apogee re-released both collections as freeware on 28 May 2004. [2] The following games are included: [3]

Beyond the Titanic

Beyond the Titanic
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) Scott Miller
Platform(s) MS-DOS
Release1986
Genre(s) Text adventure
Mode(s) Single-player

Beyond the Titanic is a text adventure game written by Scott Miller for MS-DOS in Pascal in September 1984. [5] No images accompany the game's textual descriptions, but a variety of colors are employed to enhance the layout of the game's text. A panel near the top of the screen continuously displays the player's score and number of moves thus far. Also included is the ability to save the game and restore a previously saved game. The game begins on the sinking ship Titanic from which an escape must be sought. Upon doing so the player character is swept away into a mysterious underground complex. The objective of the game is to escape these predicaments and find a way to return home to San Francisco.

Originally released in 1986 before Miller founded Apogee, [6] the game was later branded and advertised [7] as an Apogee product. Both it and Supernova are the only two games published by Apogee as traditional shareware. [8] Miller permitted the full game to be freely copied and distributed by its users, but they were encouraged to "register" it by sending him a cash donation to compensate him for his effort, to "encourage the author to make new and better games" and to qualify for "telephone support and clues". [9] Although he had hoped that donations accompanying user registrations would become a significant source of revenue, this expectation failed to be realized as most users did not register the game. [10] He concluded that this strategy was not the way to start. [6] It seemed to him that gamers were "more apt to simply take what they could get for free" [10] and that he needed to introduce a greater incentive to get users to register his games. Miller's experience with Beyond the Titanic and Supernova led him to develop the Apogee model which would become Apogee's standard method of marketing future releases.

Beyond the Titanic was re-released as freeware by Apogee on March 10, 1998. [11] The source code for the game was released as free software under the GPL-2.0-or-later license on March 20, 2009. [12]

Jumpman Lives!

Jumpman Lives!
Developer(s) Shamusoft Designs
Publisher(s) Apogee Software
Designer(s) Dave Sharpless
Platform(s) MS-DOS
ReleaseJune 10, 1991
Genre(s) Platform
Mode(s) Single-player

Jumpman Lives! is an unauthorized 1991 MS-DOS remake of the Jumpman platform game released by Epyx in 1983. In Jumpman, the player character walks, jumps, and climbs ladders and ropes to clear each level of bombs. Both the original and the remake share the same plot: a multi-level orbital science station needs to be cleared of bombs planted by a radical group. [13] In the original game the station orbits the planet Jupiter, but in the remake it is in orbit around Saturn. [14] Included in the remake are levels from Jumpman, Jumpman Junior , and some newly created ones. [15] Other enhancements in the remake include a level editor, Sound Blaster support, and three skill levels. [16]

Dave Sharpless designed and developed the game in cooperation with Apogee. Scott Miller had obtained his address from a registration text file accompanying an earlier shareware game he had self-published. Miller contacted Sharpless, who agreed to create a Jumpman remake for Apogee. [15] [17] Once Sharpless had created the level editor, it was used to create the game's 45 levels. He did most of the level design himself while Apogee developed the game's introductory graphics, ordering information screens, and bonus levels. [15] In accordance with Apogee's standard practice at the time, the game was split into three episodes. The first was freely distributable as shareware and the remaining three episodes were commercial products which could be purchased directly from Apogee. Each episode consists of approximately 12 levels.

PC Magazine's "PC MagNet News" column described it as a "clever" merge of arcade action and "intriguing" designs. [13]

Permission had not been obtained from Epyx, the holder of the Jumpman copyright at the time. When Epyx learned of its existence, the company asked Apogee to discontinue it only a few months following its release. [18] Apogee no longer retains any control over or copyright in this title. [19]

Puzzle Fun-Pak

Puzzle Fun-Pak
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) various
Platform(s) MS-DOS
Release1989
Genre(s) various
Mode(s) Single-player, two player (Phrase Master)

Puzzle Fun-Pak is a collection of four video games created by Scott Miller and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion Adventure Fun-Pak as non-shareware commercial products. Each collection was sold as a single package distributed on one floppy disk. [1] Apogee re-released both collections as freeware on 28 May 2004. [2] The following games are included: [3]

