Lost Tomb | |
---|---|
Developer(s) | Stern Electronics |
Publisher(s) | Stern Electronics Datasoft (ports) |
Programmer(s) | Arcade Dan Lee [1] Apple II Larry Lewis Atari 8-bit Bruce Adelstein [2] Commodore 64 Mark Brodie Troy Lyndon Robert Bobbio [3] IBM PC Larry Lewis |
Artist(s) | Whitney Caughlan (C64) [3] |
Platform(s) | Arcade, Apple II, Atari 8-bit, Commodore 64, IBM PC |
Release | 1982: Arcade 1984: Atari, Apple, C64 1985: IBM PC |
Genre(s) | Multidirectional shooter |
Mode(s) | 1-2 players alternating turns |
Arcade system | Konami Scramble [4] |
Lost Tomb is an overhead-view twin-stick shooter written by Dan Lee and released as an arcade video game by Stern Electronics in 1982. Armed with a gun and whip, the player uses dual joysticks to explore the chambers of a South American pyramid looking for treasure and fighting mummies, spiders, and scorpions. [5] The game was Stern's first arcade conversion kit and was intended for use with earlier machines from the company such as Scramble. [6] [7]
In 1984, Datasoft published home ports for Apple II, Atari 8-bit computers, Commodore 64, and a self-booting disk for IBM PC compatibles.
The object of the game is to move through the rooms of the tomb, from the top of the pyramid to the base, collecting treasure and looking for the exit. There are 91 rooms spread across the 13 levels of the pyramid. [7] Scorpions, mummies, and spiders attack the player and can be shot. Each room has a time limit; when it is reached, an "earthquake" causes bullet to fly around the room.
One joystick moves the explorer and the other fires the gun in a twin-stick shooter control mechanism. A button swings the whip, which destroys nearby enemies and walls. Both bullets and whips are limited. Chests contain keys and additional bullets and whips. [2] They also stop the effects of an earthquake. [7]
After exiting a room, a map showing the levels of the pyramid and connecting stairways is displayed. Some rooms lead to a hallway, viewed from the side, where the player must run for the entrance of the next room while being attacked by bats.
In 1983, Video Games magazine called Lost Tomb, "the best Raiders of the Lost Ark -inspired game so far to hit the scene." The reviewer also commented, "the graphics are a bit murky" and "the play is overly complex for most novice arcade enthusiasts." [8]
Berzerk is a video game designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. The game involves a Humanoid Intruder who has to escape maze-like rooms that are littered with robots that slowly move towards and shoot at the Humanoid. The player can shoot at the robots to try and escape the room. Along with the robots, a smiley face known as Evil Otto appears to hunt down the player within each room.
Scramble is a horizontally scrolling shooter arcade video game released in 1981. It was developed by Konami and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, and it established the foundation for a new genre.
Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.
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Stern is the name of two different but related arcade gaming companies. Stern Electronics, Inc. manufactured arcade video games and pinball machines from 1977 until 1985, and was best known for Berzerk. Stern Pinball, Inc., founded in 1986 as Data East Pinball, is a manufacturer of pinball machines in North America.
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Astro Chase is a multidirectional shooter written by Fernando Herrera for Atari 8-bit computers. It was published by First Star Software in 1982 as the company's first game. Parker Brothers licensed it, releasing cartridge versions for the Atari 8-bit family and Atari 5200 console in 1983 and a Commodore 64 version in 1984. Exidy licensed it for arcade use with its Max-A-Flex cabinet.
Juno First (ジュノファースト) is an arcade video game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. Juno First is a fixed shooter with a slightly tilted perspective, similar to Nintendo's Radar Scope from 1980. The game was ported to the Commodore 64, Atari 8-bit computers, MSX, IBM PC, and IBM PCjr.
Datasoft, Inc. was a software developer and publisher for home computers founded in 1980 by Pat Ketchum and based out of Chatsworth, California. Datasoft primarily published video games, including ports of arcade video games, games based on licenses from movies and TV shows, and original games. Like competitor Synapse Software, they also published other software: development tools, word processors, and utilities. Text Wizard, written by William Robinson and published by Datasoft when he was 16, was the basis for AtariWriter. Datasoft initially targeted the Atari 8-bit computers, Apple II, and TRS-80 Color Computer, then later the Commodore 64, IBM PC, Atari ST, and Amiga. Starting in 1983, a line of lower cost software was published under the label Gentry Software.
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