Tempest Rising | |
---|---|
Developer(s) | Slipgate Ironworks, 2B Games |
Publisher(s) | 3D Realms |
Director(s) | Frederick Schreiber |
Producer(s) | Malthe Jensen |
Designer(s) | Brandon Casteel [1] [2] |
Composer(s) | Frank Klepacki [3] |
Engine | Unreal Engine 5 [4] |
Platform(s) | Windows |
Release | TBA |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Tempest Rising is an upcoming real-time strategy video game developed by Slipgate Ironworks and 2B Games, and published by 3D Realms. [5]
Tempest Rising is a traditional real-time strategy game in which players build bases, collect resources, and field armies against opposing human players or the AI. Its gameplay is reminiscent of that of the Command & Conquer series and other RTS games of the 90s and 2000s. [6] [7] [8] Two factions, the GDF and the Tempest Dynasty, will be playable in the game's two campaigns, and a third faction has been confirmed to be available in multiplayer. [5]
Tempest Rising is set in an alternate 1997, thirty-four years after an exacerbated Cuban Missile Crisis left significant areas of the Earth irradiated. The Global Defense Forces (GDF) and the Tempest Dynasty struggle for control of the globe and a new mysterious energy source, the plant-like Tempest, which blooms in irradiated portions of the planet. [5]
Developer Slipgate Ironworks is based in Denmark. [9] THQ Nordic announced Tempest Rising in August 2022. [10] A playable demo of the game was released in the following year. [11]
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