Star Trek: The Next Generation Trivia

Star Trek: The Next Generation Trivia
Developer(s) Micro F/X Software
Publisher(s) Apogee Software
Designer(s) George Broussard
Platform(s) MS-DOS
Release
Genre(s) Educational
Mode(s) Single-player

Star Trek: The Next Generation Trivia (also known as Next Generation Trivia) is a trivia video game about the Star Trek: The Next Generation TV series written for MS-DOS. Developed by George Broussard and originally published by his label Micro F/X Software, it was marketed and distributed by Apogee after Broussard joined the company. The game consists of three volumes each featuring 100 multiple choice questions related to Star Trek: The Next Generation. Questions randomly chosen from the volume's database are sequentially presented to the player, who responds by selecting a numbered response from a list. For each correct answer, the game reveals a bonus Star Trek: The Next Generation fact. Players begin the game with three credits; every ten correct responses earn the player an additional credit, but each incorrect response costs the player one credit. [20] When the player runs out of credits or has attempted all 100 questions, the game ends and the player's level of Star Trek: The Next Generation knowledge is ranked on the basis of how many questions were correctly answered. The game's look and feel is largely text-based, but multicolored ASCII line graphics and text are used to enhance the presentation.

Star Trek: The Next Generation Trivia was marketed via the Apogee model. Only the first volume was freely distributable as shareware; the remaining volumes were commercial products which could be purchased directly from Apogee.

When the Star Trek copyright holder Paramount discovered that Apogee was profiting from their intellectual property, they offered Apogee a license for the game idea. Apogee did not accept the offer, as the license would have cost more than what Apogee was making on the game. [21] Therefore, Apogee discontinued the game, and they no longer retain any copyright or control over on it. [22]

Super Game Pak

Super Game-Pak
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) Scott Miller
Platform(s) MS-DOS
Release1989
Genre(s) various
Mode(s) Single-player

Super Game Pak is a video game compilation published by Apogee in 1989 featuring a diverse selection of games previously released by Apogee or Scott Miller (prior to founding Apogee). It was marketed as an introduction to Apogee's game line. [7] The collection includes:

Supernova

Supernova
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) Scott Miller
Platform(s) MS-DOS
Release1987
Genre(s) Text adventure
Mode(s) Single-player

Supernova is a text adventure video game designed by Scott Miller for MS-DOS and published by Apogee Software. The game's text was co-written by Scott Miller and Terry Nagy. Although Supernova's plot is unrelated to that of Miller's previous text adventure Beyond the Titanic , its game engine and look and feel represent an evolutionary development from the earlier game. No images accompany the game's textual descriptions, but a variety of colors are employed to enhance the layout of the game's text. A panel near the top of the screen continuously displays the player's score, location, number of moves thus far, and the player character's condition (e.g. thirsty). Also included is the ability to save the game and restore a previously saved game. Miller wrote that the game features over four hundred sound effects, 16-color ASCII graphics, a hint command and a parser which recognizes over a thousand words. [7] The game begins with the player character seeking employment on the surface of a barren mining planet. As the game progresses, the player discovers that an imminent supernova is threatening to destroy a planetary civilization. The main goal of the game is to save its inhabitants from this imminent catastrophe.

Originally released in 1987 before Miller founded Apogee, [6] the game was later branded and advertised [7] as an Apogee product. Both it and Beyond the Titanic are the only two games published by Apogee as traditional shareware. [8] Miller permitted the full game to be freely copied and distributed by its users, but they were encouraged to "register" it by sending him a cash donation to compensate him for his effort, to "encourage the author to make new and better games" and to qualify for "telephone support and clues". [23] Although he had hoped that donations accompanying user registrations would become a significant source of revenue, this expectation failed to be realized as most users did not register the game. [10] He concluded that this strategy was not the way to start. [6] It seemed to him that gamers were "more apt to simply take what they could get for free" [10] and that he needed to introduce a greater incentive to get users to register his games. Miller's experience with Beyond the Titanic and Supernova led him to develop the Apogee model which would become Apogee's standard method of marketing future releases.

