Lottery scheduling

Last updated

Lottery scheduling is a probabilistic scheduling algorithm for processes in an operating system. Processes are each assigned some number of lottery tickets, and the scheduler draws a random ticket to select the next process. The distribution of tickets need not be uniform; granting a process more tickets provides it a relative higher chance of selection. This technique can be used to approximate other scheduling algorithms, such as Shortest job next and Fair-share scheduling.

Lottery scheduling solves the problem of starvation. Giving each process at least one lottery ticket guarantees that it has non-zero probability of being selected at each scheduling operation.

Implementation

Implementations of lottery scheduling should take into consideration that there could be billions of tickets distributed among a large pool of threads. To have an array where each index represents a ticket, and each location contains the thread corresponding to that ticket, may be highly inefficient. Lottery scheduling can be preemptive or non-preemptive.

Related Research Articles

<span class="mw-page-title-main">Computer multitasking</span> Concurrent execution of multiple processes

In computing, multitasking is the concurrent execution of multiple tasks over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals, or the running program may be coded to signal to the supervisory software when it can be interrupted.

A real-time operating system (RTOS) is an operating system (OS) for real-time computing applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix, which manages the sharing of system resources with a scheduler, data buffers, or fixed task prioritization in a multitasking or multiprogramming environments. Processing time requirements need to be fully understood and bound rather than just kept as a minimum. All processing must occur within the defined constraints. Real-time operating systems are event-driven and preemptive, meaning the OS can monitor the relevant priority of competing tasks, and make changes to the task priority. Event-driven systems switch between tasks based on their priorities, while time-sharing systems switch the task based on clock interrupts.

<span class="mw-page-title-main">Virtual memory</span> Computer memory management technique

In computing, virtual memory, or virtual storage, is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory".

<span class="mw-page-title-main">Mutual exclusion</span> In computing, restricting data to be accessible by one thread at a time

In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory.

<span class="mw-page-title-main">Process (computing)</span> Particular execution of a computer program

In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently.

<span class="mw-page-title-main">Thread (computing)</span> Smallest sequence of programmed instructions that can be managed independently by a scheduler

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process.

In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows.

<span class="mw-page-title-main">Round-robin scheduling</span> Algorithm employed by process and network schedulers in computing

Round-robin (RR) is one of the algorithms employed by process and network schedulers in computing. As the term is generally used, time slices are assigned to each process in equal portions and in circular order, handling all processes without priority. Round-robin scheduling is simple, easy to implement, and starvation-free. Round-robin scheduling can be applied to other scheduling problems, such as data packet scheduling in computer networks. It is an operating system concept.

In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually be held until they are explicitly released, although in some implementations they may be automatically released if the thread being waited on blocks or "goes to sleep".

In computer science, the test-and-set instruction is an instruction used to write (set) 1 to a memory location and return its old value as a single atomic operation. The caller can then "test" the result to see if the state was changed by the call. If multiple processes may access the same memory location, and if a process is currently performing a test-and-set, no other process may begin another test-and-set until the first process's test-and-set is finished. A central processing unit (CPU) may use a test-and-set instruction offered by another electronic component, such as dual-port RAM; a CPU itself may also offer a test-and-set instruction.

Memory segmentation is an operating system memory management technique of dividing a computer's primary memory into segments or sections. In a computer system using segmentation, a reference to a memory location includes a value that identifies a segment and an offset within that segment. Segments or sections are also used in object files of compiled programs when they are linked together into a program image and when the image is loaded into memory.

In computer science, a multilevel feedback queue is a scheduling algorithm. Scheduling algorithms are designed to have some process running at all times to keep the central processing unit (CPU) busy. The multilevel feedback queue extends standard algorithms with the following design requirements:

  1. Separate processes into multiple ready queues based on their need for the processor.
  2. Give preference to processes with short CPU bursts.
  3. Give preference to processes with high I/O bursts.

Concurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts.

<span class="mw-page-title-main">Shortest job next</span> Scheduling policy

Shortest job next (SJN), also known as shortest job first (SJF) or shortest process next (SPN), is a scheduling policy that selects for execution the waiting process with the smallest execution time. SJN is a non-preemptive algorithm. Shortest remaining time is a preemptive variant of SJN.

In computing, a spurious wakeup occurs when a thread wakes up from waiting on a condition variable without the variable being satisfied. It is referred to as spurious because the thread has seemingly been awakened for no reason. However, they usually happen because in between the time when the condition variable was signalled and when the waiting thread finally ran, another thread ran and changed the condition, causing a race condition. If the thread wakes up second, it will lose the race, and a spurious wakeup will occur.

Stride scheduling is a type of scheduling mechanism that has been introduced as a simple concept to achieve proportional central processing unit (CPU) capacity reservation among concurrent processes. Stride scheduling aims to sequentially allocate a resource for the duration of standard time-slices (quantum) in a fashion, that performs periodic recurrences of allocations. Thus, a process p1 which has reserved twice the share of a process p2 will be allocated twice as often as p2. In particular, process p1 will even be allocated two times every time p2 is waiting for allocation, assuming that neither of the two processes performs a blocking operation.

<span class="mw-page-title-main">I/O scheduling</span> Arbiter for mass storage access in an operating system

Input/output (I/O) scheduling is the method that computer operating systems use to decide in which order I/O operations will be submitted to storage volumes. I/O scheduling is sometimes called disk scheduling.

A clustered file system (CFS) is a file system which is shared by being simultaneously mounted on multiple servers. There are several approaches to clustering, most of which do not employ a clustered file system. Clustered file systems can provide features like location-independent addressing and redundancy which improve reliability or reduce the complexity of the other parts of the cluster. Parallel file systems are a type of clustered file system that spread data across multiple storage nodes, usually for redundancy or performance.

A journaling file system is a file system that keeps track of changes not yet committed to the file system's main part by recording the goal of such changes in a data structure known as a "journal", which is usually a circular log. In the event of a system crash or power failure, such file systems can be brought back online more quickly with a lower likelihood of becoming corrupted.

Earliest deadline first (EDF) or least time to go is a dynamic priority scheduling algorithm used in real-time operating systems to place processes in a priority queue. Whenever a scheduling event occurs the queue will be searched for the process closest to its deadline. This process is the next to be scheduled for execution.