Core Decay is an upcoming indie first-person action role-playing video game developed by Ivar Hill and Slipgate Ironworks, and published by 3D Realms. Described as a "philosophical sci-fi adventure", the game takes inspiration from classic 1990s games Deus Ex , Descent , and System Shock . [1] [2]
Core Decay is an "atmospheric immersive sim. [1] The game is experienced through a first-person perspective, and focuses on exploration of the game world to accomplish goals. The player can interact with NPCs, collect logs and messages, hack computer systems, and engage in combat with enemies. First-person shooting is a core game mechanic, though often not necessary for progression. The abilities of the player-character can be enhanced by finding cybernetic implants, which grant improvements such as damage resistance, more powerful attacks, and better hacking ability. There is also a detailed damage model that tracks injury to the player-character across specific body parts, leading to specific debilitating effects as the player is damaged by hostile elements.
In the future, ecological collapse has caused society to crumble. Governments have given way to massive corporate powers. Facing extinction, a mysterious group of conspirators has formed to ensure the survival of humanity by any means necessary. The game begins as the player-character wakes up in a cold storage pod without any idea of what is going on, and now as much a machine as human. The player must explore the perilous installations of this shadowy organization and discover what they are planning.
Ivar Hill created Core Decay as a personal side project while working as a professional game developer. He cites his own love of games like Descent and Deus Ex as inspiration for what he wanted to make. As a one-man team, he could not achieve the depth of such AAA titles, but could borrow many elements of those games such as emergent gameplay styles. [3] As development progressed, other personnel joined the project to help with game programming, music, and art.
Hill selected Unity as the game engine mainly due to his own familiarity, but also to allow strong multi-platform support. The game was developed simultaneously for both PC and mobile platforms, with only control schemes changing between versions. [3] Though using a modern game engine, the game world is constructed with low-resolution models and textures. This serves both the retro shooter feel of the game, as well as the small development team. Support for mobile platforms was later abandoned and the game was developed for only the PC platform. [4]
3D Realms partnered with Hill to publish and co-develop the game. [2]
Deus Ex is a 2000 action role-playing game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati.
A player character is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character.
System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.
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Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots.
Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
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Gearbox Software, L.L.C is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.
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