Apogee also sold the game's Turbo Pascal 3.0 source code and marketed it to "novice programmers trying to learn the 'tricks of the trade'". [7] [24]

Supernova was re-released as freeware by Apogee on March 26, 1998. [8] The source code for the game was released as free software under the GPL-2.0-or-later license on March 20, 2009. [12]

The Thor Trilogy

The Thor Trilogy
Developer(s) Scenario Software
Publisher(s) Apogee Software
Designer(s) Todd Replogle
Platform(s) MS-DOS
Release1989
Genre(s) Maze
Mode(s) Single-player

The Thor Trilogy (also known as Caves of Thor) is a maze video game published in 1989 by Apogee Software. It was developed by Todd Replogle under the Scenario Software name.

The game places the player trapped within the Caves of Thor. The object of the game is to locate three missing items scattered throughout the place. The missing items are the Female-item, the Heart-item and the Male-item. The game's interface, gameplay and graphics are similar to a previous Apogee game, Kingdom of Kroz , and to the game ZZT .

The game was originally distributed as shareware. It consists of three volumes, with only the first volume distributed as shareware, and the rest available commercially. The volumes are:

The source code of the game used to be available for U$195.00 (in 1990) directly from Todd Replogle. The game was discontinued, and it was later re-released as freeware by Apogee in December 2005.

The game includes PC speaker renditions of various classical music pieces, including Flight of the Bumblebee by Rimsky-Korsakov, two preludes from the Well-Tempered Clavier by J.S. Bach, and Solfeggietto by C.P.E. Bach.

Trek Trivia

Trek Trivia
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) Scott Miller
Platform(s) MS-DOS
Release
Genre(s) Educational
Mode(s) Single-player

Trek Trivia is a trivia video game about the Star Trek TV series, written in Turbo Pascal 5.0 for MS-DOS and published by Apogee Software. The game consists of ten volumes each featuring 100 multiple choice questions related to Star Trek. Questions randomly chosen from the volume's database are sequentially presented to the player, who responds by selecting a numbered response from a list. For each correct answer, the game reveals a bonus Star Trek fact. Players begin the game with three credits; every ten correct responses earn the player an additional credit, but each incorrect response costs the player one credit. [25] When the player runs out of credits or has attempted all 100 questions, the game ends and the player's level of Star Trek knowledge is ranked on the basis of how many questions were correctly answered. The game's look and feel is largely text-based, but multicolored ASCII line graphics and text are used to enhance the presentation.

Trek Trivia was marketed via the Apogee model. Only the first volume was freely distributable as shareware; the remaining volumes were commercial products which could be purchased directly from Apogee. Apogee also sold the game's Turbo Pascal 5.0 source code which it marketed to "novice programmers trying to learn the 'tricks of the trade'". [7]

When the Star Trek copyright holder Paramount discovered that Apogee was profiting from their intellectual property, they offered Apogee a license for the game idea. Apogee did not accept the offer because the license would have cost more than what Apogee was making on the game. [21] Therefore, Apogee discontinued the game, and they no longer retain any copyright or control over it. [22]

Trivia Whiz

Trivia Whiz
Developer(s) Micro F/X Software
Publisher(s) Apogee Software
Designer(s) George Broussard
Platform(s) MS-DOS
Release1988
Genre(s) Educational game
Mode(s) Single-player

Trivia Whiz is a general trivia game written for MS-DOS, published by Apogee Software. It was originally published by George Broussard under Micro F/X Software, before he joined Apogee.

Trivia Whiz was distributed as shareware. It consists of five volumes (named Volume 1 to 5), with only the first volume distributed as shareware, and the rest available commercially. Each volume has 100 multiple choice questions on a large variety of topics.

The game was discontinued, and it was later re-released as freeware by Apogee in December 2005.

Word Whiz

Word Whiz
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) Scott Miller
Platform(s) MS-DOS
Release1988
Genre(s) Educational game
Mode(s) Single-player

Word Whiz is a trivia game written for MS-DOS, published by Apogee Software. It consists of various questions about different English words.

