Tempest Rising | |
---|---|
Developer(s) | Slipgate Ironworks 2B Games |
Publisher(s) | 3D Realms Knights Peak |
Director(s) | Frederick Schreiber |
Producer(s) | Malthe Jensen |
Designer(s) | Brandon Casteel [1] [2] |
Composer(s) | Frank Klepacki [3] |
Engine | Unreal Engine 5 [4] [5] |
Platform(s) | Windows |
Release | April 24, 2025 [6] |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Tempest Rising is an upcoming real-time strategy video game developed by Slipgate Ironworks and 2B Games, and published by 3D Realms [7] and Knights Peak. [8]
Tempest Rising is a traditional real-time strategy game in which players build bases, collect resources, and field armies against opposing human players or the AI. Its gameplay is reminiscent of that of the Command & Conquer series and other RTS games of the 90s and 2000s. [9] [10] [11] Two factions, the GDF and the Tempest Dynasty, will be playable in the game's two campaigns, and a third faction has been confirmed to be available in multiplayer. [7]
Tempest Rising is set thirty-four years after an exacerbated Cuban Missile Crisis left significant areas of the Earth irradiated. The Global Defense Forces (GDF) and the Tempest Dynasty struggle for control of the globe and a new mysterious energy source, the plant-like Tempest, which blooms in irradiated portions of the planet. [7]
Developer Slipgate Ironworks is based in Denmark. [12] THQ Nordic announced Tempest Rising in August 2022. [13] A playable demo of the game was released in the following year. [14]
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was purchased by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
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