Word Whiz was distributed as shareware. It consists of four volumes (named Volume 1 to 4), with only the first volume distributed as shareware, and the rest available commercially. Each volume has 100 multiple choice questions, each one about a specific word.

Word Whiz is written in Turbo Pascal 5.0 and the source code was for sale for $100.

The game was discontinued, and was later re-released as freeware by Apogee in December 2005. The source code for the game was released as free software under the GPL-2.0-or-later license on March 20, 2009. [12]

Related Research Articles

<i>Rise of the Triad</i> 1995 first-person shooter video game

Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose to play as one of five different characters, each bearing unique attributes such as speed and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. A remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, an homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.

<span class="mw-page-title-main">3D Realms</span> Video game publisher

3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game Kingdom of Kroz. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. Duke Nukem was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way.

<i>Catacomb 3-D</i> 1991 video game

Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.

<i>Duke Nukem</i> (video game) 1991 video game

Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The game's first episode was distributed as shareware. The name was briefly changed to Duke Nukum to avoid trademark issues.

<i>Raptor: Call of the Shadows</i> 1994 video game

Raptor: Call of the Shadows is a vertically scrolling shooter developed by Cygnus Studios and published by Apogee Software. Its working title was "Mercenary 2029". It was released on April 1, 1994 for MS-DOS compatible systems. The first episode of the game, "Bravo Sector", was distributed as shareware. The other two episodes were sold commercially.

<i>Kroz</i> 1987 video game

Kroz is a series of Roguelike video games created by Scott Miller for IBM PC compatibles. The first episode in the series, Kingdom of Kroz, was released in 1987 as Apogee Software's first game. It was also published on Big Blue Disk #20. Kroz introduced the scheme of the first episode being free and charging money for additional episodes, a technique which defined the business model for Apogee and was adopted by other MS-DOS shareware publishers.

Scott Miller is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software, Ltd. in 1987. Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episodes. This method became the standard distribution method for Apogee. Competitors such as Epic MegaGames later adopted the same business model.

<i>Stargunner</i> 1996 video game

Stargunner is a horizontally scrolling shooter video game published by Apogee Software in 1996 for MS-DOS and Microsoft Windows. Stargunner was released as freeware on June 22, 2005.

<i>Bio Menace</i> 1993 video game

Bio Menace is a 1993 game developed and published by Apogee Software for MS-DOS. A 2D multidirectional scrolling platform game, it was built on a licensed version of id Software's Commander Keen game engine. Apart from the engine and music, all in-game content was created by the game's designer, Jim Norwood. In 2014, the game was re-released on Steam, and in 2015 on GOG.com with support for Microsoft Windows, macOS, and Linux.

<i>Monuments of Mars</i> 1991 video game

Monuments of Mars is a third-person puzzle-platform game developed by Scenario Software for MS-DOS and compatible systems. It was published by Apogee Software. The game consists of four 20-level episodes, the first episode being shareware, the rest being commercial software. It is similar to the games Arctic Adventure and Pharaoh's Tomb but uses an unrelated engine.

<i>Boppin</i> 1991 video game

Boppin' is a puzzle-oriented video game created by Jennifer Diane Reitz in 1991, developed under the company name Accursed Toys and published by Karmasoft for the Amiga computer. Around that time Karmasoft held a level design contest. The game sold poorly with 284 copies, so Jennifer got it republished by Apogee Software with up to 256 colors on screen. Due to mature content containing blood and seppuku, Apogee included a disclaimer in the manual that the game contained potentially offensive imagery, as well as part of a manifesto from Accursed Toys stating that their games were produced for an audience of adult gamers who are mostly 25 and older.

<i>Pharaohs Tomb</i> 1990 video game

Pharaoh's Tomb is an MS-DOS platform game created by George Broussard and published by Apogee Software.

<i>Arctic Adventure</i> (video game) 1991 video game

Arctic Adventure is a platform game written for DOS, published by Apogee Software. It is the sequel to Pharaoh's Tomb. The protagonist, Nevada Smith, is an archaeologist searching for a Viking treasure in the Arctic. It was re-released on Steam in 2015 with support for Windows and macOS.

<i>Math Rescue</i> 1992 video game

Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue, whose game engine was used to power the new game with minor changes. Math Rescue was initially released as shareware but later achieved a retail release. It was followed by Math Rescue Plus. There were plans to have a sequel to the game called "Gruzzle Puzzles" but it was never started.

<i>Dark Ages</i> (1991 video game) 1991 platform video game

Dark Ages is a platform game written for MS-DOS, published by Apogee Software. It was the first shareware game to feature music for the AdLib sound card.

<i>Commander Keen in Invasion of the Vorticons</i> 1990 episodic side-scrolling platform game

Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Goodbye, Galaxy</i> 1991 video game

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

References

  1. 1 2 Miller, Scott (1989). Other Games From Apogee Software Productions. Apogee Software. This software catalogue was distributed as a README text file accompanying early Apogee releases.
  2. 1 2 Siegler, Joe (28 May 2004). "Some Ancient Apogee Games Released as Freeware". 3D Realms . Retrieved 1 April 2012.
  3. 1 2 In-game instructions. 2004 freeware release.
  4. 1 2 3 Stoddard, Samuel (30 September 2005). "What's Apogee's relationship with Softdisk?". The Apogee FAQ (Version 7.2w). RinkWorks. Retrieved 3 April 2012.
  5. Beyond the Titanic - Source Code
  6. 1 2 3 4 "Detailed Release Timeline". 3D Realms . Retrieved 6 April 2012.
  7. 1 2 3 4 5 6 Miller, Scott (1990). The Games From Apogee Software Productions. Apogee Software. This software catalogue was distributed as a README text file accompanying early Apogee releases.
  8. 1 2 3 Siegler, Joe (26 March 1998). "Supernova Released as Freeware!". 3D Realms . Retrieved 6 April 2012.
  9. Scott Miller (1998). Beyond the Titanic (MS-DOS). Apogee Software. Scene: Introduction.
  10. 1 2 3 4 Kushner, David (2004). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House. p. 61. ISBN   9780812972153.
  11. Siegler, Joe (10 March 1998). "Beyond the Titanic Released as Freeware!". 3D Realms . Retrieved 6 April 2012.
  12. 1 2 3 Siegler, Joe. "Several old games released as Freeware". 3D Realms . Retrieved 26 March 2009.
  13. 1 2 Parker, Chris (10 September 1991). "On-line Guide to PC MagNet". PC Magazine . 10 (15): 434.
  14. In an interview, Jumpman Lives! designer Dave Sharpless states that this change of planetary setting was not a deliberate design choice.
  15. 1 2 3 "Dave Sharpless Interview (part 1/2)". The Jumpman Lounge. 30 September 2004. Archived from the original on 10 October 2008. Retrieved 3 April 2012.
  16. Matero, Lon (28 May 2004). "Jumpman Lives!". Lon Matero's Apogee Page. Archived from the original on 31 March 2008. Retrieved 3 April 2012.
  17. Siegler, Joe (20 March 2006). "The Apogee Legacy #11 - Dave Sharpless". 3D Realms . Retrieved 3 April 2012.
  18. "Dave Sharpless Interview (part 2/2)". The Jumpman Lounge. 30 September 2004. Archived from the original on 10 October 2008. Retrieved 3 April 2012.
  19. Siegler, Joe (25 February 1999). "Jumpman Died!". 3D Realms . Retrieved 3 April 2012.
  20. George Broussard (1987). Star Trek: The Next Generation Trivia (MS-DOS). Micro F/X Software/Apogee Software. Scene: Instructions.
  21. 1 2 Joe Siegler explains the rationale for not accepting a license agreement from Paramount.
  22. 1 2 "We do not retain any copyright or control on the following titles: Star Trek Trivia, Star Trek: TNG Trivia, and Jumpman Lives! (which means we don't care what you do with these three games - we don't have anything to do with them anymore)".
  23. Scott Miller (1998). Supernova (MS-DOS). Apogee Software. Scene: Introduction.
  24. Supernova Instructions, 1998
  25. Scott Miller (1986). Trek Trivia (MS-DOS). Apogee Software. Scene: Instructions.